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View Code? Open in Web Editor NEWgeometric sequencer for norns
geometric sequencer for norns
Some notes aren't accessible because encoders seem to be skipping some values
When two or more polygons are centered on each other E1 can’t change the selection. I suppose you’re moving through them from L>R or R>L. Stacking order doesn’t exist.
Sustain while sides intersect. Continually update position and velocity. Hurdy-gurdy style. Sort-of-extension of #4.
It's easy to hit K1 and K3 in rapid succession and mute the current shape instead of inserting a new one. I think I read that Cheat Codes does something to deal with this.
Do not make octave or note change active until K1 is released. This would allow for changing one or more note parameters simultaneously. More "playable" this way?
Could use some kind of pseudo-blur to deal with the "wagon-wheel effect": draw trails along with or instead of points, solid circles in place of sides. But there's no transparency in the Norns screen library, so making this look good might be tricky.
Would indeed be nice to be able to save & recall a whole "composition".
When I envisioned this script I didn't think about the intersections triggering notes when crossing out of the polygons as well as into them. The result is a doubling of hits which makes for more complex polyrhythms. I'm wondering if you could add an option to trigger just on entry (or just on exit). Thoughts?
Via params? Or...?
Add ability to speed up rotation globally
Options for one or multiple channels, one or multiple devices.
Visual cue (small “tics” at top and bottom of screen) when the center of the polygon you're moving is aligned with the center or left/right boundary of another polygon.
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