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teeworlds-maps's Issues

CTF5 - hanging players

Add death tiles beneath the unhookable corridor on the bottom of the map so players can't hide there with the flag.
http://imageshack.us/f/718/screenshotqj.png/

Update:
Better solution: reduce the height of the bottom floor to 1 tile, then people are able to kill the hanging player via the grenade's splash damage.

ctf_tantum by Sonix

Sonix is part of the Map Working Group and the author of ctf_tantum

tantum is designed as a 4on4 map and was already tested in some matches
with some known vanilla players.
(If it's gonna be pulled you can change the name to something else)

Screenshots:
http://i.imgur.com/XaL9gnf.png
http://i.imgur.com/yz9y5wO.png
http://i.imgur.com/xHrvHCt.png

Comparison:
Latest version: http://i.imgur.com/3SgpEPK.png
First version: http://imageshack.us/a/img39/7320/screenshot2012091919333.png

map:
https://up1.ca/#RFSj3SZz5XbJ-xoZ_fnOTw

ctf8 tee stands not on the ground

On ctf8 there're some places where the tee doesn't stand on the ground. These tiles should probably not be used for the floor? Or we would need some grass tiles to cover it.
screenshot_2018-11-03_15-32-18
screenshot_2018-11-03_15-32-29
screenshot_2018-11-03_15-32-51

ctf8 no-HD layer color banding

The no-HD bg on ctf8 uses a skybox with a gradient the issue here is the color difference is rather minimal so there are not enough sub colors to cover the entire length resulting in a horizontal line pattern that is noticeable during gameplay.
I suspect that this is a limitation of the RGB color space and therefore not fixable but could be avoided by using a flat color instead.

image8471
screenshot_2022-02-12_14-54-38

lms1 shouldn't have normal spawns

image

We are choosing non-teamplay spawn points across all three types of spawns with no biases. This "double spawn" configuration only allows tees randomly spawn in the same spot (i.e. one spawns in normal, one spawns in teams, which is considered not the same spot by server)

How to handle deprecated maps

What should happen when a map gets removed from the official map pool?
Just replace it with the new map and use the same name?
Or assign a new number and not use the old map name anymore?

Provide map assets / themes

When starting a new map project we should include some basic pre-made backgrounds (jungle, winter, heavens, etc)

Find a good replacement for ctf7

I'd suggest to find a better map to replace the actual ctf7 since it's not that nice to keep 2 nearly identical maps (ctf1 - ctf7).
So I think that we should find/create a totally different and unique 2on2 map to replace it.

ctf2 asymmetry at bases

There is a symmetry issue on ctf2's bases this was brought to my attention by MM and FroZen both agreed that it would be best to probably use blue side spacing for both bases.

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