Git Product home page Git Product logo

Comments (11)

DaarkKarma avatar DaarkKarma commented on July 17, 2024 1

primed tnt causes issues in the cannons plugin as well, apparently it's buggy and not the best option to use.
I do agree though that there should be something in place. I know some people's private forks of movecraft have a middle man kind of method, a way similar to linked cannons but it's ship specific. It works like the cannon director but uses the clock instead of a sign that needs to be activated.
Perhaps something like that would be useful

from movecraft-cannons.

TylerS1066 avatar TylerS1066 commented on July 17, 2024 1

Unfortunately the status is still similar to what it was when I made that comment, but all the prerequisite issues have been resolved.

Since that comment, the scope of updating the various addons has drastically increased, including ground up rewrites of Movecraft-Combat and Movecraft-Repair, with heavy updates to Movecraft-Warfare. On top of that, I've realized that Movecraft itself needs a lot more work and maintenance than I once thought.

Unfortunately, since this plugin isn't used on the Airship Pirates servers, it's not going to be on my priority list, and is in fact lower than APDevTeam/Movecraft-Towny#4 since that plugin no longer functions on the latest Towny versions. That said, I am 100% open to another developer coming in and implementing this feature.

from movecraft-cannons.

TylerS1066 avatar TylerS1066 commented on July 17, 2024

I believe the Cannons plugin has a built in method to adjust the aim of cannons individually & permanently, but adding an AA-Director style system would be an interesting addition to this.

I currently am focusing my time on working on Movecraft-Warfare, and as such I won't have the bandwidth to implement this currently. If somebody wants to implement this, they could follow the template of directors done in Movecraft-Combat and instead use the Cannons API events.

from movecraft-cannons.

jamesol1 avatar jamesol1 commented on July 17, 2024

Unfortunetly you cant aim more then one cannon at once with the cannons plugin. I did suggest it to Pavlov but hes not working on the plugin anymore atleast outside of bug fixes. Ah no worries. If someone could add that would be great!

from movecraft-cannons.

DerPavlov avatar DerPavlov commented on July 17, 2024

I added some features for Cannons to aim, fire and reload with multiple cannons simultaniously. What would you need to integrated to Movecraft?
There was a discussion to group cannons which are on a ship when the ship is created.
Maybe limiting linking Cannons to ships only to give them devastating firepower.

from movecraft-cannons.

TylerS1066 avatar TylerS1066 commented on July 17, 2024

I'm currently pre-occupied with preparing the other addons and my servers for an update to 1.14.4, so this addon has fallen to the bottom of my priority list.

Once I do bring my attention back to this, my first priority will be #9 and #10, along with the two protection integration problems (APDevTeam/Movecraft-Towny#3 and APDevTeam/Movecraft-WorldGuard#4). Once all of those are fixed, I'd like to implement #1. Once all that is completed, the plugin will be a stable base we can start looking into adding features like directors etc. I am however fully accepting of PRs, so long as they don't conflict with the goals of the plugin.

All that said, if it is possible to hold references to Cannon objects for the entire duration of the pilot period of a craft, it may actually simplify my implementation of cannon movement to detect cannons on piloting, and keep track of them. This would also make it easier to implement grouped cannon features in the future. Is this a reasonable way to try and track/move cannons (aka, will they continue to be valid references after being moved and rotated)?

from movecraft-cannons.

jamesol1 avatar jamesol1 commented on July 17, 2024

Hi Tyler, just wondering if the Cannon plugin director aiming was added or looked at in the end. I would quite like this addition, not sure how doable it is, noticed Pavlov didn't reply to your last question.

from movecraft-cannons.

DaarkKarma avatar DaarkKarma commented on July 17, 2024

Currently the default cannons plugin has a system in place where (if set in the cannons file) you can link multiple cannons of the same type and aim them with a clock. This however is seperate from movecraft and doesn't really take movecraft in mind. Linking doesn't focus on ships meaning any cannon you own as long as your close to it will link even if it isnt on the ship.
It is however a decent middle ground to use until a director or similar system is added to the plugin.

from movecraft-cannons.

jamesol1 avatar jamesol1 commented on July 17, 2024

Thanks for mentioning that to me Karma. I did test out the linked cannons feature added, as you mentioned it has its quirks. I do personally prefer the Cannon director means of aiming. Being able to use that without players needing quite advanced and large redstone vanilla cannons wold be great. If anyone is able to implement it that would be awesome of course. I know Pavlov did also allow primed_tnt to be shot from his cannons, although this doesn't seem to be influenced by Movecrafts Cannon directors when i last tested it.

from movecraft-cannons.

jamesol1 avatar jamesol1 commented on July 17, 2024

True, primed tnt did perform very buggy aiming wise. Also you'll notice linked cannon aiming adjusts the cannons the same amount... meaning they wont hone in on one location like they do with Cannon directors. So if they are somewhat spread out you'll have 3 spaced out projectiles shooting out. You also cant move very far from the primary cannon when aiming in clock mode. It's a shame there isnt any other block cannon plugins out there. That does sound like a good solution.

from movecraft-cannons.

jamesol1 avatar jamesol1 commented on July 17, 2024

No worries Tyler that makes sense. I'm open to the idea of comissioning someone to do it, although i'm not sure how much that sort of thing would be expected to cost. By all means someone reach out if you are familiar with Cannons and Movecraft functionality.

from movecraft-cannons.

Related Issues (19)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.