Comments (4)
That error is intended for the first movement according to cccm5, it has nothing to do with this addon.
Do the cannons continue to function after movement? If so, this is likely a problem with the cannons plugin itself not properly remembering the aiming mode when a cannon is moved.
from movecraft-cannons.
Were you able to test if the cannon is still a cannon after movement?
from movecraft-cannons.
Were you able to test if the cannon is still a cannon after movement?
I believe at some point the Cannons owner fixed the issue, not sure when but cannons do seem to work on the move now (just re-tried it)!
I'm using the most recent compiled version of cannons, heads up for anyone perhaps using the latest release on bukkit/spigot.
from movecraft-cannons.
Awesome! I suspected this was a problem with the cannons plugin and not Movecraft-Cannons, hence my question to if they still fired or were registered.
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Related Issues (18)
- [Feature Request] Per-craft cannon limits HOT 5
- Cannon rotation reports HOT 2
- Working cannon reports HOT 3
- cannons reset when craft is repiloted HOT 11
- StackOverflowError - Could not pass event EntityDamageByEntityEvent to Cannons HOT 4
- Cannons being unbought when a craft moves in any way
- Cannons not functioning properly in subcrafts HOT 5
- Download? HOT 1
- Not functioning HOT 4
- Director aiming HOT 11
- Error on ship movement HOT 2
- Disabling cannons if not on a piloted craft HOT 2
- 1.16.5 Support HOT 4
- Cannons have to be rebought when movecraft moves HOT 5
- Cannons and Server software incompatibilities? HOT 4
- Cannons being unregistered on craft movement HOT 1
- Cannon translation reports HOT 12
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