Comments (6)
Could you point me at some code that would use this? Is this for the sparse copy compute shader you are using (where you write the new data in a new buffer and then copying it in the proper spots in the destination buffer)?
from encase.
Yeah that's the intended use case - using sparse copies to update a buffer that is laid out like https://github.com/BVE-Reborn/rend3/blob/trunk/rend3-routine/shaders/src/structures.wgsl#L48-L51. The above struct is what I ideally would be the equivalent encase declaration.
from encase.
I am writing a particle physics simulator and this would also be very useful for me. I have several very large arrays of structs on GPU memory, and I need to write to a few elements at a time, sometimes even just a single field of a struct. It is also desirable to get the value that was stored there previously, though that would probably happen on the next frame.
from encase.
Actually, a variation of this feature should already be available. The ShaderType
trait has an associated constant METADATA
with offsets/stride.
Polishing this API would be a next step but I'd like to see how people use it first.
Let me know if you come up with something (using METADATA
) that could provide a direction for the polished API.
from encase.
The actual Metadata structs I think aren't documented in any form. The latest version on doc.rs doesn't even show the METADATA constant on the trait.
I'm also interested in this as we're looking into preallocating buffer space for parallelizing buffer writes in Bevy (see bevyengine/bevy#12489)
from encase.
The metadata was meant to be internal to encase but it seems people are interested in exposing it somehow.
The main question is how would the API look like? I can see it looking quite differently depending on how it will be used.
It might be worth experimenting with an API outside encase (which would use the metadata) at first.
from encase.
Related Issues (20)
- OpenGL/WebGl std140 support? HOT 2
- Switch to `coverage_nightly` ? HOT 1
- How can you pad array of structures properly? HOT 2
- Allow a `Vec` newtype to be used within uniform buffers
- nalgebra support: ShaderSize is not implemented for Matrix<f32, Const<3>... HOT 10
- Provide a way to lay out structs with fields that are unknowable at compile time
- New release HOT 1
- Derived ShaderType rust-analyzer error HOT 3
- Consider updating `encase_derive_impl` to use `syn@2` HOT 3
- Provide a way to fetch whether a ShaderType is runtime sized or not HOT 2
- Consider inlining hot functions for primitives, vectors, and matricies HOT 1
- Stride of [f32; 4] fields in struct HOT 1
- Array stride in uniform address space HOT 1
- Not possible to retrieve the *aligned* written size? HOT 1
- Consider reexporting crates for which `ShaderType` are implemented HOT 3
- Specialize write_into for trivially memcpy-able types HOT 4
- Implement `ShaderType` for packed types HOT 2
- MIRI reports UB on `<Vec<u8> as ByteVecExt>::try_extend_zeroed` HOT 2
- Wrong min_size() for struct HOT 4
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from encase.