Comments (2)
I see that ShaderSize
provides this functionality, but without specialization this isn't very usable in generic contexts.
from encase.
Wouldn't https://docs.rs/encase/latest/encase/trait.CalculateSizeFor.html work for your usecase?
Although I imagine it would be tricky to use in a generic context since it's only implemented for runtime-sized arrays.
ShaderType::max_size(nr_of_el)
sounds like something that would be nice to have but I don't know how it should behave for things that are not runtime-sized arrays. Does it just ignore the arg?
from encase.
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- Switch to `coverage_nightly` ? HOT 1
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- Allow a `Vec` newtype to be used within uniform buffers
- nalgebra support: ShaderSize is not implemented for Matrix<f32, Const<3>... HOT 10
- Provide a way to lay out structs with fields that are unknowable at compile time
- New release HOT 1
- Derived ShaderType rust-analyzer error HOT 3
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- Array stride in uniform address space HOT 1
- Not possible to retrieve the *aligned* written size? HOT 1
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- Specialize write_into for trivially memcpy-able types HOT 4
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from encase.