Comments (4)
I'm on this. I thought of a sweet way to do it!
from fruitfever.
What you did looks good. There are still a couple issues such as spider webs on blocks, scenery not being crushed once smashed by other blocks and minor things like that.
from fruitfever.
I cleaned up the code and included exceptions such as those wide V-shaped scenery pieces. Ahh... I will add support for things like spiderwebs.
from fruitfever.
Alright, I completely re-did this. Basically I had to ensure that each object was only connected to one Block. It seems to be working pretty good. We may run into issues, but if we do, this can always be re-opened.
We will need to decide if we want Checkpoints, Fruit, Fruit Rings, and the Vortex to fall. Also, right now the lava falls with the blocks, but that might look strange?
In any case, this is closed for the time being since the original issue has been resolved "When a block falls and there's scenery on that block the scenery should fall with it."
from fruitfever.
Related Issues (20)
- Implement Multiplayer feature HOT 4
- Falling Block Error
- Falling Block Speed difference HOT 1
- Undo Hotkey HOT 3
- Sticky Fruits HOT 3
- unchecked operation HOT 7
- Silent Crash
- Silent Crash HOT 2
- Teleporting Respawn bounds HOT 3
- Level Designer Null Pointer HOT 4
- Chaos in Rendering HOT 7
- Falling Blocks HOT 16
- Level folder access HOT 3
- Invisible Flags
- Background Music
- Hover Bug in end_screen branch HOT 2
- Sound Effects HOT 2
- Move critter bones to scenery file
- Swirl Crash
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from fruitfever.