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Physics

As a player,
I want the game to have physics,
So I can properly move around in the environment.

This task involves the following subtasks:

  • Add physics engine to the game
  • Apply physics to objects

Doors

This task consists of the implementation of doors in our game, as well as the interaction of keys with doors (Door opens when player has key/acquires key)

Pickups

  • Code for items that can be picked up
  • Keys
  • Bombs

Boxes

  • Box implementation in game
  • Box moveable/pickupable

Controller support

As the player with the Oculus Rift, I need to be able to move in the virtual environment.

So controller input handling needs to be added.

Settings

  • Options to change controls
  • Options to change audio balance

Basic Level

Create a basic level for testing purposes

Advanced maze generation

As developers we want to create an algorithm that generates random traversable mazes for us, so that our game won’t get repetitive.

Subtasks:

  • Explore possibilities
  • Implement algorithm
  • Make loading and saving rooms possible
  • Combine the features above

Web Interface

For sprint 3:
As a player without an Oculus Rift, I need to be able to see the virtual environment and interact with it on my mobile device.

This task is divided into the following subtasks for sprint 3:

  • #85 Webpage design
  • #86 HTML and JavaScript implementation
  • #87 Server communication
  • #88 jMonkey integration

For sprint 4:
As a player, I want to have a web interface to connect to, so that I can join the game and play.

For sprint 4, the following subtasks have been created:

  • #134 Web Interface - Clickable tiles
  • #136 Web Interface - Tile actions
  • #137 Web Interface - Different Screens
  • #138 Web Interface - Display entities

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