telroshan / unity-build-settings-presets Goto Github PK
View Code? Open in Web Editor NEWThis asset lets you save build settings presets in Unity and switch easily between them.
License: MIT License
This asset lets you save build settings presets in Unity and switch easily between them.
License: MIT License
Hello, j'ai un NullReferenceException qui casse mon layout au lancement de mon Unity. Je suis sur Unity 2020.2.2f1
NullReferenceException: Object reference not set to an instance of an object
TelroshanTools.BuildSettingsPresets.Editor.BuildSettingsPresetsManager.RefreshPresetsList () (at Assets/Plugins/TelroshanTools/Editor/BuildSettingsPresetsManager.cs:75)
TelroshanTools.BuildSettingsPresets.Editor.BuildSettingsPresetsManager..cctor () (at Assets/Plugins/TelroshanTools/Editor/BuildSettingsPresetsManager.cs:19)
Rethrow as TypeInitializationException: The type initializer for 'TelroshanTools.BuildSettingsPresets.Editor.BuildSettingsPresetsManager' threw an exception.
System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) (at <9577ac7a62ef43179789031239ba8798>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) (at <9577ac7a62ef43179789031239ba8798>:0)
System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) (at <9577ac7a62ef43179789031239ba8798>:0)
System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) (at <9577ac7a62ef43179789031239ba8798>:0)
System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) (at <9577ac7a62ef43179789031239ba8798>:0)
System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) (at <9577ac7a62ef43179789031239ba8798>:0)
System.Activator.CreateInstance (System.Type type) (at <9577ac7a62ef43179789031239ba8798>:0)
UnityEditor.AssetPostprocessingInternal.GetMeshProcessorsHashString () (at <433cbae83977409887e43d50043210d2>:0)
UnityEditor.AssetPostprocessingInternal:GetMeshProcessorsHashString()
Le nom du preset n'est pas mis à jour dans l'onglet.
J'ai une feature request: est-ce qu'il serait possible de rajouter la possibilité d'activer et de désactiver l'audio de Unity dans les presets.
C'est notamment utile dans le cas où l'on build un serveur headless puisque, par défaut, l'audio est activé même en server build. Et donc, le moteur audio de Unity prend beaucoup de place dans la ram.
Merci 🙏
Comme dans la version 2020.2 de Unity, passer les Script Defines Symbols des presets en liste de string de manière à ce que l'on puisse les ajouter et retirer plus facilement, en plus que ce soit plus lisible.
Merci 🙏
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.