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Repository for the Unofficial Patch for Stellaris
FYI, the AI can cause huge (10-15 minute) lag spikes by switching between utopia.90 and utopia.91 frequently, with thousands of pops.
Debugging a late game (~2470) vanilla game and debug_events shows 355113 events for utopia.90 and 642489 events for utopia.91. Player empire has 2100 pops, highest AI has ~4000 pops.
The game I'm debugging may have additional issues though as it also seems to be continuously retriggering on_planet_survey actions every daily tick.
Have a situation where I've encountered a CTD and traced to this mod (3.7.4 game). Basically what happens is:
fire_on_action = { on_action = on_pop_purged scopes = { from = controller fromfrom = prev } }
on_pop_purged
eventkill_pop = yes
kill_pop = yes
The puddle_technician_drone pop job is incorrectly defined as a worker (not a simple_drone) in the 03_worker_jobs.txt file instead of the 04_gestalt_jobs.txt file.
common\pop_faction_types\00_technologist.txt line 72 is trying to call NOT = { has_trait = trait_mechanical }
from pop_faction scope, which is invalid. I believe from
should be changed to owner
so the trigger is being checked at country scope.
Stellaris version: 3.6.0 (0028)
Mods: None
DLCs: All
Explanation: There is a possibility that two Sol systems can spawn if you start the game as UNE. The main reason for this is the wrong check for the initialisation odds modifier of the Nuclear wasteland Sol System in special_system_initializers.txt:
(which funnily is the same check as the check for the Deneb system. Copy and paste work from paradox :P )
My guess is the flag check has_star_flag = deneb_system
fails because the Nuked Sol System and the Deneb System are initialised at the same time (in misc_system_init
) but writing a NOT = {}
before the any_country = {}
block should fix the issue anyhow.
This bug is in the game at least from 3.5.2, that's the earliest bug report I could find on the forum, but I thought Paradox would fix it in 3.6.
The 'Erutite' and 'Enigmatic Intelligence' traits use an abberant modifier to change the research output 'planet_researchers_produces_mult'
Most species traits use the 'planet_jobs__research_produces_mult modifier, including intelligent and the other Enigmatic Intelligence variants
I don't know if the difference has any impact in the way the trait works, or if it is just some legacy code with only a tooltip difference.
I can make a branch to implement the change, but I'd like to know for sure if it is even relevant.
This is not called by any event or other bits. The anomaly cant spawn due to the requirement of a space_owner
. I have checked the mod before posting this. I have also reported the issue to the devs LINK
station_uninhabitable_category = {
desc = "station_uninhabitable_category_desc"
picture = GFX_evt_ship_travel
level = 1
spawn_chance = {
modifier = {
add = 3
uninhabitable_regular_planet = yes
num_minerals > 0
exists = space_owner
space_owner = { is_same_value = from.owner }
}
}
on_success = anomaly.700
}
LOC:
station_uninhabitable_category:0 "Space Station"
station_uninhabitable_category_desc:0 "As this [Root.GetPlanetMoon] was surveyed, a small nearby space station used its orbital thrusters in a vain attempt to hide from our Science Ship. What are they hiding?"
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