Comments (4)
The game should be fun enough to people dont switch tabs
from node-defender.
lol
from node-defender.
The issue here is probably requestAnimationFrame
, which Kinetic is likely using for a rendering loop. The browser doesn't paint if the tab is not visible.
The solution is to decouple our rendering code we hand to Kenetic from the logic code.
from node-defender.
Yep, but doing that the console and the board could be out of sync or the code for the board could be complex to handle the game state. This is one thing we have to decide: keep things in sync, blocking the game because the board or decouple and may have sync issues.
from node-defender.
Related Issues (20)
- Implement enemies movements HOT 1
- Make code editor and game board switchable
- Group enemies by wave on the board
- Round corners from player gravatar
- Show enemies and player health bars
- Show enemy details on mouse hover
- Apply client side validation. HOT 1
- Create space for an error message. HOT 2
- Targeting inexistent enemy cause error log and nothing happens
- Stop auto-scrolling when user scroll the console
- If the start game button is disabled ignore the clicked event. HOT 1
- Animations are not going to center for enemies on position 0
- Animate enemies movements
- Move enemy in line
- Add sounds on animations
- Cannot call method 'setPosition' of null.
- Missing AMD definitions for the how-to-play page. HOT 3
- Node Defender Logo
- Remove anonymous login and add github oauth connect.
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from node-defender.