Comments (3)
Hi! I have implemented webgl instancing in my dev branch (https://github.com/brason/three.dart/tree/dev). Feel free to take it for a run :)
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Thanks!
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@brason I've been using your dev branch recently, which works really well and is much more up to date with the js version. Is there anywhere we can discuss issues specifically relating to this version? Maybe you can enable github "Issues" for your fork?
Thanks
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Related Issues (20)
- All demos broken when attempting to run them in Dartium HOT 1
- Dart can't find OBJLoader. HOT 3
- More type annotations or type documentation please HOT 3
- CanvasRenderingContext2D.createPattern used for images
- Texture repeat: natural dimensions HOT 2
- Particles in WebGLRenderer? HOT 1
- dartfmt HOT 8
- Postprocessing HOT 3
- Rendering WebGLRenderTargets and the Renderer interface HOT 3
- Hemisphere light broken HOT 4
- BoundingBox does not have the same function then the three.js
- Add contributer's guide HOT 1
- Implement clone() and dispose() per threejs
- Status of this project HOT 1
- Creating a PlaneGeometry with too many height/width units crashes dartium.
- How should I use the newest three.dart HOT 4
- The method getChildByName from object3d don't work HOT 2
- orbit_controls.dart is broken due to browser changes HOT 2
- Alive? HOT 3
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