Comments (3)
I was able to determine that the Submit was throwing a Compositor error 105, which is VRCompositorError_TextureUsesUnsupportedFormat. The headset being used is an HTC Vive Pro
from openvr.
Try using an RGBA texture instead of an RGB one.
I'm guessing this is due to SteamVR using DirectX 11 internally, which doesn't support 24 bit texture formats.
https://learn.microsoft.com/en-us/windows/win32/api/dxgiformat/ne-dxgiformat-dxgi_format
from openvr.
Try using an RGBA texture instead of an RGB one.
I'm guessing this is due to SteamVR using DirectX 11 internally, which doesn't support 24 bit texture formats. https://learn.microsoft.com/en-us/windows/win32/api/dxgiformat/ne-dxgiformat-dxgi_format
It was exactly that. Now the scene renders in the headset. Thanks!
from openvr.
Related Issues (20)
- Eyes not fully matching. HOT 9
- Init_PathRegistryNotFound with c# HOT 1
- GetActionBindingInfo returns null exception if duplicate binding
- how to move controller with raw data
- GenericTracker class evaluates position and rotation data of HMD device
- How to release openvr driver
- How to configure the third control input?
- SteamVR violates the OpenXR standard when using a single swapchain with array layers HOT 4
- Custom OpenVR Drivers dont work on pc with windows11
- Help, What function would I need to hook into to change the headpose when rendering!
- [SUGGESTION] Open-sourcing the Oculus driver?
- [BUG] Point_viewcontrol crashes the game. HOT 7
- [BUG] SteamVR/OpenXR Suggested Bindings not working for ViveTracker Menu button (Naming mismatch) HOT 2
- Joysitck not work when click or touch is added HOT 1
- The depth test between overlays fails in some cases (v2.5.1) HOT 1
- Walking via treadmill or trackers - only possible by simulating trackpad/thumbstick? Or can we move HMD pose? HOT 1
- Initializing Looking for your VR hardware issue HOT 1
- Retrieving joystick values from controllers via VrInput or GetControllerState results in invalid handlers
- Idea: The ability to save the active world scale setting in memory without wtiting to disk HOT 1
- SteamVR bindings not editable
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from openvr.