Comments (6)
Why not give a real name to the maps? It's pretty hard to remember which map is ctf1/2/3/etc as a new player, and it shouldn't be too hard to find names for the maps since they all have a specific graphic theme.
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I would suggest to keep the removed maps in the "reccomended by the devs" map list,
so that the players will know that the maps aren't official but still good to play..
from teeworlds-maps.
I'd suggest to not create a new map with a name of an old map as it was done with ctf4 in 0.6.0, because it causes unnecessary confusion IMO.
from teeworlds-maps.
I would just replace it but choupom's idea also sounds viable
from teeworlds-maps.
Replacing it is a bad idea because it might be confusing, could create conflicts and most of all: there is no reason to do so. The sanest way is to just give maps names.
from teeworlds-maps.
while keeping 2 nearly same maps is also a bad idea imo
@Choupom I think it that there will be a mixture between unofficial and official maps, which will bring more confusion.
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Related Issues (18)
- CTF5 - hanging players
- Possible candidate as official map: Break of Day HOT 3
- ctf8 tee stands not on the ground
- ctf_tantum by Sonix HOT 3
- Provide map assets / themes
- ctf2 background (mountains) empty corner
- lms1 shouldn't have normal spawns HOT 2
- ctf8 no-HD layer color banding
- ctf8 doodads layering bug
- Convert all the old 0.6 grass maps to 0.7 tiles HOT 3
- ctf2 asymmetry at bases HOT 1
- Add git tags matching the teeworlds/teeworlds releases
- Find a good replacement for ctf7 HOT 12
- Making kukurice one of the official survival maps HOT 3
- Give a fresher look to some old maps HOT 5
- Remove dm8's embedded image HOT 1
- Suggestion: Take dm_ancients_tournaments up HOT 1
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