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iceengine's Issues

Null Object reference

Describe your bug here.

I cannot make a custom character I put the png and XML in the right folder like psych the mods folder then images then characters
I can't make it, when I type the correct name it gives me an error even if I change the png and XML name it still has that error
I'm either dumb or this error keeps happening

Command Prompt/Terminal logs (if existing)

No response

Are you modding a build from source or with Lua?

Lua

What is your build target?

Windows

Did you edit anything in this build? If so, mention or summarize your changes.

Yes, i edited the png and xmls in the mods/images/characters folder

IGNORE THIS

What is your question?

just testing the webhook.

I am trying to build the crash dialog but I get a error when I do it

Describe your problem here.

bushtrain460615@Bushtrain460615 CrashHandler % lime build mac
wxWidgets version detected as 3.2.1
Export/macos/haxe/ApplicationMain.hx:26: characters 13-23 : Main does not have a constructor
bushtrain460615@Bushtrain460615 CrashHandler % 

these are the errors I get when I build it.

Are you modding a build from source or with Lua?

Source

What is your build target?

Mac

Did you edit anything in this build? If so, mention or summarize your changes.

I added
import haxe.ui.ComponentBuilder;
and changed this line
var mainView:Component = ComponentBuilder.fromFile("assets/main-view.xml");

Can you send me the engine .rar

Describe your bug here.

My engine doesnt work with a ZIP file

Command Prompt/Terminal logs (if existing)

No response

Are you modding a build from source or with Lua?

Source

What is your build target?

Windows

Did you edit anything in this build? If so, mention or summarize your changes.

I canton have the game

Fix 3 Duplication, 1 Style issues in source\vlc\cpp\include\vlc\plugins\vlc_block_helper.h

Ice engine doesn't compile

Describe your bug here.

I tried to compile ice engine with lime test windows -debug but it gives always the same error. I have all the pysch engine libs and i can run psych without problems.
These are my libs.

actuate: [1.8.9]
discord_rpc: [git]
extension-webm: [git]
flixel-addons: 2.11.0 [git]
flixel-demos: [2.8.1]
flixel-templates: [2.6.6]
flixel-tools: [1.5.1]
flixel-ui: [2.4.0]
flixel: [4.11.0]
hscript: [2.5.0]
hxCodec: [2.5.1]
hxcpp: [4.2.1]
lime-samples: [7.0.0]
lime: [7.9.0]
linc_luajit: [git]
newgrounds: [1.1.5]
openfl: [9.1.0]
polymod: [git]
random: [1.4.1]

Command Prompt/Terminal logs (if existing)

source/FunkinLua.hx:428: characters 5-74 : Null<flixel.FlxSprite> should be ModchartSprite
source/FunkinLua.hx:428: characters 5-74 : ... For function argument 'f'
source/FunkinLua.hx:1835: characters 3-72 : Null<flixel.FlxSprite> should be ModchartSprite
source/FunkinLua.hx:1026: characters 5-75 : Null<flixel.FlxSprite> should be ModchartSprite
source/FunkinLua.hx:1026: characters 5-75 : ... For function argument 'f'
source/FunkinLua.hx:1050: characters 5-76 : Null<flixel.FlxSprite> should be ModchartSprite
source/FunkinLua.hx:1050: characters 5-76 : ... For function argument 'f'
source/FunkinLua.hx:1091: characters 5-75 : Null<flixel.FlxSprite> should be ModchartSprite
source/FunkinLua.hx:1091: characters 5-75 : ... For function argument 'f'
source/FunkinLua.hx:1120: characters 5-75 : Null<flixel.FlxSprite> should be ModchartSprite
source/FunkinLua.hx:1120: characters 5-75 : ... For function argument 'f'
source/FunkinLua.hx:1136: characters 5-75 : Null<flixel.FlxSprite> should be ModchartSprite
source/FunkinLua.hx:1136: characters 5-75 : ... For function argument 'f'
source/FunkinLua.hx:1152: characters 5-75 : Null<flixel.FlxSprite> should be ModchartSprite
source/FunkinLua.hx:1152: characters 5-75 : ... For function argument 'f'
source/FunkinLua.hx:1176: characters 4-73 : Null<flixel.FlxSprite> should be ModchartSprite
source/FunkinLua.hx:1176: characters 4-73 : ... For function argument 'f'
source/FunkinLua.hx:1673: characters 5-75 : Null<flixel.FlxSprite> should be ModchartSprite
source/FunkinLua.hx:1673: characters 5-75 : ... For function argument 'f'
source/FunkinLua.hx:1688: characters 5-76 : Null<flixel.FlxSprite> should be ModchartSprite
source/FunkinLua.hx:1688: characters 5-76 : ... For function argument 'f'
source/FunkinLua.hx:1719: characters 5-75 : Null<flixel.FlxSprite> should be ModchartSprite
source/FunkinLua.hx:1719: characters 5-75 : ... For function argument 'f'

Are you modding a build from source or with Lua?

Source

What is your build target?

Windows

Did you edit anything in this build? If so, mention or summarize your changes.

No, i didn't

Custom icons switches to the Placeholder icon instead

Describe your bug here.

Yo so i was making a custom character and when i try to change the icon to a custom one, it changes into the Placeholder icon instead. To confirm, I have the icon inside of the "icons" folder in the "mods" folder, i tried to move the icon into where the other icons are all to no avail. It's honestly making me a little stressed out. Is this a bug or I'm being stupid?

Command Prompt/Terminal logs (if existing)

No response

Are you modding a build from source or with Lua?

Source

What is your build target?

Windows

Did you edit anything in this build? If so, mention or summarize your changes.

I modified TitleState.hx, PlayState.hx, and the app XML i think?

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