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video_streamer's Introduction

VideoStreamer

Documentation will be added when we have a working version of this lib

Prepare

  • Download the DeckLink SDK and for mac, copy the include directory to projects/decklink/sdk/include

This library makes use of the following libraries:

  • x264
  • rapidxml
  • glxw (only for opengl apps)
  • glfw3 (only for opengl apps)
  • mp3lame
  • libfaac
  • libyuv
  • openssl
  • zlib
  • nanomsg (only for daemon, which is under development)
  • librtmp
  • libuv

Build system command

python rbs.py -t build -c clang -b debug -a 64 -s rapidxml,glxw,glfw,uv,lamemp3,rtmp,x264,openssl,zlib,nanomsg,libyuv

Things to be aware of

Windows .idl files

The DeckLink SDK uses .idl file that are used to genereate code (header/c files). When you want to use this code, make sure that you have not defined WIN32_LEAN_AND_MEAN as this seems to give problems with the interface keyword, which is a MSVC++ thing. Also, make sure to first include the DeckLink header (<decklink/DeckLink.h>) and then the windows.h if you need it. Also, make sure to include the <DeckLinkAPI.h> (generate .h file) as soon as possible

video_streamer's People

Contributors

polytrope avatar

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