Comments (1)
The license for the OpenVR SDK would certainly allow you to start working on a Stingray integration and share that integration with anyone: https://github.com/ValveSoftware/openvr/blob/master/LICENSE
I don't know anything about the Stingray engine or license, so from that end you'll have to figure out what's allowed.
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Related Issues (20)
- How does GetComponentState() differentiate between the right and left controllers? HOT 1
- VR View not display normal. HOT 2
- Unexpected projection matrix extents for FOV calculation HOT 4
- Vive proximity sensor kills SteamVR so hard it kills Steam
- Steam Link: Event VREvent_PropertyChanged(Prop_SecondsFromVsyncToPhotons_Float) not generated when using Steam Link
- Steam Link: PreSubmitGpuMs = 0, PostSubmitGpuMs = 0, TotalRenderGpuMs <1 HOT 1
- (SteamVR Beta) SetApplicationAutoLaunch causes a stack overflow HOT 2
- (Beta 2.2.1) OpenXR call failed with result XR_ERROR_CALL_ORDER_INVALID (Linux) HOT 1
- Undistorted frame seems too strecht out HOT 7
- recentering position of headset
- Steam Link: Event VREvent_StandingZeroPoseReset not triggered when using Steam Link HOT 3
- Steam Link: Features request for OpenVR SDK
- The application name obtained from GetApplicationPropertyString differs when launched under different conditions.
- OpenVR has an error in obtaining data for VR headsets and controllers HOT 1
- Driver - HMD position on floor in vrchat HOT 3
- WaitFrameSync causes performance degradation, GPU frametime rises up to 100ms HOT 2
- IVRDisplayComponent::ComputeInverseDistortion use?
- VR Window created but not shown in headset HOT 3
- Eyes not fully matching. HOT 9
- Init_PathRegistryNotFound with c# HOT 1
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