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Name: OldEnt
Type: User
Name: OldEnt
Type: User
List of Crusader Kings III triggers, modifiers, effects, event scopes, event targets, on actions, code revisions and setup.log for most game versions since launch. Use GitHub file history feature to compare_versions.
.cwt config files for Stellaris
Mod Manager for Paradox Games
Mods rules, scripted triggers, and cross-mods compatibility.
Mod for Stellaris game
This mod adds sovereign planets for you to interact with (or conquer), called Planet States. These Planet States will spawn at the start of the game in random systems and will have random names.
Original Advanced Terraforming (2.2+) ( https://steamcommunity.com/sharedfiles/filedetails/?id=791709106 ) by Will pick sniper ( https://steamcommunity.com/id/wnmnkh )
Aggressive Crisis Engine (ACE) for Stellaris end-game crises.
This fixes 'play as an AI Uprising' option not being available in 2.6, 2.6.1, 2.6.2 and onwards. This is save compatible but will disable achievements as it changes gameplay files. Until Paradox fixes the bug there's no way to play as an AI Uprising and have achievements enabled.
Colossus planet killer weapon which turns planets into shrouded worlds. Alpha version. Weapon requires Utopia and Apocalypse DLCs, ap_transcendence ascension perk, colossus_project finished. After that additional technology tech_pk_colossus_shroud_conduit which unlocks the weapon will be available to research. Zro deposit generated after kill.
This mod fixes bug present in Stellaris 2.7+ Commonwealth of Man Lost Colony Origin which prevents United Nations of Earth from spawning, creating primitive Sol with xeno Human pops instead.
Stellaris Fleet EXtender (SFEX) for fleet scripting. Adds jumpdrive, survey, build order and other functionalities.
Colonises habitats AI is unable to.
Void Dwellers Expanded (OE's Habitat start) mod for Stellaris
This patch updates a single file to make Human Variety work in Stellaris 2.7+.
Template for menu with plus/minus variable buttons.
This is a balanced 5x speed modification for Stellaris. "Balanced" means that all aspects of the game have been accelerated, so game experience is really just faster, but not distorted. You can play the game at "normal" or even "slow" - the game progress is still quite fast. Authored by schreon https://github.com/schreon
This patch updates a single file to make Real Machine Worlds work in Stellaris 2.7+.
Stellaris mod removing NSC2 (New Ship Classes 2) elements which affect economy. Customisable by global_flags.
Resettle Mod adds a planetary decision to move all pops out of the colony with one click.
A library mod adding convinent features, boiler plate code, and other additional functionality to the Stellaris Modding ecosystem.
StarNet AI mod for Stellaris.
StarNet AI - Planetary Diversity compatibility patch
Compatibility improvement patch between StarNet/StarTech and NSC2
Add-on for StarNet AI mod for Stellaris.
Add-on for StarNet AI mod for Stellaris.
StarTech AI mod for Stellaris.
Technology Ascendant: New Mechanics for Research. A Stellaris mod by starchitec.
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Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
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Some thing interesting about visualization, use data art
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We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
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Data-Driven Documents codes.
China tencent open source team.