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sysosmaster

node-defender's Issues

Enemies don't always attack and do damage

Sometimes the enemy is out of range or moving positions. In those cases they are not attacking and show undefined damage.

These cases should not show in the client output (or show that they are moving).

When going to another tab, game processing stops

I guess kinetic pauses animation when browsing in another tab, however when the animation pauses (since it is tied into the game driver) it also pauses the response to the server for the next round.

Not sure if this was intended or not.

Cannot call method 'setPosition' of null.

Welcome .... prepare to be attacked!
Round 1
Player health: 1000

Round 2
Player health: 1000
Targeting 1 with power attack mode.
... barely scratches grunt(1). (2 damage)
grunt (1) moved to position 3
https://node-defender.herokuapp.com/js/game_board.js156: Uncaught TypeError: Cannot call method 'setPosition' of null

Happens periodically but is resolved by refreshing the page. Could be a race condition moving an enemy that is no longer in the set.

Node Defender Logo

The client uses the Flyer image as the logo in the top left corner; however, I think the Cluster enemy (Brain) would be better served as the de facto logo.

Move enemy in line

When the enemy moves, try to put the enemy in the same angle on the new position. It will give an impression that the enemy is running forward.

Targeting inexistent enemy cause error log and nothing happens

From an user report:

[5:11:33 PM] madpenguindiseas: if you target a mob and not it's id you get "Targeting [object Object] with collateral attack mode."
[5:11:38 PM] madpenguindiseas: and nothing happens
[5:11:41 PM] madpenguindiseas: that should just error

Apply client side validation.

The game server will perform validation as well, but it would be nice for the user not to have to get through the "login" process to be rejected when they start the game.

Add spawning text to Blabber

Currently the Blabber output starts showing enemy actions out of the blue, without any wave info explaining what has spawned in the round.

Animate enemies movements

Make sure the enemy move circular in the same position and then move to the new position. It will avoid the enemy to move over the board when it is going to another side and passing thru the player.

Change enemy icons

The icons URL are set on ENEMY_ICONS variable of public/js/game_board.js

Block "player1"

Short circuit and explain to the user that they need to update the strategy file.

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