Giorgio Pomettini's Projects
š¦ [WIP] A Rust and SDL2 fantasy console scriptable in Lua
Various emulators for the AIV third year programming course
.Net Wrapper for mpg123
TDD Tetris implementation for third year programming course (2018/2019)
Gameboy emulator in C with JIT compiler for AIV third year programming course 2018/2019
Personal website of Andrea Pomettini
A collection of awesome .NET libraries, tools, frameworks and software
A curated list of Rust code and resources.
An updated version of the classic "Basic Computer Games" book, with well-written examples in a variety of common programming languages
Python module for running Compute Shaders
A barely functional, wildly incomplete and basically undocumented Rust crate whose aim is to let you write Games for the Playdate handheld gaming system in Rust.
šØ An open letter to GitHub from the maintainers of open source projects
š¦ Falling Sand smulator for the Playdate
Simple Raytracer for the Gameboy Advance written in C
A WIP visual novel for the GBA
A Pierettini game
š¦ Playdate game in which you have to drive a train to Ciampino
Official Documentation for the glTFRuntime Unreal Engine Plugin
š¦ An experimental tool for text classification
Participate in Hacktoberfest by contributing to any Open Source project on GitHub! Here is a starter project for first time contributors. #hacktoberfest
Rust implementation of various fantasy hardware for fun and learning
š¦ Library and cli app to generate hashtags for Instagram
C utils library for third year AIV programming course
Unreal Engine Plugin for Lua APIs implementation
Unreal Engine Plugin for (parallel) Math Expressions evaluation and plotting
Maya scripts I made in order to speed up my workflow