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williamfiset avatar williamfiset commented on May 25, 2024

The ones right now are temporary, I will draw better ones later.

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micahstairs avatar micahstairs commented on May 25, 2024

I have the sprites imported. How do we want to notate them in levels.txt?

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williamfiset avatar williamfiset commented on May 25, 2024

Good question, I would go with ¹²³, but that's probably not convenient for you.. We could also go greek style sigma(σ) for speed, alpha(α) for attack and gamma(γ) for jump haha. Other than that we have two other options: use irrelevant symbols in the block layer or make the power ups load from the scenery file, at which we could use another host of characters namely 123.

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micahstairs avatar micahstairs commented on May 25, 2024

Hmm the only problem with using unusual symbols like that is that we may run into the issue that I had with the infinity. Numbers in the scenery block is probably the best idea! Start numbering them at 0.

On May 16, 2014, at 9:21, Leonhard Euler [email protected] wrote:

Good question, I would go with ¹²³, but that's probably not convenient for you.. We could also go greek style sigma(σ) for speed, alpha(α) for attack and gamma(γ) for jump haha. Other than that we have two other options: use irrelevant symbols in the block layer or make the power ups load from the scenery file which then we can use another host of characters namely 123.


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williamfiset avatar williamfiset commented on May 25, 2024

We can also use the uppercase letters in the block layer if we want

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micahstairs avatar micahstairs commented on May 25, 2024

We probably can't use uppercase letters in the block layer anymore, since those will probably be used for falling blocks.

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williamfiset avatar williamfiset commented on May 25, 2024

Back to scenery file?

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williamfiset avatar williamfiset commented on May 25, 2024

I suggest 01234... and just note it in the reference file and it should be fine

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micahstairs avatar micahstairs commented on May 25, 2024

I just pushed my changes. It now imports using 0,1, 2... in the SCENERY block. I haven't made a note in the reference file yet.

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micahstairs avatar micahstairs commented on May 25, 2024

Implemented! Jump and Speed are fully functional.

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