Comments (8)
I removed the beacons preventing champions thing because it had a somewhat limited range and not really sure it was useful to anyone. It was just something I kinda added off-hand during development and never really thought about. If you like it, I can certainly add it back in.
Champions do still copy reflected damage, it's just that its name is different. For instance, if the original damage was fire damage, it will still throw back fire damage, it's just identified differently internally. This change was due to #6 being brought up about problems that may occur due to using the exact same identifier for reflected damage, and I think this results in overall better behavior personally.
from champions.
I like the beacons frankly, even in just basic concept.
Ah, i was unsure if the reflected damage was changed to something else outright.
One suggestion I would like is something to negate plague a bit. I'm pretty sure milk buckets could work, but having to drink a entire stack while fighting a zombie with a lot of health seems a bit silly. I do however like how it sticks to you, which is cool.
Is it bad I want more projectile based boosts? Ex: Faster arrows/blaze shots? or more damaging?
from champions.
Milk Buckets would definitely work, if necessary. Note that Plague has a very limited range (about 3 blocks), so the main intent is that you'd ideally be fighting from a ranged position to avoid the plague effect entirely. I feel like having a way to negate it any further would diminish its efficacy too much.
I'm up for more projectile-based affixes, but it's very tricky all things considered. For instance, faster/more damaging projectiles is difficult to implement because it's not easy to figure out which mobs actually have a projectile attack in addition to the question of whether or not I can hook into that to change its behavior. Also, as a design tenant, I avoid any abilities that are already used by mobs so stuff like Ghast and Blaze fireballs are out. The simplest way is to come up with entirely new projectiles to add to mobs, though this comes with the design difficulty of figuring out one that is both unique and strategic.
from champions.
I see. Well that explains why plague hurts me so much, i typically go into melee range for most mobs.
Hooking to all mobs would be difficult, yeah. Well, one of the few projectile abilities i would like to see is something that diminishes the attack of the player, or gives them blindness. Range is usually the most viable option to take out most mobs, so why not some projectile that makes range a bit more difficult?
from champions.
I've thought about a blindness sort of attack a lot. I was reluctant to add that in because I felt like that made attacking ranged mobs too difficult. But I didn't consider it as a projectile attack, which is an interesting option. I'll have to workshop that idea a bit more. Even if that doesn't work out, I'll try to figure out something that will primarily trouble ranged attackers.
from champions.
IIRC, when you spawn a mob in forge you can specify a mainhand and offhand item. Why not just give all spawned champions with ranged affixes a bow in their mainhand?
Also, this is offtopic but do you perchance have a discord C4? I love all of your mods and would very much like a means of finding out about your latest mods (or in-dev mods) without having to stalk you here on github or curseforge. :lurking:
from champions.
Not all projectiles use bows. Also, changing equipment on a mob with other mods present could invite some people to blame Champions.
from champions.
@TehSeph Yes, actually, here you go: https://discord.gg/JWgrdwt
On-topic, to add to Akitori's point, it's also hard to know what might happen if you try to give certain equipment to some mobs, especially in the world of modded Minecraft. As a more superfluous reason, it might also just look silly on some mobs.
from champions.
Related Issues (20)
- [1.18.2] Feature Request: Gamestage support HOT 3
- Champions Critique - Clarity, Balance, and Addition Requests HOT 8
- Information Request HOT 3
- [1.16.5] /summon entities dont get all stats from ranks config HOT 4
- [1.18] Champions completely ignoring predefined affixes HOT 3
- [1.18.2-2.1.6.0] Generating chunks lags the server / causes tps loss compared to v2.1.5.6 HOT 7
- Forge does not support multiple server configs for updating packs HOT 3
- Concurrent Modification Crash HOT 1
- champions keep crashing whenever i try loading a world HOT 1
- Champions, Beacon, Megatorch Server crash HOT 1
- [1.16.5] Nightconfig can encounter file already opened exception HOT 5
- Champions' 'Boss Bar' renders multiple times (causing compatibility issues) HOT 1
- entities config question
- [1.18.2] Crash on world load HOT 6
- [1.16.5]What is the range of weight? I don't know much about Java HOT 1
- Crash on minecraft load
- Loot drop error
- The champions summon and summonpos commands do not work in a Command Block
- require for adding compatability with Ars_Nouveau Mod's player-summoned mobs
- cannot summon vilalgers as champions
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from champions.