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steamaudio's Introduction

Hi there ๐Ÿ‘‹

I'm Valaphee - a software developer, who specialized on network-related development (and reverse engineering protocols). But I also really like to get into new stuff.

Here is an overview of all open source projects I made so far:

General

steamaudio - Steam Audio for Rust
isobmff - ISO base media file format for Rust

No longer maintained

protod - Protobuf Decompiler (Kotlin)
cran - Flow-based programming "language" (Kotlin), with visual editor (JavaFX), and some extensions (HID-based input emulation, SDR, etc., might be replaced with an C++/WinRT UWP implementation) (Kotlin)
synergy - Free and open-source interactive (transparent) proxy with a vast list of features. (Replaced by Cran) (Kotlin)
blit - Free and open-source, cross-platform WebDAV, K8s CP and SFTP client with a vast list of features. (Learning Project for JavaFX) (Kotlin)
foundry - A set of libraries for common used functionalities which are not included in Java or Kotlin. (Kotlin)

Minecraft-related

tesseract - An ECS-based Minecraft server toolkit written in Rust.
mcrputil - Minecraft Resource Pack Util for encrypting and decrypting resource packs. (Rust)
mcscrape - Scrape Minecraft servers player count and ping and exporting it to InfluxDB. (Rust)

No longer maintained

jackson-dataformat-nbt - Support for reading and writing NBT-encoded data via Jackson abstractions. (Kotlin)
netcode - "Netcode" for Minecraft: Java Edition and Minecraft: Bedrock Edition (Kotlin)
tesseract-kotlin - Experience Minecraft in a different way (Server software based around ECS, with a multi-threaded engine; Learning Project for ECS) (Kotlin)
Cyclone - Ascalter Cyclone cloud-system (Legacy Project 2014) (Java)
CyclonePort - Ascalter Cyclone cloud-system (Legacy Project 2014) (Java)

steamaudio's People

Contributors

gitghillie avatar valaphee avatar

Stargazers

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Watchers

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Forkers

gitghillie

steamaudio's Issues

Support Steam Audio validations

It would be nice if there is a way to create the context with the IPLContextFlags_IPL_CONTEXTFLAGS_VALIDATION passed to it. This way Steam Audio will give you warnings if something is setup incorrectly.

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