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andersforsell avatar andersforsell commented on June 29, 2024

@markhats yes, you are right. Have you tried initializing the quaternion with angle (instead of -angle) in the rotateCamera method?

        quaternion.setAxisAngle( axis, angle );

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markhats avatar markhats commented on June 29, 2024

Yes, swapping the sign of angle sorts it in this case - thanks!

I wonder if there are any other places in the code where this difference has an effect?

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andersforsell avatar andersforsell commented on June 29, 2024

I have swapped the sign in calls to quaternion.setAxisAngle since vector_math's Quaternion defines it's rotation in the opposite direction.

See #77

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adam-singer avatar adam-singer commented on June 29, 2024

@andersforsell can we close this out?

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andersforsell avatar andersforsell commented on June 29, 2024

@financecoding yes, it has been merged by @nelsonsilva

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adam-singer avatar adam-singer commented on June 29, 2024

Thanks!

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andersforsell avatar andersforsell commented on June 29, 2024

@financecoding
@nelsonsilva on my mobile and was a bit quick commenting on wrong issue, but I think @markhats was fine with the solution of swapping sign.

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