thirteenag / modupdater Goto Github PK
View Code? Open in Web Editor NEWHome Page: http://thirteenag.github.io/wfp#updates
License: MIT License
Home Page: http://thirteenag.github.io/wfp#updates
License: MIT License
I was looking for it but when I use it it crash game at start in milsec
I'll do that in v1.1.
Sergey,
Can you contribute on my new app, which enhances Silent's GXT Builder?
https://github.com/empsmoke/GXT-Builder-Enhanced
If you want me to do improvements.
No matter whether I enable SelfUpdate
or disable it I get the same log file. It still appears to try and update itself even when SelfUpdate
set to '0'.
ini file:
[MISC]
SelfUpdate = 0
OutputLogToFile = 1
[MODS]
d3d8.dll = https://github.com/elishacloud/Silent-Hill-2-Enhancements
[d3d8.dll]
PlaceToRoot
Log file:
Current directory: C:\Users\Elisha Riedlinger\AppData\Local\Temp\~tmp_sh2_enhce\
d3d8.tmp found.
Update URL: https://github.com/ThirteenAG/modupdater
Connecting to GitHub: https://api.github.com/repos/ThirteenAG/modupdater/releases?per_page=100
GitHub's response parsed successfully. Page 1.
Found modupdater.zip on GitHub.
No updates available.
d3d8.dll found.
Update URL: https://github.com/elishacloud/Silent-Hill-2-Enhancements
Connecting to GitHub: https://api.github.com/repos/elishacloud/Silent-Hill-2-Enhancements/releases?per_page=100
GitHub's response parsed successfully. Page 1.
Nothing is found on GitHub.
No files found to process.
SkyGfx seems to be removed from gtagarage and releases are now published to GitHub, but when using the link from GitHub the message GitHub's response parsed successfully. Page 1. Nothing is found on GitHub.
appears. While there are releases available
When Ultimate ASI Loader is updated, modupdater deletes dinput8.dll but doesn't replace it. I have to manually download the dll and place it in the installation folder every time this happens.
Hello @ThirteenAG,
First of all thanks for this great tool! I would like to use this tool with the Silent-Hill-2-Enhancements project I am working on but there are some issues I am running into.
If I enable 'ScanFromRootFolder' it never seems to find any of the modules that need to be updated. However when I disable 'ScanFromRootFolder' then it is able to find all the modules that need to be updated, even ones on the root folder.
I think line 132, line 884 and line 1053 are wrong:
if (iniReader.ReadInteger("MISC", "ScanFromRootFolder", 0) == 0)
Shouldn't they be:
if (iniReader.ReadInteger("MISC", "ScanFromRootFolder", 0) == 1)
It seems like this line may not be working:
FindFilesRecursively(modulePath, cb);
It should scan all the files in the modupdater's path but it does not seem to do that.
Finally, it seem like if modupdater is running from the same folder as the game process it never finds any modules to update, no matter how the 'ScanFromRootFolder' option is set. I think this also has to do with this line is not working.
Any help you can offer here would be appreciated. Thanks!
P.S. I should mention that I did not try compiling or debugging your code. So my comments are just based on testing the module and reviewing your source code.
Using modupdater.ini from the archive (widescreen only) and the debug to force update :
[FILE]
NameRegExp = ".*\\.WidescreenFix"
Extension = "asi"
WebUrl = "https://thirteenag.github.io/wfp"
[API]
Url = "https://api.github.com/repos/ThirteenAG/WidescreenFixesPack/releases"
[MISC]
ScanFromRootFolder = 0
UpdateUAL = 1
SelfUpdate = 1
SkipUpdateCompleteDialog = 0
OutputLogToFile = 0
[DEBUG]
AlwaysUpdate = 1
The widescreen hack folder is not recognized.
Also zero update at all are triggered (forced) when using the "NameRegExp = ".*"" feature.
mod_updater.exe is able to recognize the widescreen hack also.
Maybe an issue because my folder name has whitespaces?
Sergey,
ModUpdater deletes the Direct3D 8 DLL.
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