Comments (7)
The AI doesn't use chemical bliss by default. Do you have some mod enacting it?
from stellarisunofficialpatch.
So I was testing on someone else's save, but it is/was ironman. I was told UI overhaul dynamic and Tiny Outliner V2 so that's what I was testing with. I'll load it up and take a look and double check though.
from stellarisunofficialpatch.
Looking at the vanilla code I think it's coming from here, I confirmed at least one of the AI is using chemical bliss:
scripted_effects/00_scripted_effects.txt
breach_fix_resolution_greatergood_universal_prosperity_mandate_chemical = {
breach_fix_resolution_greatergood_universal_prosperity_mandate_freeslaves = yes
if = {
limit = {
is_active_resolution = "resolution_greatergood_universal_prosperity_mandate"
in_breach_of = resolution_greatergood_universal_prosperity_mandate
has_technology = "tech_subdermal_stimulation"
}
hidden_effect = {
every_owned_species = {
limit = {
is_sapient = yes
}
set_living_standard = { type = living_standard_chemical_bliss country = prev }
}
}
custom_tooltip = "federations.10230.complychemical"
}
}
Universal prosperity mandate is in effect in the GC.
from stellarisunofficialpatch.
(And this AI is in breach)
from stellarisunofficialpatch.
Original save if you want to look
from stellarisunofficialpatch.
And I've confirmed that after I repeal Universal prosperty I see no more Utopia.91 events firing
from stellarisunofficialpatch.
Alright I believe I have this fixed in the next patch.
Thank you.
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