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Official teeworlds maps
License: Other
Add death tiles beneath the unhookable corridor on the bottom of the map so players can't hide there with the flag.
http://imageshack.us/f/718/screenshotqj.png/
Update:
Better solution: reduce the height of the bottom floor to 1 tile, then people are able to kill the hanging player via the grenade's splash damage.
Since it's the most fun,loved and played map used to play survival, I'd like to make it part of the official maps.
What are your thoughts?
Survival is not sur without this map :p
Sonix is part of the Map Working Group and the author of ctf_tantum
tantum is designed as a 4on4 map and was already tested in some matches
with some known vanilla players.
(If it's gonna be pulled you can change the name to something else)
Screenshots:
http://i.imgur.com/XaL9gnf.png
http://i.imgur.com/yz9y5wO.png
http://i.imgur.com/xHrvHCt.png
Comparison:
Latest version: http://i.imgur.com/3SgpEPK.png
First version: http://imageshack.us/a/img39/7320/screenshot2012091919333.png
since there are new grass doodads in 0.7 the actual maps will need to get their doodads updated,
hard work thought.
The no-HD bg on ctf8 uses a skybox with a gradient the issue here is the color difference is rather minimal so there are not enough sub colors to cover the entire length resulting in a horizontal line pattern that is noticeable during gameplay.
I suspect that this is a limitation of the RGB color space and therefore not fixable but could be avoided by using a flat color instead.
this map was originally proposed some time ago to the MWG.
It's a nice looking CTF map, it's well designed and its gameplay is pretty cool; it would require only a few tweaks (pickups repositioning too).
Link to the map: https://www.teeworlds.com/forum/viewtopic.php?id=10881
Personally I've nothing against its release as an official map.
What are your thoughts? :)
If the wrong version is checked out the invalid standard map error will be triggered. It should be straightforward to checkout the correct version.
What should happen when a map gets removed from the official map pool?
Just replace it with the new map and use the same name?
Or assign a new number and not use the old map name anymore?
When starting a new map project we should include some basic pre-made backgrounds (jungle, winter, heavens, etc)
Another issue that was brought to my attention yesterday, @Sonix- pls look into it.
like dm1,dm2 etc..
I'd suggest to find a better map to replace the actual ctf7 since it's not that nice to keep 2 nearly identical maps (ctf1 - ctf7).
So I think that we should find/create a totally different and unique 2on2 map to replace it.
Hey,
I want to propose to take the map dm_ancients_tournaments up as official map (1vs1 dm).
The general player feedback about the map (we used it in our first teeworlds tournament) was pretty good. Personally, I like the map for 1vs1 dm gametype, I even would say it is better than our current dm9!
DL: https://dl.dropboxusercontent.com/u/33670843/TeeworldsTournaments/dm_ancient_tournaments.zip
dm8 has an embedded image, that's not necessary for official maps.
There is a symmetry issue on ctf2's bases this was brought to my attention by MM and FroZen both agreed that it would be best to probably use blue side spacing for both bases.
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