tangent128 / luasdl2 Goto Github PK
View Code? Open in Web Editor NEWA pure C binding of SDL 2.0 for Lua 5.1, Lua 5.2, and LuaJIT.
License: ISC License
A pure C binding of SDL 2.0 for Lua 5.1, Lua 5.2, and LuaJIT.
License: ISC License
The function errors saying it expected a table, instead of userdata for arg 1, which is the texture. Is there a fix for this?
Here is the error-
bad argument #1 to 'copyEx' (table expected, got userdata)
this is way down the line...
but if people who are using this binding, i think maybe a tutorial/tips etc on making your lua creation into an actual application would be a good path.
once im more into lua-SDL2, ill make a duff project and do an Xcode one and post up on this repo. as said, wont be soon, but good to plan ;)
(Continuing on from discussion on #57).
How about 'Ver. x.x(.x), for SDL 2.0.1 - 2.0.5'? As there's at least some effort for backwards compatibility going on, having the latest SDL version in the main version number seems counter-intuitive.
Something I would additionally like to see would be a unified set of guidelines for what increments which version digit, perhaps even adopting the SemVer standard.
At some point, to facilitate added functionality, I may want to try to move the obj:getWhatever()
interface to a obj.whatever
implicit-getter style interface (probably using lstruct, once I get the C API production-ready). A big 'Breaking Changes' number to increment would be a virtual necessity with those kinds of changes.
I am getting these errors when Building the solution:
http://pastebin.com/4wCwenT9
http://prntscr.com/b8sbwk
CMake:
http://prntscr.com/b8s9uj
Windows 10 64-bit
Visual Studio Community 2015
SDL2-dev VC-32 includes, libraries, downloaded
LuaJIT 2.0.4 lua51, built from source (http://prntscr.com/b8smav)
Running luarocks install lua-sdl2
on windows with powershell runs into several problems:
trying to pass the directories manually for SDL2_image (as well as other SDL2 addon libraries) yields an error because luarocks appears to not allow lowercase letters when passing in variables. Doing so yield Invalid assignment
as an error.
Placing the lua development headers and binaries in c:\external
then runs into the problem of requiring cl.exe to be present in the path of the user - which it is not by default
Adding the directory for cl.exe
to the path of the user then results in the inability to find c runtime headers such as stdio.h since cl.exe requires all include directories to be manually specified and has no default directory. Since the rock doesn't specify any include path or environment variable to set for the c runtime, they cannot be found
Currently, as far as I can tell, building through luarocks on windows/Visual C++ is broken. It would be nice to have:
luarocks install
command for wincrt headers so cl.exe can build correctlySDL 2.0.4 Release notes
In addition to numerous bug fixes, here are the major changes since 2.0.3:
General:
Windows:
Mac OS X:
Linux:
iOS:
Android:
Raspberry Pi:
I'm a little confused. The Wiki is to me very useful and has solved many of my questions, since the way in which everything is written coincides with the original library. But it seems I can not find the way to create a surface and find the pointer to give it to OpenGL and use textures. I have reviewed the source (with some effort) but each function returns a pointer to surface, and does not expose methods or arrays, or at least can not find the way. May need to see the "texture class" but can not find similar documentation.
It may be a function called "SDL_GL_BindTexture" but it's too much for me and do not know to do.
[Using google translate]
Hey guys! The project is so awesome. I love both Lua and SDL2, but I can't see any C code anymore after working in Lua for a while. I really love LOVE2d engine, but looking for a replacement, because it doesn't properly support HTML5 export. The question is: this should compile into HTML5, shouldn't it?
Could I kindly ask you to add a script or something for that? That would be AWESOME! This project has a big future! I totally want to use it for all my next Lua projects <3
Thanks, Egor.
SDL 2.0.2 added a few constants and functions:
http://forums.libsdl.org/viewtopic.php?t=10088
Not all of the functions are necessarily relevant to this binding, but constants like SDL_RENDER_TARGETS_RESET are probably valuable to have exposed.
These constants should be suitably ifdef'd so that compiling with older SDL2 versions still works.
README.md include link to semver.org
file, but it doesn't exist.
I manage to build luasdl2 and I got SDL.so and the rests of .so libs.I tried running an example linking sublime with SDL.so but it wont start the example.How should I make it?
On SDL-setHint documentation page says that the function first argument is a name
and ask the user to check "SDL.hint" for the possible values but there is not SDL.hint table defined.
Looking the source code, I noticed that the name
that should be used as the first parameter is the original SDL2 Category Hints like "SDL_HINT_RENDER_SCALE_QUALITY" . The complete list (for those looking for those values) is available in this link.
the examples given are great, but only really go to a certain point.
SDL in itself is pretty big, and think that addressing things like, drawing shapes, working with and importing other lua files, and interaction are a good thing to have. really it could go on, but i think the main crux would be the have a few more examples for people to dive into further and to keep interested.
if you get me?
plus since there is not really any other info online for this, then would be more useful to others who are using this repo
cheers
Ok,as usually when I want to start learning a new game frameworks or engine the first thing I do it's to test it's performance.The same thing I did with luasdl2 and I got scared by the results.Very very bad fps when only drawing 500 images(47fps).
Check my code here: http://www.pasteall.org/58070/lua
Luckly I have the solution for this.I was thinking that we need an simple c++ class system for entities or something where all the drawing is taken care of and just the logic is made in lua.For that I'd want to hear from you guys some IDEs for C++,because I'd like to start playing around!
Hello,
I have just a little question: Could you offer your bindings for LuaSDL2 on LuaDIST?
(If you want to investigate: have a look at http://luadist.org/ and in the "Links"-section have a look at "How to contribute")Thanks for an answer in advance
tDwtp
When running the HitTest example (from #75) the integer value for the area's x and y is way to high.
I guess a double
is interpreted as a long long int
somewhere.
example output:
[...]
window "HitTest Bug": size 240x240
area: 11530578440487077x11530578440487125
window "": size 1654190018x4448800
area: 11530578440487077x11530578440487125
Invalid window
ALSO: This sample's output has the rare occurance of the window-size going nuts. It sometimes sets to 0x10 or similar invalid values. Note that the window-title is also incorrect/missing.
The most common value is 0x10 (which can be seen when print (window)
is added to end of the minimal example.
something that has been getting on my nerves, or at least has been bothering, is working with classes/modules with an image player, but its the render stuff that is very confusing.
whilst i can get a window to be in a seperate module and call it in the main one is fine. its actually the rendering of an image from within a module that is troublesome or more so, confusing to say the least.
its when using createRenderer that is confusing me the most. since that calls in a window too it to render to. but you wouldnt need a window setting for each things would you, that wouldnt mak sense.
so how can you get by that?
here is a completely unfinished hodge-podge of code ive been rying to get to work to use an image inside a class to then call up in the main.lua. if anyone can help me just get it working id be happy. sdl/c++ ones have been helpful, but really on putting them to lua-SDL2, its been pretty cack
main.lua
SDL = require 'SDL'
player = require 'player'
local graphics = {}
local pos = {}
local width = 32
local height = 32
local dir = 6
function moveInit()
assert(SDL.init{SDL.flags.Video})
-- assert(SDL.joystickOpen(0))
local win = assert(SDL.createWindow{title = 'moveJoy', width = 640, height = 480})
-- local rndr = assert(SDL.createRenderer(win, 0, 0))
-- local image = assert(img.load('player.png'))
-- local imgTex = assert(rndr:createTextureFromSurface(image))
-- rndr:setDrawColor(0xFFFFFF)
-- graphics.win = win
-- graphics.rndr = rndr
-- graphics.imgTex = imgTex
-- ---setting up our image width and height
-- local f,a,w,h = imgTex:query()
-- pos.x = width /2 - w / 2
-- pos.y = height /2 - w / 2
-- pos.w = w
-- pos.h = h
end
moveInit()
initPlayer()
local keys = SDL.getKeyboardState()
while true do
-- graphics.rndr:clear()
-- graphics.rndr:copy(graphics.imgTex, nil, pos)
-- graphics.rndr:present()
SDL.pumpEvents()
if keys[SDL.scancode.Escape] then
break
end
-- for e in SDL.pollEvent() do
-- if e.button == 9 then
-- -- pos.x = pos.x + dir
-- -- print(string.format("button up: %d", e.button))
-- break
-- end
-- ---axis 0 is the left analog stick but for LEFT/RIGHT
-- if e.axis == 0 then
-- ---this will make the image go LEFT on the screen
-- if e.value < -10 then
-- pos.x = pos.x - dir
-- ---this will make the player go RIGHT the screen
-- elseif e.value > 10 then
-- pos.x = pos.x + dir
-- end
-- ---this just prints our axis 0 [left/right] to know what is happening. good for output test
-- print(string.format("axis %d: %d", e.axis, e.value))
-- end
-- ---axis 1 is the left analog stick but for UP/DOWN
-- if e.axis == 1 then
-- ---this will make the image go UP the screen
-- if e.value < -10 then
-- pos.y = pos.y - dir
-- ---this will make the player go DOWN the screen
-- elseif e.value > 10 then
-- pos.y = pos.y + dir
-- end
-- ---this just prints our axis 1 [up/down] to know what is happening. good for output test
-- print(string.format("axis %d: %d", e.axis, e.value))
-- end
-- end
end
player.lua
local SDLimage = require 'SDL.image'
speed = 6
frameWidth = 32
frameHeight = 32
graphics = {}
function initPlayer()
assert(SDL.init{SDL.flags.Joystick})
assert(SDL.joystickOpen(0))
assert(SDLimage.init{SDL.flags.PNG})
imageSurface = SDL.Surface
rndr = assert(SDL.createRenderer())
image = assert(SDLimage.load('player.png'))
imgTexture = assert(rndr:createTextureFromSurface(image))
end
-- while true do
-- -- SDL.pumpEvents()
-- -- for e in SDL.pollEvent() do
-- end
Using luarocks to install lua-sdl2 and I am hitting an issue
/usr/local/include/SDL2/SDL_platform.h:87:3: error: SDL for Mac OS X only supports deploying on 10.6 and above.
# error SDL for Mac OS X only supports deploying on 10.6 and above.
Nuking line 87 allows the build to complete but with ton of warnings Building for Intel with Mac OS X Deployment Target < 10.4 is invalid
and was built for newer macOS version (10.5) than being linked (10.1)
A quick test with some example scripts shows that it seems to be working
Is this the build process not being set up correctly for Big Sur or are the Apple development tools not ready yet
The code needs to be updated to take into account the changes to the Lua API in 5.3.
I always got deadlock when use channel.first/push/pop. noticed that there might be issue with the codes.
static const Variant *
channelFirst(const Channel *c)
{
Variant *v;
SDL_LockMutex(c->mutex);
if (STAILQ_EMPTY(&c->queue))
return NULL; //<---- here return without unlock mutex ???
v = STAILQ_FIRST(&c->queue);
SDL_UnlockMutex(c->mutex);
return v;
}
Hello does luasdl 2 work with android? I mean can I compile it to android and make it work?Also does it work on all desktop platforms? Thanks!
Edit 1 : It works with 2d and 3d right?
i get right to the 'make' part [not even 'make install'] of the build, but it then doesnt make it. it says about something like 'SDL.so' at the end plus something else. dont know what it is. also did contact david regarding this but he doesnt know. he said it may be something to do with SDL2, maybe, but these are guesses really
– using yosemite/mac 10.10.3
– SDL2.0.3. built from source also tried the binary build from the site
– have all the other SDL_image etc in my frameworks folder
– also have cmake 2.8.12-2.
great if someone could help.
thanks
lepton:_build_ lepton$ make
Scanning dependencies of target common
[ 2%] Building C object common/CMakeFiles/common.dir/array.c.o
[ 5%] Building C object common/CMakeFiles/common.dir/common.c.o
[ 8%] Building C object common/CMakeFiles/common.dir/rwops.c.o
[ 11%] Building C object common/CMakeFiles/common.dir/surface.c.o
[ 14%] Building C object common/CMakeFiles/common.dir/table.c.o
[ 17%] Building C object common/CMakeFiles/common.dir/variant.c.o
[ 20%] Building C object common/CMakeFiles/common.dir/video.c.o
Linking C static library libcommon.a
[ 20%] Built target common
Scanning dependencies of target SDL
[ 23%] Building C object CMakeFiles/SDL.dir/src/audio.c.o
[ 26%] Building C object CMakeFiles/SDL.dir/src/channel.c.o
[ 29%] Building C object CMakeFiles/SDL.dir/src/clipboard.c.o
[ 32%] Building C object CMakeFiles/SDL.dir/src/cpu.c.o
[ 35%] Building C object CMakeFiles/SDL.dir/src/display.c.o
[ 38%] Building C object CMakeFiles/SDL.dir/src/events.c.o
[ 41%] Building C object CMakeFiles/SDL.dir/src/filesystem.c.o
[ 44%] Building C object CMakeFiles/SDL.dir/src/gamecontroller.c.o
[ 47%] Building C object CMakeFiles/SDL.dir/src/gl.c.o
[ 50%] Building C object CMakeFiles/SDL.dir/src/haptic.c.o
[ 52%] Building C object CMakeFiles/SDL.dir/src/joystick.c.o
[ 55%] Building C object CMakeFiles/SDL.dir/src/keyboard.c.o
[ 58%] Building C object CMakeFiles/SDL.dir/src/logging.c.o
[ 61%] Building C object CMakeFiles/SDL.dir/src/mouse.c.o
[ 64%] Building C object CMakeFiles/SDL.dir/src/platform.c.o
[ 67%] Building C object CMakeFiles/SDL.dir/src/power.c.o
[ 70%] Building C object CMakeFiles/SDL.dir/src/rectangle.c.o
[ 73%] Building C object CMakeFiles/SDL.dir/src/renderer.c.o
[ 76%] Building C object CMakeFiles/SDL.dir/src/SDL.c.o
[ 79%] Building C object CMakeFiles/SDL.dir/src/texture.c.o
[ 82%] Building C object CMakeFiles/SDL.dir/src/thread.c.o
[ 85%] Building C object CMakeFiles/SDL.dir/src/timer.c.o
[ 88%] Building C object CMakeFiles/SDL.dir/src/window.c.o
Linking C shared module SDL.so
Undefined symbols for architecture x86_64:
"_SDL_AddEventWatch", referenced from:
_eventAddFilter in events.c.o
"_SDL_AddTimer", referenced from:
_l_addTimer in timer.c.o
"_SDL_AllocRW", referenced from:
_l_rw_create in libcommon.a(rwops.c.o)
"_SDL_AtomicAdd", referenced from:
_l_channel_get in channel.c.o
_l_channel_gc in channel.c.o
_l_thread_create in thread.c.o
_destroy in thread.c.o
_callback in thread.c.o
"_SDL_AtomicGet", referenced from:
_l_channel_gc in channel.c.o
_destroy in thread.c.o
"_SDL_AudioInit", referenced from:
_l_audioInit in audio.c.o
"_SDL_AudioQuit", referenced from:
_l_audioQuit in audio.c.o
"_SDL_BuildAudioCVT", referenced from:
_audioGetCVT in audio.c.o
"_SDL_ClearError", referenced from:
_l_clearError in SDL.c.o
"_SDL_ClearHints", referenced from:
_l_clearHints in SDL.c.o
"_SDL_CloseAudio", referenced from:
_l_audiodev_gc in audio.c.o
"_SDL_CloseAudioDevice", referenced from:
_l_audiodev_gc in audio.c.o
"_SDL_CondBroadcast", referenced from:
_channelClear in channel.c.o
_l_channel_wait in channel.c.o
_channelWait in channel.c.o
_channelPush in channel.c.o
_channelPop in channel.c.o
"_SDL_CondWait", referenced from:
_channelWait in channel.c.o
_channelSupply in channel.c.o
"_SDL_ConvertAudio", referenced from:
_l_convertAudio in audio.c.o
"_SDL_ConvertSurfaceFormat", referenced from:
_l_surface_convertFormat in libcommon.a(surface.c.o)
"_SDL_CreateColorCursor", referenced from:
_l_createColorCursor in mouse.c.o
"_SDL_CreateCond", referenced from:
_l_channel_get in channel.c.o
"_SDL_CreateCursor", referenced from:
_l_createCursor in mouse.c.o
"_SDL_CreateMutex", referenced from:
_l_channel_get in channel.c.o
_luaopen_SDL in SDL.c.o
"_SDL_CreateRGBSurface", referenced from:
_l_surface_createRGB in libcommon.a(surface.c.o)
"_SDL_CreateRenderer", referenced from:
_l_createRenderer in renderer.c.o
"_SDL_CreateSoftwareRenderer", referenced from:
_l_createSoftwareRenderer in renderer.c.o
"_SDL_CreateTexture", referenced from:
_l_renderer_createTexture in renderer.c.o
"_SDL_CreateTextureFromSurface", referenced from:
_l_renderer_createTextureFromSuface in renderer.c.o
"_SDL_CreateThread", referenced from:
_l_thread_create in thread.c.o
"_SDL_CreateWindow", referenced from:
_l_createWindow in window.c.o
"_SDL_DelEventWatch", referenced from:
_l_filter_gc in events.c.o
"_SDL_Delay", referenced from:
_l_delay in timer.c.o
"_SDL_DestroyCond", referenced from:
_l_channel_get in channel.c.o
"_SDL_DestroyMutex", referenced from:
_l_channel_get in channel.c.o
"_SDL_DestroyRenderer", referenced from:
_l_renderer_gc in renderer.c.o
"_SDL_DestroyTexture", referenced from:
_l_texture_gc in texture.c.o
"_SDL_DestroyWindow", referenced from:
_l_window_gc in window.c.o
"_SDL_DetachThread", referenced from:
_l_thread_gc in thread.c.o
"_SDL_DisableScreenSaver", referenced from:
_l_video_disableScreenSaver in display.c.o
"_SDL_EnableScreenSaver", referenced from:
_l_video_enableScreenSaver in display.c.o
"_SDL_EnclosePoints", referenced from:
_l_enclosePoints in rectangle.c.o
"_SDL_EventState", referenced from:
_l_event_eventState in events.c.o
"_SDL_FillRect", referenced from:
_l_surface_fillRect in libcommon.a(surface.c.o)
"_SDL_FillRects", referenced from:
_l_surface_fillRects in libcommon.a(surface.c.o)
"_SDL_FilterEvents", referenced from:
_l_event_filterEvents in events.c.o
"_SDL_FlushEvent", referenced from:
_l_event_flushEvent in events.c.o
"_SDL_FlushEvents", referenced from:
_l_event_flushEvents in events.c.o
"_SDL_FreeCursor", referenced from:
_l_cursor_gc in mouse.c.o
"_SDL_FreeRW", referenced from:
_l_rw_create in libcommon.a(rwops.c.o)
_l_rw_gc in libcommon.a(rwops.c.o)
"_SDL_FreeSurface", referenced from:
_l_surface_gc in libcommon.a(surface.c.o)
"_SDL_GL_CreateContext", referenced from:
_l_glCreateContext in gl.c.o
"_SDL_GL_DeleteContext", referenced from:
_l_glDeleteContext in gl.c.o
"_SDL_GL_ExtensionSupported", referenced from:
_l_glExtensionSupported in gl.c.o
"_SDL_GL_GetAttribute", referenced from:
_l_glGetAttribute in gl.c.o
"_SDL_GL_GetCurrentContext", referenced from:
_l_glGetCurrentContext in gl.c.o
"_SDL_GL_GetCurrentWindow", referenced from:
_l_glGetCurrentWindow in gl.c.o
"_SDL_GL_GetDrawableSize", referenced from:
_l_glGetDrawableSize in gl.c.o
"_SDL_GL_GetSwapInterval", referenced from:
_l_glGetSwapInterval in gl.c.o
"_SDL_GL_MakeCurrent", referenced from:
_l_glMakeCurrent in gl.c.o
"_SDL_GL_SetAttribute", referenced from:
_l_glSetAttribute in gl.c.o
"_SDL_GL_SetSwapInterval", referenced from:
_l_glSetSwapInterval in gl.c.o
"_SDL_GL_SwapWindow", referenced from:
_l_glSwapWindow in gl.c.o
"_SDL_GameControllerAddMapping", referenced from:
_l_gameControllerAddMapping in gamecontroller.c.o
"_SDL_GameControllerClose", referenced from:
_l_gamectl_gc in gamecontroller.c.o
"_SDL_GameControllerGetAttached", referenced from:
_l_gamectl_tostring in gamecontroller.c.o
_l_gamectl_getAttached in gamecontroller.c.o
"_SDL_GameControllerName", referenced from:
_l_gamectl_tostring in gamecontroller.c.o
_l_gamectl_name in gamecontroller.c.o
"_SDL_GameControllerNameForIndex", referenced from:
_l_gameControllerNameForIndex in gamecontroller.c.o
"_SDL_GameControllerOpen", referenced from:
_l_gameControllerOpen in gamecontroller.c.o
"_SDL_GetAudioDeviceName", referenced from:
_l_getAudioDeviceName in audio.c.o
"_SDL_GetAudioDeviceStatus", referenced from:
_l_audiodev_tostring in audio.c.o
_l_audiodev_status in audio.c.o
"_SDL_GetAudioDriver", referenced from:
_l_getAudioDriver in audio.c.o
"_SDL_GetAudioStatus", referenced from:
_l_getAudioStatus in audio.c.o
_l_audiodev_status in audio.c.o
"_SDL_GetBasePath", referenced from:
_l_getBasePath in filesystem.c.o
"_SDL_GetCPUCacheLineSize", referenced from:
_l_cpu_getCacheLineSize in cpu.c.o
"_SDL_GetCPUCount", referenced from:
_l_cpu_getCount in cpu.c.o
"_SDL_GetClipRect", referenced from:
_l_surface_getClipRect in libcommon.a(surface.c.o)
_surfaceBlit in libcommon.a(surface.c.o)
"_SDL_GetClipboardText", referenced from:
_l_video_getClipboardText in clipboard.c.o
"_SDL_GetClosestDisplayMode", referenced from:
_l_video_getClosestDisplayMode in display.c.o
"_SDL_GetColorKey", referenced from:
_l_surface_getColorKey in libcommon.a(surface.c.o)
"_SDL_GetCurrentAudioDriver", referenced from:
_l_getCurrentAudioDriver in audio.c.o
"_SDL_GetCurrentDisplayMode", referenced from:
_l_video_getCurrentDisplayMode in display.c.o
"_SDL_GetCurrentVideoDriver", referenced from:
_l_video_getCurrentVideoDriver in display.c.o
"_SDL_GetCursor", referenced from:
_l_getCursor in mouse.c.o
"_SDL_GetDesktopDisplayMode", referenced from:
_l_video_getDesktopDisplayMode in display.c.o
"_SDL_GetDisplayBounds", referenced from:
_l_video_getDisplayBounds in display.c.o
"_SDL_GetDisplayMode", referenced from:
_l_video_getDisplayMode in display.c.o
"_SDL_GetError", referenced from:
_luaopen_SDL in SDL.c.o
_l_getError in SDL.c.o
_l_texture_tostring in texture.c.o
_l_rw_read in libcommon.a(rwops.c.o)
_l_rw_write in libcommon.a(rwops.c.o)
_commonPushSDLError in libcommon.a(common.c.o)
"_SDL_GetHint", referenced from:
_l_getHint in SDL.c.o
"_SDL_GetKeyFromName", referenced from:
_l_getKeyFromName in keyboard.c.o
"_SDL_GetKeyFromScancode", referenced from:
_l_getKeyFromScancode in keyboard.c.o
"_SDL_GetKeyName", referenced from:
_l_getKeyName in keyboard.c.o
"_SDL_GetKeyboardFocus", referenced from:
_l_getKeyboardFocus in keyboard.c.o
"_SDL_GetKeyboardState", referenced from:
_keysIndex in keyboard.c.o
"_SDL_GetModState", referenced from:
_l_getModState in keyboard.c.o
"_SDL_GetMouseFocus", referenced from:
_l_getMouseFocus in mouse.c.o
"_SDL_GetMouseState", referenced from:
_l_getMouseState in mouse.c.o
"_SDL_GetNumAudioDevices", referenced from:
_l_getNumAudioDevices in audio.c.o
"_SDL_GetNumAudioDrivers", referenced from:
_l_getNumAudioDrivers in audio.c.o
"_SDL_GetNumDisplayModes", referenced from:
_l_video_getNumDisplayModes in display.c.o
"_SDL_GetNumRenderDrivers", referenced from:
_l_getNumRenderDrivers in renderer.c.o
"_SDL_GetNumVideoDisplays", referenced from:
_l_video_getNumVideoDisplays in display.c.o
"_SDL_GetNumVideoDrivers", referenced from:
_l_video_getNumVideoDrivers in display.c.o
"_SDL_GetPerformanceCounter", referenced from:
_l_getPerformanceCounter in timer.c.o
"_SDL_GetPerformanceFrequency", referenced from:
_l_getPerformanceFrequency in timer.c.o
"_SDL_GetPlatform", referenced from:
_l_getPlatform in platform.c.o
"_SDL_GetPowerInfo", referenced from:
_l_getPowerInfo in power.c.o
"_SDL_GetPrefPath", referenced from:
_l_getPrefPath in filesystem.c.o
"_SDL_GetRelativeMouseMode", referenced from:
_l_getRelativeMouseMode in mouse.c.o
"_SDL_GetRelativeMouseState", referenced from:
_l_getRelativeMouseState in mouse.c.o
"_SDL_GetRenderDrawBlendMode", referenced from:
_l_renderer_getDrawBlendMode in renderer.c.o
"_SDL_GetRenderDrawColor", referenced from:
_l_renderer_getDrawColor in renderer.c.o
"_SDL_GetRenderDriverInfo", referenced from:
_l_getRenderDriverInfo in renderer.c.o
"_SDL_GetRendererInfo", referenced from:
_l_renderer_tostring in renderer.c.o
_l_renderer_getInfo in renderer.c.o
"_SDL_GetScancodeFromKey", referenced from:
_l_getScancodeFromKey in keyboard.c.o
"_SDL_GetScancodeFromName", referenced from:
_l_getScancodeFromName in keyboard.c.o
"_SDL_GetScancodeName", referenced from:
_l_getScancodeName in keyboard.c.o
"_SDL_GetSurfaceAlphaMod", referenced from:
_l_surface_getAlphaMod in libcommon.a(surface.c.o)
"_SDL_GetSurfaceBlendMode", referenced from:
_l_surface_getBlendMode in libcommon.a(surface.c.o)
"_SDL_GetSurfaceColorMod", referenced from:
_l_surface_getColorMod in libcommon.a(surface.c.o)
"_SDL_GetTextureAlphaMod", referenced from:
_l_texture_getAlphaMod in texture.c.o
"_SDL_GetTextureBlendMode", referenced from:
_l_texture_getBlendMode in texture.c.o
"_SDL_GetTextureColorMod", referenced from:
_l_texture_getColorMod in texture.c.o
"_SDL_GetThreadID", referenced from:
_l_thread_tostring in thread.c.o
_l_thread_getId in thread.c.o
"_SDL_GetThreadName", referenced from:
_l_thread_getName in thread.c.o
"_SDL_GetTicks", referenced from:
_l_getTicks in timer.c.o
"_SDL_GetVersion", referenced from:
_luaopen_SDL in SDL.c.o
"_SDL_GetVideoDriver", referenced from:
_l_video_getVideoDriver in display.c.o
"_SDL_GetWindowBrightness", referenced from:
_l_window_getBrightness in window.c.o
"_SDL_GetWindowDisplayIndex", referenced from:
_l_window_getDisplayIndex in window.c.o
"_SDL_GetWindowDisplayMode", referenced from:
_l_window_getDisplayMode in window.c.o
"_SDL_GetWindowFlags", referenced from:
_l_window_getFlags in window.c.o
"_SDL_GetWindowGammaRamp", referenced from:
_l_window_getGammaRamp in window.c.o
"_SDL_GetWindowGrab", referenced from:
_l_window_getGrab in window.c.o
"_SDL_GetWindowID", referenced from:
_l_window_getID in window.c.o
"_SDL_GetWindowMaximumSize", referenced from:
_l_window_getMaximumSize in window.c.o
"_SDL_GetWindowMinimumSize", referenced from:
_l_window_getMinimumSize in window.c.o
"_SDL_GetWindowPixelFormat", referenced from:
_l_window_getPixelFormat in window.c.o
"_SDL_GetWindowPosition", referenced from:
_l_window_getPosition in window.c.o
"_SDL_GetWindowSize", referenced from:
_l_window_tostring in window.c.o
_l_window_getSize in window.c.o
"_SDL_GetWindowSurface", referenced from:
_l_window_getSurface in window.c.o
"_SDL_GetWindowTitle", referenced from:
_l_window_tostring in window.c.o
_l_window_getTitle in window.c.o
"_SDL_HapticClose", referenced from:
_l_haptic_gc in haptic.c.o
"_SDL_HapticDestroyEffect", referenced from:
_l_haptic_destroyEffect in haptic.c.o
"_SDL_HapticEffectSupported", referenced from:
_l_haptic_effectSupported in haptic.c.o
"_SDL_HapticGetEffectStatus", referenced from:
_l_haptic_getEffectStatus in haptic.c.o
"_SDL_HapticIndex", referenced from:
_l_haptic_index in haptic.c.o
"_SDL_HapticNewEffect", referenced from:
_l_haptic_newEffect in haptic.c.o
"_SDL_HapticNumAxes", referenced from:
_l_haptic_numAxes in haptic.c.o
"_SDL_HapticNumEffects", referenced from:
_l_haptic_numEffects in haptic.c.o
"_SDL_HapticNumEffectsPlaying", referenced from:
_l_haptic_numEffectsPlaying in haptic.c.o
"_SDL_HapticOpen", referenced from:
_l_hapticOpen in haptic.c.o
"_SDL_HapticOpenFromJoystick", referenced from:
_l_hapticOpenFromJoystick in haptic.c.o
"_SDL_HapticOpenFromMouse", referenced from:
_l_hapticOpenFromMouse in haptic.c.o
"_SDL_HapticOpened", referenced from:
_l_hapticOpened in haptic.c.o
"_SDL_HapticPause", referenced from:
_l_haptic_pause in haptic.c.o
"_SDL_HapticRumbleInit", referenced from:
_l_haptic_rumbleInit in haptic.c.o
"_SDL_HapticRumblePlay", referenced from:
_l_haptic_rumblePlay in haptic.c.o
"_SDL_HapticRumbleStop", referenced from:
_l_haptic_rumbleStop in haptic.c.o
"_SDL_HapticRumbleSupported", referenced from:
_l_haptic_rumbleSupported in haptic.c.o
"_SDL_HapticRunEffect", referenced from:
_l_haptic_runEffect in haptic.c.o
"_SDL_HapticSetAutocenter", referenced from:
_l_haptic_setAutocenter in haptic.c.o
"_SDL_HapticSetGain", referenced from:
_l_haptic_setGain in haptic.c.o
"_SDL_HapticStopAll", referenced from:
_l_haptic_stopAll in haptic.c.o
"_SDL_HapticStopEffect", referenced from:
_l_haptic_stopEffect in haptic.c.o
"_SDL_HapticUnpause", referenced from:
_l_haptic_unpause in haptic.c.o
"_SDL_HapticUpdateEffect", referenced from:
_l_haptic_updateEffect in haptic.c.o
"_SDL_Has3DNow", referenced from:
_l_cpu_has3DNow in cpu.c.o
"_SDL_HasAltiVec", referenced from:
_l_cpu_hasAltiVec in cpu.c.o
"_SDL_HasClipboardText", referenced from:
_l_video_hasClipboardText in clipboard.c.o
"_SDL_HasEvent", referenced from:
_l_event_hasEvent in events.c.o
"_SDL_HasEvents", referenced from:
_l_event_hasEvents in events.c.o
"_SDL_HasIntersection", referenced from:
_l_hasIntersection in rectangle.c.o
"_SDL_HasMMX", referenced from:
_l_cpu_hasMMX in cpu.c.o
"_SDL_HasRDTSC", referenced from:
_l_cpu_hasRDTSC in cpu.c.o
"_SDL_HasSSE", referenced from:
_l_cpu_hasSSE in cpu.c.o
"_SDL_HasSSE2", referenced from:
_l_cpu_hasSSE2 in cpu.c.o
"_SDL_HasSSE41", referenced from:
_l_cpu_hasSSE41 in cpu.c.o
"_SDL_HasSSE42", referenced from:
_l_cpu_hasSSE42 in cpu.c.o
"_SDL_HideWindow", referenced from:
_l_window_hide in window.c.o
"_SDL_Init", referenced from:
_l_init in SDL.c.o
"_SDL_InitSubSystem", referenced from:
_l_initSubSystem in SDL.c.o
"_SDL_IntersectRect", referenced from:
_l_intersectRect in rectangle.c.o
"_SDL_IntersectRectAndLine", referenced from:
_l_intersectRectAndLine in rectangle.c.o
"_SDL_IsGameController", referenced from:
_l_isGameController in gamecontroller.c.o
"_SDL_IsScreenSaverEnabled", referenced from:
_l_video_isScreenSaverLoaded in display.c.o
"_SDL_JoystickClose", referenced from:
_l_joystick_gc in joystick.c.o
"_SDL_JoystickEventState", referenced from:
_l_joystickEventState in joystick.c.o
"_SDL_JoystickGetAttached", referenced from:
_l_joystick_tostring in joystick.c.o
_l_joystick_getAttached in joystick.c.o
"_SDL_JoystickGetAxis", referenced from:
_l_joystick_getAxis in joystick.c.o
"_SDL_JoystickGetBall", referenced from:
_l_joystick_getBall in joystick.c.o
"_SDL_JoystickGetButton", referenced from:
_l_joystick_getButton in joystick.c.o
"_SDL_JoystickGetHat", referenced from:
_l_joystick_getHat in joystick.c.o
"_SDL_JoystickInstanceID", referenced from:
_l_joystick_tostring in joystick.c.o
_l_joystick_instanceID in joystick.c.o
"_SDL_JoystickIsHaptic", referenced from:
_l_joystickIsHaptic in haptic.c.o
"_SDL_JoystickName", referenced from:
_l_joystick_tostring in joystick.c.o
_l_joystick_name in joystick.c.o
"_SDL_JoystickNameForIndex", referenced from:
_l_joystickNameForIndex in joystick.c.o
"_SDL_JoystickNumAxes", referenced from:
_l_joystick_tostring in joystick.c.o
_l_joystick_numAxes in joystick.c.o
"_SDL_JoystickNumBalls", referenced from:
_l_joystick_tostring in joystick.c.o
_l_joystick_numBalls in joystick.c.o
"_SDL_JoystickNumButtons", referenced from:
_l_joystick_tostring in joystick.c.o
_l_joystick_numButtons in joystick.c.o
"_SDL_JoystickNumHats", referenced from:
_l_joystick_tostring in joystick.c.o
_l_joystick_numHats in joystick.c.o
"_SDL_JoystickOpen", referenced from:
_l_joystickOpen in joystick.c.o
"_SDL_JoystickUpdate", referenced from:
_l_joystickUpdate in joystick.c.o
"_SDL_LoadBMP_RW", referenced from:
_l_surface_loadBMP in libcommon.a(surface.c.o)
_l_surface_loadBMP_RW in libcommon.a(surface.c.o)
"_SDL_LoadWAV_RW", referenced from:
_loadWAV in audio.c.o
"_SDL_LockAudio", referenced from:
_l_audiodev_lock in audio.c.o
"_SDL_LockAudioDevice", referenced from:
_l_audiodev_lock in audio.c.o
"_SDL_LockMutex", referenced from:
_l_channel_get in channel.c.o
_channelClear in channel.c.o
_channelWait in channel.c.o
_channelSupply in channel.c.o
_channelPush in channel.c.o
_channelPop in channel.c.o
_channelLast in channel.c.o
...
"_SDL_LockSurface", referenced from:
_l_surface_lock in libcommon.a(surface.c.o)
"_SDL_Log", referenced from:
_l_log in logging.c.o
"_SDL_LogCritical", referenced from:
_audioCallback in audio.c.o
_l_logCritical in logging.c.o
_callback in thread.c.o
_timerCallback in timer.c.o
"_SDL_LogDebug", referenced from:
_l_logDebug in logging.c.o
"_SDL_LogError", referenced from:
_l_logError in logging.c.o
"_SDL_LogGetPriority", referenced from:
_l_logGetPriority in logging.c.o
"_SDL_LogInfo", referenced from:
_l_logInfo in logging.c.o
"_SDL_LogMessage", referenced from:
_l_logMessage in logging.c.o
"_SDL_LogResetPriorities", referenced from:
_l_logResetPriorities in logging.c.o
"_SDL_LogSetAllPriority", referenced from:
_l_logSetAllPriority in logging.c.o
"_SDL_LogSetOutputFunction", referenced from:
_l_logSetOutputFunction in logging.c.o
"_SDL_LogSetPriority", referenced from:
_l_logSetPriority in logging.c.o
"_SDL_LogVerbose", referenced from:
_l_logVerbose in logging.c.o
"_SDL_LogWarn", referenced from:
_l_logWarn in logging.c.o
"_SDL_LowerBlit", referenced from:
_surfaceBlit in libcommon.a(surface.c.o)
"_SDL_LowerBlitScaled", referenced from:
_surfaceBlit in libcommon.a(surface.c.o)
"_SDL_MaximizeWindow", referenced from:
_l_window_maximize in window.c.o
"_SDL_MinimizeWindow", referenced from:
_l_window_minimize in window.c.o
"_SDL_MixAudio", referenced from:
_mixAudio in audio.c.o
"_SDL_MixAudioFormat", referenced from:
_mixAudio in audio.c.o
"_SDL_MouseIsHaptic", referenced from:
_l_mouseIsHaptic in haptic.c.o
"_SDL_NumHaptics", referenced from:
_l_numHaptics in haptic.c.o
"_SDL_NumJoysticks", referenced from:
_l_numJoysticks in joystick.c.o
"_SDL_OpenAudio", referenced from:
_openAudio in audio.c.o
"_SDL_OpenAudioDevice", referenced from:
_openAudio in audio.c.o
"_SDL_PauseAudio", referenced from:
_l_audiodev_pause in audio.c.o
"_SDL_PauseAudioDevice", referenced from:
_l_audiodev_pause in audio.c.o
"_SDL_PeepEvents", referenced from:
_l_event_peepEvents in events.c.o
_l_event_quitRequested in events.c.o
"_SDL_PollEvent", referenced from:
_eventIterator in events.c.o
"_SDL_PumpEvents", referenced from:
_l_event_pumpEvents in events.c.o
_l_event_quitRequested in events.c.o
"_SDL_QueryTexture", referenced from:
_l_texture_query in texture.c.o
_l_texture_tostring in texture.c.o
"_SDL_Quit", referenced from:
_l_quit in SDL.c.o
"_SDL_QuitSubSystem", referenced from:
_l_quitSubSystem in SDL.c.o
"_SDL_RWFromFile", referenced from:
_loadWAV in audio.c.o
_l_surface_loadBMP in libcommon.a(surface.c.o)
_l_surface_saveBMP in libcommon.a(surface.c.o)
_l_rw_fromFile in libcommon.a(rwops.c.o)
"_SDL_RaiseWindow", referenced from:
_l_window_raise in window.c.o
"_SDL_ReadBE16", referenced from:
_rw_read16 in libcommon.a(rwops.c.o)
"_SDL_ReadBE32", referenced from:
_rw_read32 in libcommon.a(rwops.c.o)
"_SDL_ReadLE16", referenced from:
_rw_read16 in libcommon.a(rwops.c.o)
"_SDL_ReadLE32", referenced from:
_rw_read32 in libcommon.a(rwops.c.o)
"_SDL_RegisterEvents", referenced from:
_l_event_registerEvents in events.c.o
"_SDL_RemoveTimer", referenced from:
_l_timer_gc in timer.c.o
_l_timer_remove in timer.c.o
"_SDL_RenderClear", referenced from:
_l_renderer_clear in renderer.c.o
"_SDL_RenderCopy", referenced from:
_l_renderer_copy in renderer.c.o
"_SDL_RenderCopyEx", referenced from:
_l_renderer_copyEx in renderer.c.o
"_SDL_RenderDrawLine", referenced from:
_l_renderer_drawLine in renderer.c.o
"_SDL_RenderDrawLines", referenced from:
_l_renderer_drawLines in renderer.c.o
"_SDL_RenderDrawPoint", referenced from:
_l_renderer_drawPoint in renderer.c.o
"_SDL_RenderDrawPoints", referenced from:
_l_renderer_drawPoints in renderer.c.o
"_SDL_RenderDrawRect", referenced from:
_rendererDrawOrFillRect in renderer.c.o
"_SDL_RenderDrawRects", referenced from:
_rendererDrawOrFillRects in renderer.c.o
"_SDL_RenderFillRect", referenced from:
_rendererDrawOrFillRect in renderer.c.o
"_SDL_RenderFillRects", referenced from:
_rendererDrawOrFillRects in renderer.c.o
"_SDL_RenderGetClipRect", referenced from:
_l_renderer_getClipRect in renderer.c.o
"_SDL_RenderGetLogicalSize", referenced from:
_l_renderer_getLogicalSize in renderer.c.o
"_SDL_RenderGetViewport", referenced from:
_l_renderer_getViewport in renderer.c.o
"_SDL_RenderPresent", referenced from:
_l_renderer_present in renderer.c.o
"_SDL_RenderSetClipRect", referenced from:
_l_renderer_setClipRect in renderer.c.o
"_SDL_RenderSetLogicalSize", referenced from:
_l_renderer_setLogicalSize in renderer.c.o
"_SDL_RenderSetViewport", referenced from:
_l_renderer_setViewport in renderer.c.o
"_SDL_RestoreWindow", referenced from:
_l_window_restore in window.c.o
"_SDL_SaveBMP_RW", referenced from:
_l_surface_saveBMP in libcommon.a(surface.c.o)
_l_surface_saveBMP_RW in libcommon.a(surface.c.o)
"_SDL_SetClipRect", referenced from:
_l_surface_setClipRect in libcommon.a(surface.c.o)
"_SDL_SetClipboardText", referenced from:
_l_video_setClipboardText in clipboard.c.o
"_SDL_SetColorKey", referenced from:
_l_surface_setColorKey in libcommon.a(surface.c.o)
"_SDL_SetCursor", referenced from:
_l_setCursor in mouse.c.o
"_SDL_SetError", referenced from:
_l_setError in SDL.c.o
_l_rw_create in libcommon.a(rwops.c.o)
"_SDL_SetEventFilter", referenced from:
_l_filter_gc in events.c.o
_eventAddFilter in events.c.o
"_SDL_SetHint", referenced from:
_l_setHint in SDL.c.o
"_SDL_SetModState", referenced from:
_l_setModState in keyboard.c.o
"_SDL_SetRelativeMouseMode", referenced from:
_l_setRelativeMouseMode in mouse.c.o
"_SDL_SetRenderDrawBlendMode", referenced from:
_l_renderer_setDrawBlendMode in renderer.c.o
"_SDL_SetRenderDrawColor", referenced from:
_l_renderer_setDrawColor in renderer.c.o
"_SDL_SetRenderTarget", referenced from:
_l_renderer_setTarget in renderer.c.o
"_SDL_SetSurfaceAlphaMod", referenced from:
_l_surface_setAlphaMod in libcommon.a(surface.c.o)
"_SDL_SetSurfaceBlendMode", referenced from:
_l_surface_setBlendMode in libcommon.a(surface.c.o)
"_SDL_SetSurfaceColorMod", referenced from:
_l_surface_setColorMod in libcommon.a(surface.c.o)
"_SDL_SetSurfacePalette", referenced from:
_l_surface_setPalette in libcommon.a(surface.c.o)
"_SDL_SetSurfaceRLE", referenced from:
_l_surface_setRLE in libcommon.a(surface.c.o)
"_SDL_SetTextInputRect", referenced from:
_l_setTextInputRect in keyboard.c.o
"_SDL_SetTextureAlphaMod", referenced from:
_l_texture_setAlphaMod in texture.c.o
"_SDL_SetTextureBlendMode", referenced from:
_l_texture_setBlendMode in texture.c.o
"_SDL_SetTextureColorMod", referenced from:
_l_texture_setColorMod in texture.c.o
"_SDL_SetWindowBrightness", referenced from:
_l_window_setBrightness in window.c.o
"_SDL_SetWindowDisplayMode", referenced from:
_l_window_setDisplayMode in window.c.o
"_SDL_SetWindowFullscreen", referenced from:
_l_window_setFullscreen in window.c.o
"_SDL_SetWindowGammaRamp", referenced from:
_l_window_setGammaRamp in window.c.o
"_SDL_SetWindowGrab", referenced from:
_l_window_setGrab in window.c.o
"_SDL_SetWindowIcon", referenced from:
_l_window_setIcon in window.c.o
"_SDL_SetWindowMaximumSize", referenced from:
_l_window_setMaximumSize in window.c.o
"_SDL_SetWindowMinimumSize", referenced from:
_l_window_setMinimumSize in window.c.o
"_SDL_SetWindowPosition", referenced from:
_l_window_setPosition in window.c.o
"_SDL_SetWindowSize", referenced from:
_l_window_setSize in window.c.o
"_SDL_SetWindowTitle", referenced from:
_l_window_setTitle in window.c.o
"_SDL_ShowCursor", referenced from:
_l_showCursor in mouse.c.o
"_SDL_ShowWindow", referenced from:
_l_window_show in window.c.o
"_SDL_StartTextInput", referenced from:
_l_startTextInput in keyboard.c.o
"_SDL_StopTextInput", referenced from:
_l_stopTextInput in keyboard.c.o
"_SDL_UnionRect", referenced from:
_l_unionRect in rectangle.c.o
"_SDL_UnlockAudio", referenced from:
_l_audiodev_unlock in audio.c.o
"_SDL_UnlockAudioDevice", referenced from:
_l_audiodev_unlock in audio.c.o
"_SDL_UnlockMutex", referenced from:
_l_channel_get in channel.c.o
_channelClear in channel.c.o
_channelWait in channel.c.o
_channelPush in channel.c.o
_channelPop in channel.c.o
_channelLast in channel.c.o
_channelFirst in channel.c.o
...
"_SDL_UnlockSurface", referenced from:
_l_surface_unlock in libcommon.a(surface.c.o)
"_SDL_UnlockTexture", referenced from:
_l_texture_unlock in texture.c.o
"_SDL_UpdateWindowSurface", referenced from:
_l_window_updateSurface in window.c.o
"_SDL_UpdateWindowSurfaceRects", referenced from:
_l_window_updateSurfaceRects in window.c.o
"_SDL_UpperBlit", referenced from:
_surfaceBlit in libcommon.a(surface.c.o)
"_SDL_UpperBlitScaled", referenced from:
_surfaceBlit in libcommon.a(surface.c.o)
"_SDL_VideoInit", referenced from:
_l_video_init in display.c.o
"_SDL_VideoQuit", referenced from:
_l_video_quit in display.c.o
"_SDL_WaitEvent", referenced from:
_l_event_waitEvent in events.c.o
"_SDL_WaitEventTimeout", referenced from:
_l_event_waitEvent in events.c.o
"_SDL_WaitThread", referenced from:
_l_thread_wait in thread.c.o
"_SDL_WarpMouseInWindow", referenced from:
_l_window_warpMouse in window.c.o
"_SDL_WasInit", referenced from:
_l_wasInit in SDL.c.o
"_SDL_WriteBE16", referenced from:
_rw_write16 in libcommon.a(rwops.c.o)
"_SDL_WriteBE32", referenced from:
_rw_write32 in libcommon.a(rwops.c.o)
"_SDL_WriteLE16", referenced from:
_rw_write16 in libcommon.a(rwops.c.o)
"_SDL_WriteLE32", referenced from:
_rw_write32 in libcommon.a(rwops.c.o)
"_SDL_free", referenced from:
_l_video_getClipboardText in clipboard.c.o
_pushDropFile in events.c.o
_l_getBasePath in filesystem.c.o
_l_getPrefPath in filesystem.c.o
"_SDL_memset", referenced from:
_getDirection in haptic.c.o
"_luaL_checkinteger", referenced from:
_l_getAudioDeviceName in audio.c.o
_l_getAudioDriver in audio.c.o
_mixAudio in audio.c.o
_l_video_getClosestDisplayMode in display.c.o
_l_video_getCurrentDisplayMode in display.c.o
_l_video_getDesktopDisplayMode in display.c.o
_l_video_getDisplayBounds in display.c.o
...
"_luaL_checklstring", referenced from:
_l_audioInit in audio.c.o
_openAudio in audio.c.o
_mixAudio in audio.c.o
_loadWAV in audio.c.o
_l_channel_get in channel.c.o
_l_video_setClipboardText in clipboard.c.o
_l_video_init in display.c.o
...
"_luaL_checknumber", referenced from:
_l_haptic_rumblePlay in haptic.c.o
_l_window_setBrightness in window.c.o
"_luaL_checktype", referenced from:
_audioGetCVT in audio.c.o
_openAudio in audio.c.o
_l_event_filterEvents in events.c.o
_eventAddFilter in events.c.o
_getEffect in haptic.c.o
_l_logSetOutputFunction in logging.c.o
_l_enclosePoints in rectangle.c.o
...
"_luaL_checkudata", referenced from:
_commonGetUserdata in libcommon.a(common.c.o)
_tableGetUserdata in libcommon.a(table.c.o)
"_luaL_error", referenced from:
_audioGetCVT in audio.c.o
_getEffect in haptic.c.o
_getConstant in haptic.c.o
_getPeriodic in haptic.c.o
_getCondition in haptic.c.o
_getRamp in haptic.c.o
_keysIndex in keyboard.c.o
...
"_luaL_loadfilex", referenced from:
_openAudio in audio.c.o
_loadfile in thread.c.o
"_luaL_newmetatable", referenced from:
_commonBindObject in libcommon.a(common.c.o)
"_luaL_newstate", referenced from:
_openAudio in audio.c.o
_l_thread_create in thread.c.o
_l_addTimer in timer.c.o
"_luaL_openlibs", referenced from:
_openAudio in audio.c.o
_l_thread_create in thread.c.o
_l_addTimer in timer.c.o
"_luaL_optinteger", referenced from:
_l_glSetSwapInterval in gl.c.o
"_luaL_ref", referenced from:
_openAudio in audio.c.o
_l_event_filterEvents in events.c.o
_eventAddFilter in events.c.o
_l_logSetOutputFunction in logging.c.o
_l_addTimer in timer.c.o
_l_rw_create in libcommon.a(rwops.c.o)
"_luaL_setfuncs", referenced from:
_commonBindObject in libcommon.a(common.c.o)
_commonBindLibrary in libcommon.a(common.c.o)
_commonNewLibrary in libcommon.a(common.c.o)
"_luaL_setmetatable", referenced from:
_commonPushUserdata in libcommon.a(common.c.o)
"_luaL_unref", referenced from:
_openAudio in audio.c.o
_l_event_filterEvents in events.c.o
_l_filter_gc in events.c.o
_l_logSetOutputFunction in logging.c.o
_l_rw_create in libcommon.a(rwops.c.o)
_l_rw_gc in libcommon.a(rwops.c.o)
"_lua_callk", referenced from:
_eventFilter in events.c.o
_loggingCustomOutput in logging.c.o
_rw_size in libcommon.a(rwops.c.o)
_rw_seek in libcommon.a(rwops.c.o)
_rw_read in libcommon.a(rwops.c.o)
_rw_write in libcommon.a(rwops.c.o)
_rw_close in libcommon.a(rwops.c.o)
...
"_lua_close", referenced from:
_l_audiodev_gc in audio.c.o
_openAudio in audio.c.o
_l_thread_create in thread.c.o
_destroy in thread.c.o
_l_addTimer in timer.c.o
_l_timer_gc in timer.c.o
"_lua_createtable", referenced from:
_audioPushCVT in audio.c.o
_loadWAV in audio.c.o
_l_event_peepEvents in events.c.o
_eventPush in events.c.o
_pushKey in events.c.o
_l_getKeyboardState in keyboard.c.o
_pushRendererInfo in renderer.c.o
...
"_lua_dump", referenced from:
_loadfunction in thread.c.o
"_lua_getfield", referenced from:
_getConstant in haptic.c.o
_getPeriodic in haptic.c.o
_getCondition in haptic.c.o
_getRamp in haptic.c.o
_getDirection in haptic.c.o
_l_renderer_copyEx in renderer.c.o
_l_rw_create in libcommon.a(rwops.c.o)
...
"_lua_gettop", referenced from:
_mixAudio in audio.c.o
_l_video_init in display.c.o
_l_event_peepEvents in events.c.o
_l_event_waitEvent in events.c.o
_l_enclosePoints in rectangle.c.o
_l_renderer_copy in renderer.c.o
_l_quitSubSystem in SDL.c.o
...
"_lua_load", referenced from:
_loadfunction in thread.c.o
"_lua_newuserdata", referenced from:
_l_getKeyboardState in keyboard.c.o
_commonPushUserdata in libcommon.a(common.c.o)
"_lua_next", referenced from:
_commonGetEnum in libcommon.a(common.c.o)
_variantGet in libcommon.a(variant.c.o)
_readTable in libcommon.a(video.c.o)
"_lua_pcallk", referenced from:
_openAudio in audio.c.o
_audioCallback in audio.c.o
_callback in thread.c.o
_timerCallback in timer.c.o
"_lua_pushboolean", referenced from:
_l_enclosePoints in rectangle.c.o
_l_intersectRect in rectangle.c.o
_surfaceBlit in libcommon.a(surface.c.o)
_commonPush in libcommon.a(common.c.o)
_tableSetBool in libcommon.a(table.c.o)
_variantPush in libcommon.a(variant.c.o)
"_lua_pushcclosure", referenced from:
_l_event_pollEvent in events.c.o
_l_getKeyboardState in keyboard.c.o
"_lua_pushfstring", referenced from:
_l_audiodev_tostring in audio.c.o
_l_filter_tostring in events.c.o
_l_gamectl_tostring in gamecontroller.c.o
_l_joystick_tostring in joystick.c.o
_l_renderer_tostring in renderer.c.o
_l_texture_tostring in texture.c.o
_l_thread_tostring in thread.c.o
...
"_lua_pushinteger", referenced from:
_audioCallback in audio.c.o
_eventPush in events.c.o
_loggingCustomOutput in logging.c.o
_l_getMouseState in mouse.c.o
_l_getRelativeMouseState in mouse.c.o
_l_getPowerInfo in power.c.o
_pushRendererInfo in renderer.c.o
...
"_lua_pushlstring", referenced from:
_audioPushCVT in audio.c.o
_mixAudio in audio.c.o
_l_rw_read in libcommon.a(rwops.c.o)
_rw_write in libcommon.a(rwops.c.o)
_tableSetStringl in libcommon.a(table.c.o)
_variantPush in libcommon.a(variant.c.o)
"_lua_pushnil", referenced from:
_l_channel_first in channel.c.o
_l_channel_last in channel.c.o
_l_channel_wait in channel.c.o
_l_video_getCurrentVideoDriver in display.c.o
_l_logGetOutputFunction in logging.c.o
_l_getHint in SDL.c.o
_commonGetEnum in libcommon.a(common.c.o)
...
"_lua_pushnumber", referenced from:
_commonPush in libcommon.a(common.c.o)
_tableSetDouble in libcommon.a(table.c.o)
_variantPush in libcommon.a(variant.c.o)
"_lua_pushstring", referenced from:
_l_video_getClipboardText in clipboard.c.o
_l_video_getCurrentVideoDriver in display.c.o
_l_getBasePath in filesystem.c.o
_l_getPrefPath in filesystem.c.o
_loggingCustomOutput in logging.c.o
_pushRendererInfo in renderer.c.o
_l_getHint in SDL.c.o
...
"_lua_pushvalue", referenced from:
_l_event_filterEvents in events.c.o
_eventAddFilter in events.c.o
_l_logSetOutputFunction in logging.c.o
_loadfunction in thread.c.o
_l_rw_create in libcommon.a(rwops.c.o)
"_lua_rawgeti", referenced from:
_audioCallback in audio.c.o
_eventFilter in events.c.o
_getCondition in haptic.c.o
_getDirection in haptic.c.o
_l_logGetOutputFunction in logging.c.o
_loggingCustomOutput in logging.c.o
_timerCallback in timer.c.o
...
"_lua_rawseti", referenced from:
_l_event_peepEvents in events.c.o
_pushRendererInfo in renderer.c.o
_l_window_getGammaRamp in window.c.o
_commonPushEnum in libcommon.a(common.c.o)
"_lua_setfield", referenced from:
_audioPushCVT in audio.c.o
_eventPush in events.c.o
_pushKey in events.c.o
_l_getKeyboardState in keyboard.c.o
_pushRendererInfo in renderer.c.o
_commonBindEnum in libcommon.a(common.c.o)
_commonBindObject in libcommon.a(common.c.o)
...
"_lua_setmetatable", referenced from:
_l_getKeyboardState in keyboard.c.o
"_lua_settable", referenced from:
_variantPush in libcommon.a(variant.c.o)
"_lua_settop", referenced from:
_audioCallback in audio.c.o
_getConstant in haptic.c.o
_getPeriodic in haptic.c.o
_getCondition in haptic.c.o
_getRamp in haptic.c.o
_getDirection in haptic.c.o
_l_renderer_copyEx in renderer.c.o
...
"_lua_toboolean", referenced from:
_l_getAudioDeviceName in audio.c.o
_l_getNumAudioDevices in audio.c.o
_l_audiodev_pause in audio.c.o
_eventFilter in events.c.o
_l_setRelativeMouseMode in mouse.c.o
_l_showCursor in mouse.c.o
_l_surface_setColorKey in libcommon.a(surface.c.o)
...
"_lua_tointegerx", referenced from:
_callback in thread.c.o
_l_window_setGammaRamp in window.c.o
_rw_size in libcommon.a(rwops.c.o)
_rw_seek in libcommon.a(rwops.c.o)
_rw_read in libcommon.a(rwops.c.o)
_rw_write in libcommon.a(rwops.c.o)
_rw_close in libcommon.a(rwops.c.o)
...
"_lua_tolstring", referenced from:
_openAudio in audio.c.o
_audioCallback in audio.c.o
_threadDump in thread.c.o
_loadfile in thread.c.o
_loadfunction in thread.c.o
_callback in thread.c.o
_timerCallback in timer.c.o
...
"_lua_tonumberx", referenced from:
_getCondition in haptic.c.o
_getDirection in haptic.c.o
_timerCallback in timer.c.o
_commonGetEnum in libcommon.a(common.c.o)
_tableGetDouble in libcommon.a(table.c.o)
_variantGet in libcommon.a(variant.c.o)
"_lua_type", referenced from:
_openAudio in audio.c.o
_audioCallback in audio.c.o
_getConstant in haptic.c.o
_getPeriodic in haptic.c.o
_getCondition in haptic.c.o
_getRamp in haptic.c.o
_getDirection in haptic.c.o
...
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make[2]: *** [SDL.so] Error 1
make[1]: *** [CMakeFiles/SDL.dir/all] Error 2
make: *** [all] Error 2
i do not yet know CMake, and I'm not having much luck getting the examples to build... :-}
I tried to use HitTests (in lua 5.2 with SDL 2.0.7).
After some mouse movement inside the window, it suddenly turns invalid.
I made a minimal example here:
local sdl = require "sdl"
do -- initialization
local ok, msg = sdl.init {sdl.flags.Everything}
if not ok then
msg = "sdl: " .. tostring (msg)
error (msg)
end
end
-- window creation
local window = sdl.createWindow {
title = "HitTest Bug",
width = 240,
height = 240,
flags = {
sdl.window.Resizable
}
}
do -- hittest
local Draggable = sdl.hitTestResult.Draggable
local function hittest (window, area)
print (window)
print (string.format ("area: %dx%d", area.x, area.y))
return Draggable
end
window:setHitTest (hittest)
end
-- main loop
local running = true
while running do
-- event "sdl.pollEvent"
for event in sdl.pollEvent ( ) do
if event.type == sdl.event.Quit then
running = false
end
end
-- error display
local err = sdl.getError ( )
if err and #err > 0 then
print(err)
sdl.clearError ( )
running = false
end
end
expected output:
[...]
window "HitTest Bug": size 240x240
area: 231x204
window "HitTest Bug": size 240x240
area: 230x204
window "HitTest Bug": size 240x240
area: 229x204
window "HitTest Bug": size 240x240
area: 229x203
Invalid window
Which exactly SDL2 libraries (e.g. you need SDL2-devel-2.0.4-mingw.tar.gz, SDL2_image-2.0.1.zip, etc) do I need to download to make with Cmake and then compile with Mingw? Do I need Mingw32 or Mingw64? Which version of Cmake do I need?
When support for 2.0.1 features was added, compiling against SDL 2.0.0 stopped working; if feasible, add compile-time checks to support SDL 2.0.0 again.
hi, I don't know enough about CMake to e.g. make a pull request; It seems weird to me that the INSTALL instructions require users to manually mkdir build and cd there. Couldn't the CMake itself create the directory?
Line 403 in 6df26c7
{ "Middle", SDL_BUTTON_MMASK },
Upon dumping the sdl module table, I found that the values of SDL.mouseMask.Right
and SDL.mouseMask.Middle
are both the same (4 -> SDL_BUTTON_RMASK
).
Error is in the Line mentioned above.
(I do not know how to do pull requests and such, sorry)
I have successfully installed lua-sdl2 on linux (ubuntu) using luarocks,by typing "luarocks install lua-sdl2",though some other libraries are needed before this step. But it is still easy compared to the installation on win7.
I have read the readme.txt and install.txt in the lua-sdl2 source code folder,but still don't know how to install it on win7. And I also got that lua-sdl2 has already been tested on win7.
Is there anyone who has already made it? Or is there any helpful links that can be sent to me?
Thank you very much!
I don't seem to see any options to choose between nearest-neighbor scaling and bilinear when copying textures to a renderer. Am I just not finding it in the right place?
(Using LuaSDL2 on Ubuntu 16.04)
Error in compile src/window.c:950 due to lua_getuservalue(...) return void in Lua5.2 libs.
rather than carry on the yosemite build one, thought id ask here.
but where could i get a list of the lua-SDL2 syntax? with everything. ill work on a cheap auto-complete for it to make it easier coding on say, sublime, or whatever else. just dont know how to get the syntax list. just so when future people use this, there is an option.
thanks
As seen in #19, cmake on OSX apparently:
-undefined dynamic_lookup
linker flagsI'm trying to install this on macOS and I'm getting a compilation error... and I don't know enough about C to debug myself. I have tried installing from luarocks, installing the dev version off of git and with cmake and all 3 methods result in the same error:
/Users/user/lua-sdl/luasdl2/src/window.c:950:10: error: assigning to 'int' from incompatible type 'void'
if ((ut = lua_getuservalue(L, 1)) == LUA_TUSERDATA) {
^ ~~~~~~~~~~~~~~~~~~~~~~
1 warning and 1 error generated.
make[2]: *** [CMakeFiles/SDL.dir/src/window.c.o] Error 1
make[1]: *** [CMakeFiles/SDL.dir/all] Error 2
make: *** [all] Error 2
howdy folks,
i know this isnt a problem solving place. but think it would be good to at least bring these things up.
so what i have been trying with SDL is converting c++ code with SDL to lua-SDL2 code. but there have been many problems, things not working etc. so would like some help on this.
plus if this inforamtion is available for others, then at least other can learn without having to ask. if you get me?
so here is my c++/sdl code. but just need help with getting it to work on lua-SDL2. i have gotten to a certain point. but things like SDL.Rect are still being strange to me. have been able to get the image to load, but its the rendering part.
thanks if you can help
#include <iostream>
#include <SDL2/SDL.h>
#include <SDL2_image/SDL_image.h>
int main(int argc, char ** argv){
bool quit = false;
SDL_Event event;
SDL_Init(SDL_INIT_VIDEO);
IMG_Init(IMG_INIT_PNG);
SDL_Window * window = SDL_CreateWindow("SDL2 Sprite Sheets", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, 0);
SDL_Renderer * renderer = SDL_CreateRenderer(window, -1, 0);
SDL_Surface * image = IMG_Load("image.png");
SDL_Texture * texture = SDL_CreateTextureFromSurface(renderer, image);
SDL_SetRenderDrawColor(renderer, 168, 230, 255, 255);
SDL_RenderClear(renderer);
while (!quit){
Uint32 ticks = SDL_GetTicks();
Uint32 sprite = (ticks / 100) % 3;
SDL_Rect srcrect = { static_cast<int>(sprite * 32), 0, 32, 32 };
SDL_Rect dstrect = { 10, 10, 32, 32 };
SDL_PollEvent(&event);
switch (event.type){
case SDL_QUIT:
quit = true;
break;
}
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, &srcrect, &dstrect);
SDL_RenderPresent(renderer);
}
SDL_DestroyTexture(texture);
SDL_FreeSurface(image);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
IMG_Quit();
SDL_Quit();
return 0;
}
installed all the libs, seems to need pointing directly to the headerfiles
`Warning: falling back to curl - install luasec to get native HTTPS support
Installing https://luarocks.org/lua-sdl2-2.0.3.4.0-1.src.rock
Error: Could not find header file for SDL2
No file SDL2/SDL_scancode.h in /Library/Frameworks/SDL2.framework/Headers/
You may have to install SDL2 in your system and/or pass SDL2_DIR or SDL2_INCDIR to the luarocks command.
Example: luarocks install lua-sdl2 SDL2_DIR=/usr/local
Blackbook:luarocks-2.4.1 charlottelilyfields$ #sudo luarocks install lua-sdl2 SDL2_INCDIR=/Library/Frameworks/SDL2.framework/Headers/* SDL2_INCDIR=/Library/Frameworks/SDL2_image.framework/Headers SDL2_INCDIR=/Library/Frameworks/SDL2_mixer.framework/Headers SDL2_INCDIR=/Library/Frameworks/SDL2_net.framework/Headers SDL2_INCDIR=/Library/Frameworks/SDL2_ttf.framework/Headers`
Debugging session started in '/opt/zbstudio/myprograms/'. ...e/warpspeedscp/luasdl2/tutorials/04-drawing/tutorial.lua:19: Couldn't open Lua-SDL2.png stack traceback: [C]: in function 'error' ...e/warpspeedscp/luasdl2/tutorials/04-drawing/tutorial.lua:19: in local 'trySDL' ...e/warpspeedscp/luasdl2/tutorials/04-drawing/tutorial.lua:48: in main chunk Debugging session completed (traced 26 instructions). Program completed in 40.08 seconds (pid: 2418).
I was testing SDL2 after installation, and this is what happened.
It ran into a problem when image.load() was called.
Any ideas on why this is happening
Line 950 in 6df26c7
GamectlFunctions is not included in SDL.c
https://github.com/Tangent128/luasdl2/blob/master/src/SDL.c#L306
or exported in gamecontroller.h
I'm guessing this is all untested code as well so possibly not working in other ways? I'll see if I can patch it up into a working state...
Everything is in title. Fix seem to be trivial: add
{ "Centred", SDL_HAT_CENTRED },
in joystick.c:487
.
Hello.I've been trying to install Lua using sudo apt-get install liblua5.2-0 and it worked but when I used Cmake 3.2.0 for building luasdl2 it told me I need to download it
Hello! A while ago I asked the same question regarding android.Do you got any news? Can we access opengl and opengl es?
Hello,
I just discovered this repo and I am interested in using it but I have a question.
How can we share a game made with luasdl2 ? Is this possible to create some sort of installer ? Or self containing folder ?
Hi everyone,
I am on Ubuntu and trying to get a haptic effect with a Microsoft Sidewinder 2. Everything is fine for most of the effects. I get the rumbleEffect and also the LeftRightEffect runing. But as it comes to e.g. the constant effect I seem to be to stupid. I don't manage to specify the effect for a newEffect creation. I always get an error that the direction must be a table. Could some one provide me an example code for an effect definiton?
Thank you so much and sorry for the stupid question,
Tobi
P.S.: My code:
t = {type = SDL.hapticDirection.Cartesian,direction= {18000, 0, 0}}
local id, err = ht:newEffect(t)
That gives me this error: German: "Speicherzugriffsfehler (Speicherabzug geschrieben)" I think the translation is something like "Memory access error (Core dump written)"
It would be nice if Luarocks could build Lua-SDL2 without requiring Cmake as a build dependency.
Besides the general advantage of one less dependency, Luarocks is probably smarter about the correct way to build Lua modules for different platforms.
Keep in mind that we need to link the platform's SDL2.
I get the following error when trying to require the .so file from a lua project:
"error loading module 'SDL' from file '/usr/local/lib/lua/5.1/SDL.so'" : 0 : undefined symbol
installed using luarocks, downloaded example and tried to run it but get errors that SDL can't be found:
$ lua tutorial.lua
lua: tutorial.lua:6: module 'SDL' not found:
no field package.preload['SDL']
no file '/usr/share/lua/5.3/SDL.lua'
no file '/usr/share/lua/5.3/SDL/init.lua'
no file '/usr/lib64/lua/5.3/SDL.lua'
no file '/usr/lib64/lua/5.3/SDL/init.lua'
no file './SDL.lua'
no file './SDL/init.lua'
no file '/usr/lib64/lua/5.3/SDL.so'
no file '/usr/lib64/lua/5.3/loadall.so'
no file './SDL.so'
stack traceback:
[C]: in function 'require'
tutorial.lua:6: in main chunk
[C]: in ?
$ lua -v
Lua 5.3.5 Copyright (C) 1994-2018 Lua.org, PUC-Rio
Which install step did I miss?
When downloading the release, is there any way I can use it "fresh out the box" without luarocks?
Cheers.
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