Comments (10)
The ones right now are temporary, I will draw better ones later.
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I have the sprites imported. How do we want to notate them in levels.txt?
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Good question, I would go with ¹²³, but that's probably not convenient for you.. We could also go greek style sigma(σ) for speed, alpha(α) for attack and gamma(γ) for jump haha. Other than that we have two other options: use irrelevant symbols in the block layer or make the power ups load from the scenery file, at which we could use another host of characters namely 123.
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Hmm the only problem with using unusual symbols like that is that we may run into the issue that I had with the infinity. Numbers in the scenery block is probably the best idea! Start numbering them at 0.
On May 16, 2014, at 9:21, Leonhard Euler [email protected] wrote:
Good question, I would go with ¹²³, but that's probably not convenient for you.. We could also go greek style sigma(σ) for speed, alpha(α) for attack and gamma(γ) for jump haha. Other than that we have two other options: use irrelevant symbols in the block layer or make the power ups load from the scenery file which then we can use another host of characters namely 123.
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Reply to this email directly or view it on GitHub.
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We can also use the uppercase letters in the block layer if we want
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We probably can't use uppercase letters in the block layer anymore, since those will probably be used for falling blocks.
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Back to scenery file?
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I suggest 01234... and just note it in the reference file and it should be fine
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I just pushed my changes. It now imports using 0,1, 2... in the SCENERY block. I haven't made a note in the reference file yet.
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Implemented! Jump and Speed are fully functional.
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Related Issues (20)
- Implement Multiplayer feature HOT 4
- Falling Block Error
- Falling Block Speed difference HOT 1
- Trailing scenery HOT 4
- Undo Hotkey HOT 3
- Sticky Fruits HOT 3
- unchecked operation HOT 7
- Silent Crash
- Silent Crash HOT 2
- Teleporting Respawn bounds HOT 3
- Level Designer Null Pointer HOT 4
- Chaos in Rendering HOT 7
- Falling Blocks HOT 16
- Level folder access HOT 3
- Invisible Flags
- Background Music
- Hover Bug in end_screen branch HOT 2
- Sound Effects HOT 2
- Move critter bones to scenery file
- Swirl Crash
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