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License: Apache License 2.0
CodeFactor found multiple issues:
i really love your main menu, and i was wondering if i can use it for my engine
I tried to compile ice engine with lime test windows -debug
but it gives always the same error. I have all the pysch engine libs and i can run psych without problems.
These are my libs.
actuate: [1.8.9]
discord_rpc: [git]
extension-webm: [git]
flixel-addons: 2.11.0 [git]
flixel-demos: [2.8.1]
flixel-templates: [2.6.6]
flixel-tools: [1.5.1]
flixel-ui: [2.4.0]
flixel: [4.11.0]
hscript: [2.5.0]
hxCodec: [2.5.1]
hxcpp: [4.2.1]
lime-samples: [7.0.0]
lime: [7.9.0]
linc_luajit: [git]
newgrounds: [1.1.5]
openfl: [9.1.0]
polymod: [git]
random: [1.4.1]
source/FunkinLua.hx:428: characters 5-74 : Null<flixel.FlxSprite> should be ModchartSprite
source/FunkinLua.hx:428: characters 5-74 : ... For function argument 'f'
source/FunkinLua.hx:1835: characters 3-72 : Null<flixel.FlxSprite> should be ModchartSprite
source/FunkinLua.hx:1026: characters 5-75 : Null<flixel.FlxSprite> should be ModchartSprite
source/FunkinLua.hx:1026: characters 5-75 : ... For function argument 'f'
source/FunkinLua.hx:1050: characters 5-76 : Null<flixel.FlxSprite> should be ModchartSprite
source/FunkinLua.hx:1050: characters 5-76 : ... For function argument 'f'
source/FunkinLua.hx:1091: characters 5-75 : Null<flixel.FlxSprite> should be ModchartSprite
source/FunkinLua.hx:1091: characters 5-75 : ... For function argument 'f'
source/FunkinLua.hx:1120: characters 5-75 : Null<flixel.FlxSprite> should be ModchartSprite
source/FunkinLua.hx:1120: characters 5-75 : ... For function argument 'f'
source/FunkinLua.hx:1136: characters 5-75 : Null<flixel.FlxSprite> should be ModchartSprite
source/FunkinLua.hx:1136: characters 5-75 : ... For function argument 'f'
source/FunkinLua.hx:1152: characters 5-75 : Null<flixel.FlxSprite> should be ModchartSprite
source/FunkinLua.hx:1152: characters 5-75 : ... For function argument 'f'
source/FunkinLua.hx:1176: characters 4-73 : Null<flixel.FlxSprite> should be ModchartSprite
source/FunkinLua.hx:1176: characters 4-73 : ... For function argument 'f'
source/FunkinLua.hx:1673: characters 5-75 : Null<flixel.FlxSprite> should be ModchartSprite
source/FunkinLua.hx:1673: characters 5-75 : ... For function argument 'f'
source/FunkinLua.hx:1688: characters 5-76 : Null<flixel.FlxSprite> should be ModchartSprite
source/FunkinLua.hx:1688: characters 5-76 : ... For function argument 'f'
source/FunkinLua.hx:1719: characters 5-75 : Null<flixel.FlxSprite> should be ModchartSprite
source/FunkinLua.hx:1719: characters 5-75 : ... For function argument 'f'
Source
Windows
No, i didn't
Yo so i was making a custom character and when i try to change the icon to a custom one, it changes into the Placeholder icon instead. To confirm, I have the icon inside of the "icons" folder in the "mods" folder, i tried to move the icon into where the other icons are all to no avail. It's honestly making me a little stressed out. Is this a bug or I'm being stupid?
No response
Source
Windows
I modified TitleState.hx, PlayState.hx, and the app XML i think?
I cannot make a custom character I put the png and XML in the right folder like psych the mods folder then images then characters
I can't make it, when I type the correct name it gives me an error even if I change the png and XML name it still has that error
I'm either dumb or this error keeps happening
No response
Lua
Windows
Yes, i edited the png and xmls in the mods/images/characters folder
My engine doesnt work with a ZIP file
No response
Source
Windows
I canton have the game
I want a compiled version so I can just make a mod folder mod using ice engine, can you do that?
bushtrain460615@Bushtrain460615 CrashHandler % lime build mac
wxWidgets version detected as 3.2.1
Export/macos/haxe/ApplicationMain.hx:26: characters 13-23 : Main does not have a constructor
bushtrain460615@Bushtrain460615 CrashHandler %
these are the errors I get when I build it.
Source
Mac
I added
import haxe.ui.ComponentBuilder;
and changed this line
var mainView:Component = ComponentBuilder.fromFile("assets/main-view.xml");
just testing the webhook.
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