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euclidigons's Issues

Polygon Selection When Stacked

When two or more polygons are centered on each other E1 can’t change the selection. I suppose you’re moving through them from L>R or R>L. Stacking order doesn’t exist.

Bow triggering

Sustain while sides intersect. Continually update position and velocity. Hurdy-gurdy style. Sort-of-extension of #4.

Make K1 respond more quickly

It's easy to hit K1 and K3 in rapid succession and mute the current shape instead of inserting a new one. I think I read that Cheat Codes does something to deal with this.

Note/Octave Parameter Change

Do not make octave or note change active until K1 is released. This would allow for changing one or more note parameters simultaneously. More "playable" this way?

Visually indicate when a shape is moving too fast to draw

Could use some kind of pseudo-blur to deal with the "wagon-wheel effect": draw trails along with or instead of points, solid circles in place of sides. But there's no transparency in the Norns screen library, so making this look good might be tricky.

Strike triggering options

When I envisioned this script I didn't think about the intersections triggering notes when crossing out of the polygons as well as into them. The result is a doubling of hits which makes for more complex polyrhythms. I'm wondering if you could add an option to trigger just on entry (or just on exit). Thoughts?

MIDI out

Options for one or multiple channels, one or multiple devices.

Add visual cues for polygon alignment

Visual cue (small “tics” at top and bottom of screen) when the center of the polygon you're moving is aligned with the center or left/right boundary of another polygon.

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