Topic: illumination Goto Github
Some thing interesting about illumination
Some thing interesting about illumination
illumination,Quality Metrics for face identification problem
User: alireza-akhavan
illumination,Project to check the different algorithms of illumination in render engines
User: alvyre
Home Page: http://arctic76.github.io/Real-Set/
illumination,Allow to use any old style light switch for home automation systems based on Arduino IDE
User: angelomarzolla
illumination,Path Tracing Algorithme in WebGL
User: arnauddroxler
Home Page: https://arnauddroxler.github.io/WebGL-PathTracing/
illumination,T-10A illuminance-meter data recording
User: arthurits
illumination,3D Transformation with OpenGL, Raster Based Graphics Pipeline with Z-buffer Algorithm, Ray Casting and Ray Tracing using Illumination Techniques
User: ayeshathoi
illumination,Illumination model based on Normal and Spherical Harmonics is not precise. Here, we introduce new illumination model based on residue of shading
User: bhushan23
illumination,Implementation of SfSNet: Learning Shape, Reflectance and Illuminance of Faces in the Wild
User: bhushan23
illumination,Following is Jon Barron and Jitendra Malik's SIRFS (Shape, Illumination, and Reflectance from Shading) Implementation. This source is downloaded from https://jonbarron.info/ and fixed for _fast implementation
User: bhushan23
illumination,WebApp zur Steuerung und Verwaltung von 433-MHz-Funksteckdosen, FritzDect 200-Steckdosen und MiLight-Lampen.
User: bombcheck
Home Page: https://forum.bernis-hideout.de/viewforum.php?f=4
illumination,Image Processing course (3rd year, 2nd semester)
User: bori00
illumination,WebGL project to develop a game. The objective is to insert the ball on the point for that.
User: catarinaacsilva
illumination,Deep Illuminator is a data augmentation tool designed for image relighting. It can be used to easily and efficiently generate a wide range of illumination variants of a single image.
User: chogovadze
Home Page: https://github.com/chogovadze/Deep-Illuminator
illumination,Turns your computer displays into light panels for illuminating video and photography
User: cuperino
illumination,Easy to use 3D rendering framework written in C++. Features basic illumination and post processing.
User: dominikcondric
illumination,Computer Graphics | Tongji Univ. SSE Course Design
User: doublez0108
illumination,[CVPR'24] Official repo of "Attentive Illumination Decomposition Model for Multi-Illuminant White Balancing"
User: dy112
Home Page: https://www.dykim.me/projects/aid
illumination,[ICCV'21] Large Scale Multi-Illuminant (LSMI) Dataset for Developing White Balance Algorithm under Mixed Illumination
User: dy112
Home Page: https://www.dykim.me/projects/lsmi
illumination,The solutions of the assignments and projects of the course CS405: Computer Graphics (Sabanci University).
User: egekaanozalp
illumination,Gaming room illumination with CS:GO game state effects
User: epetin
illumination,[ECCV 2022] Relighting4D: Neural Relightable Human from Videos
User: frozenburning
Home Page: https://frozenburning.github.io/projects/relighting4d/
illumination,Neural Factorization of Shape and Reflectance Under an Unknown Illumination
Organization: google
Home Page: https://xiuming.info/projects/nerfactor/
illumination,Rust bindings for the Logitech Gaming LED Illumination SDK
User: henninglive
illumination,This repository contains programming assignments and other course material for Graphics Course (Fall 2017)
User: iankurgarg
Home Page: http://iankurgarg.github.io/CSC561-Graphics/
illumination,unbiased Monte Carlo path tracer implemented in zig
User: jackdbd
illumination,The Sky's the Limit: Relightable Outdoor Scenes via a Sky-pixel Constrained Illumination Prior and Outside-In Visibility
User: jadgardner
Home Page: https://arxiv.org/abs/2311.16937
illumination,Vainilla OpenGL and Glut. OBJ Reader + 3D transforms + Bezier + Phong model
User: jesusmartinoza
illumination,Argenomic is a quality-diversity (or illumination) algorithm for optimization of small organic molecules.
User: jonas-verhellen
illumination,Structured volume rendering using OpenGL, trying to reproduce some past proposed illumination techniques.
User: lquatrin
illumination,A physically based offline renderer
User: majesticwizardcat
illumination,Generate animated gifs of quasicrystal patterns using sums of waves in the plane
User: makeyourownmaker
illumination,Qt5-OpenGL-GLSL-CMake (Qt5.12 + VS2019)
Organization: mastercourses
illumination,Arduino Dimmable PWM DIY LED Light for Marine/Reef/Freshwater Aquarium controller with Nextion LCD support and temperature/cooling fans control (3 sensors/fans)
User: mathompl
illumination,A Minetest mod that adds a bomb that embeds torches in the walls nearby
Organization: minetest-mods
Home Page: https://forum.minetest.net/viewtopic.php?f=9&t=24187
illumination,simple upgrade to your cheap IKEA mirror.
User: mrjfry
illumination,I am making a 3D renderer in C++ to help myself learn the fundamentals of 3D graphics programming. It uses SDL to display stuff on screen and GLM for the geometric calculations.
User: nathanielrudenberg
illumination,Generalized Dynamic Morphological Quotient Image
User: nicatio
illumination,Codes for face quality enhancement methods
User: nz0001na
Home Page: https://github.com/nz0001na/face_enhancement
illumination,The SSRT (Screen Space Ray Tracing) shader is a custom shader for the EEVEE render engine in Blender. It simulates light bouncing using screen space data, allowing for more realistic reflections and lighting in real-time.
User: pedroplopes1
illumination,NeRF for Outdoor Scene Relighting [ECCV 2022]
User: r00tman
Home Page: https://4dqv.mpi-inf.mpg.de/NeRF-OSR/
illumination,Formulations and Solutions to a set of Problems using Linear Programming Paradigms
User: sayarghoshroy
illumination,Tool for site-specifically mapping a brick wall pattern.
Organization: scimusmn
illumination,Communal game about light and darkness in which visitors use their phones as controllers.
Organization: scimusmn
illumination,The main idea of remote rendering is to distribute the rendering onto multiple nodes. A client splits its screen into multiple tiles, and each buffer for each tile is calculated by a different node. These calculated buffers are stacked back together by the client and it calculates the final illumination.
User: theshmoo
illumination,
User: tkg97
illumination,ILLUMINATI
Organization: waw-mart
Home Page: https://music.apple.com/us/album/illuminati/1620827355
illumination,MATLAB Implementation of CVPR 2019 paper <<On Finding Gray Pixels>>
User: yanlinqian
illumination,Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objects
User: yiqun-wang
Home Page: https://yiqun-wang.github.io/Factored-NeuS/
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