Git Product home page Git Product logo

zlib-ng's Introduction

Travis CI: build status

zlib-ng - zlib for the next generation systems

Maintained by Hans Kristian Rosbach aka Dead2 (zlib-ng àt circlestorm dót org)

Fork Motivation and History

The motivation for this fork was due to seeing several 3rd party contributions containing new optimizations not getting implemented into the official zlib repository.

Mark Adler has been maintaining zlib for a very long time, and he has done a great job and hopefully he will continue for a long time yet. The idea of zlib-ng is not to replace zlib, but to co-exist as a drop-in replacement with a lower threshold for code change.

zlib has a long history and is incredibly portable, even supporting lots of systems that predate the Internet. This is great, but it does complicate further development and maintainability. The zlib code has to make numerous workarounds for old compilers that do not understand ANSI-C or to accommodate systems with limitations such as operating in a 16-bit environment.

Many of these workarounds are only maintenance burdens, some of them are pretty huge code-wise. For example, the [v]s[n]printf workaround code has a whopping 8 different implementations just to cater to various old compilers. With this many workarounds cluttered throughout the code, new programmers with an idea/interest for zlib will need to take some time to figure out why all of these seemingly strange things are used, and how to work within those confines.

So I decided to make a fork, merge all the Intel optimizations, merge the Cloudflare optimizations that did not conflict, plus a couple of other smaller patches. Then I started cleaning out workarounds, various dead code, all contrib and example code as there is little point in having those in this fork for different reasons.

Lastly I have been cleaning up the handling of different arches, so that it will be easier to implement arch-specific code without cluttering up the main code too much.

Now, there is still a lot to do and I am sure there are better ways of doing several of the changes I have done. And I would be delighted to receive patches, preferably as pull requests on github. Just remember that any code you submit must be your own and it must be zlib licensed.

Please read LICENSE.md, it is very simple and very liberal.

Acknowledgments

Big thanks to Raske Sider AS / raskesider.no for sponsoring my maintainership of zlib-ng.

The deflate format used by zlib was defined by Phil Katz. The deflate and zlib specifications were written by L. Peter Deutsch.

zlib was originally created by Jean-loup Gailly (compression) and Mark Adler (decompression).

zlib-ng's People

Contributors

binki avatar daxtens avatar dead2 avatar edwintorok avatar forderud avatar gregdomjan avatar jack-pappas avatar jk3064 avatar jrn avatar jtkukunas avatar likema avatar madler avatar metux avatar mp15 avatar mtl1979 avatar nak5124 avatar nathankidd avatar poiru avatar pzychotic avatar qtip avatar syntheticpp avatar takacsd avatar tofutim avatar vapier avatar willglynn avatar zhaoxiu-zeng avatar

Watchers

 avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.