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blendypose's Issues

Thoughts on applying this mocap to a Blender mesh object

Any ideas on the best way to animate a Blender character with this mocap data?

Some work on BVH output from mocap was done in python at: https://github.com/KevinLTT/video2bvh

A more recent conversion using bones is at: https://blog.tensorflow.org/2020/05/pose-animator-open-source-tool-to-bring-svg-characters-to-life.html

The following might be of interest for getting angles with numpy that could be applied to bones: https://www.youtube.com/watch?v=EgjwKM3KzGU

A solution within MediaPipe would be ideal.

Does not install on 3.6 version of blender

image

Heres the error in the Info Log:

Traceback (most recent call last):
File "C:\Program Files (x86)\Blender_Launcher_v1.14.1_Windows_x64\stable\blender-3.6.4+stable.21bfc5e7fe3f\3.6\scripts\modules\addon_utils.py", line 333, in enable
mod = import(module_name)
File "C:\Users\User\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\PosePipe-main_init_.py", line 30, in
from PosePipe.core.Setups import *
ModuleNotFoundError: No module named 'PosePipe'

face

any facial mocap

Help needed with Mediapipe smoothing

Will you please take a look at https://github.com/carlosedubarreto/b3d_mocap_import and create a pull request to bring Mediapipe smoothing into that plugin? The code is fairly advanced but its output is jittering.

The developer says he would like to offer his code to help others.
"That code was shared so people could be able to use it as a starting point..."

Maybe you'll even find ideas there you can incorporate into Blendypose.

Thanks.

Not working with Blender 3.0

I tried to install and run this add-on in Blender 3.0, then the Blender just crashed.
Which is the best version of Blender to use this add-on?

fail to start

閿欒: Traceback (most recent call last):
File "C:\Users\Administrator\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\blendy_pose.py", line 119, in run_body
import cv2
ModuleNotFoundError: No module named 'cv2'

During handling of the above exception, another exception occurred:

Traceback (most recent call last):
File "C:\Users\Administrator\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\blendy_pose.py", line 377, in execute
if context.scene.settings.body_tracking: run_body("None")
File "C:\Users\Administrator\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\blendy_pose.py", line 124, in run_body
install()
File "C:\Users\Administrator\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\blendy_pose.py", line 59, in install
subprocess.check_call([sys.executable, "-m", "ensurepip"])
File "F:\Blender Foundation\Blender 2.83\2.83\python\lib\subprocess.py", line 347, in check_call
raise CalledProcessError(retcode, cmd)
subprocess.CalledProcessError: Command '['F:\Blender Foundation\Blender 2.83\blender.exe', '-m', 'ensurepip']' returned non-zero exit status 1.

location: :-1

Fail To Generate Bones (PosePipe)

I have inserted the PosePipe plugin (https://github.com/SpectralVectors/PosePipe), it works perfectly, it has correctly transmitted the motion capture. (To see photo 01)

I understand that mocap needs a skeleton (rig) to associate to an avatar, I have added the skeleton without problem [Add --> Armature --> Human (MetaRig)]. The skeleton added. (To see photo 02)

Then, I have pressed the "Generate Bones" button, to join between the mocap points and the skeleton, they get an error: (To see photo 03)

Python: Traceback (most recent call last):
File "C:\Users\xxxxxxxx\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\PosePipe.py", line 557, in execute
bpy.data.armatures['Armature'].name = "Body_Skeleton"
KeyError: 'bpy_prop_collection[key]: key "Armature" not found'

location: :-1

Whit Blender 2.93.9 LTS

I hope your help, I'm not a Blender expert, I love learning.

Thank you very much.
LuisFer

Photo 01: Mocap OK

image

Photo 02: The skeleton added and the "Generate Bones" button

image

Photo 03: Error

image

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