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Home Page: https://github.com/goonstation/goonstation
License: Other
flockmind antagonist 4 goon
Home Page: https://github.com/goonstation/goonstation
License: Other
[BUG]
Using hotkeys (shift, alt, and ctrl) set for abilities doesn't seem to use the abilities.
The ability should be selected for use.
No response
[BUG]
^
Fail state
This shouldn't be able to happen with AI controlled drones since the AI task to contribute materials checks if the drone has materials before starting.
[BUG]
Flockdrones can damage structures if they are holding an item with the gripper tool.
For the structure to not be attacked or damaged.
No response
[FEATURE]
As a drone, you only see how many resources you have when you finish consuming an item
Maybe something akin to vampire's blood counter UI element - you can do this through abilityHolder
No response
[FEATURE]
Some actions are not at all obvious how to do.
an idiot should be able to figure this out almost immediately
No response
[BUG]
They are proper
Them to not be proper
They are named Some <thing>
, which leads to text like Gavin Jenkins hits Some weird computing thingy
instead of Gavin Jenkins hits the weird computing thingy
. If we want to keep exact wording lowercase it and prepend \proper
[BUG]
Spraying a turf with pod bay doors on them deletes the pod bay.
It should replace them with a wall or door-like flockturf
This also makes all of the drones walk blindly into space, never to be seen again.
[BUG]
Flockdrones bleed regular blood, and blood decals appear from them.
For them to bleed coagulated gnesis, and blood decals to not appear.
No response
[BUG]
Designating someone who has a specific name as an enemy seems to also designate who has the same name, even though they have not been specifically designated.
Only the person recently designated should be designated.
No response
[BUG]
You can use the Concentrated Repair Burst ability on a Flockdrone with full health
The ability should not do anything.
No response
[AI] [FEATURE[
Flockdrones under AI control only do one deposit action and then return to thinking
They should keep depositing until the tealprint is full or they run out of resources.
No response
[BUG]
Flockdrones can't put items in storage containers like crates and lockers.
For the item to be put into the container rather than dropped at the Flockdrone's location.
No response
[FEATURE]
^
It should probably work like the cages, where it consumes the contents first and then the container itself
No response
[AI]
Drones don't prioritize building structures
Either set the priority of the deposit materials AI task higher or let us target the structure with Designate Priority Tile
No response
[BUG]
Starting nanite spray conversion of a tile and then cancelling the conversion doesn't remove an overlay on the tile.
To not see the overlay on the attempted tile.
The overlay disappears when using nanite spray again on a different tile.
[BUG]
Cancelling Fabricate Structure action as Flockmind still applies the cooldown.
The cooldown should not be applied.
No response
[BUG]
A Flockdrone that has died can be butchered by at least two other Flockdrones at the same time.
Only one Flockdrone should butcher the dead Flockdrone (would make sense for efficiency).
No response
[BUG]
Flockdrones can floorrun into station walls and glass windows.
To not move into the station wall or window.
This can happen for other objects with density as well, not sure if that's an issue or not.
[BUG]
As a Flockdrone, you can pull mobs while floorrunning
For the mob to not be pulled.
No response
[BUG]
Priority designating tiles does not seem to work very well.
I would expect a tile to be converted shortly after designating it, but it takes a while, if converted at all.
No response
[BUG]
Drones will fail to consume secure briefcase, drop it, and the next drone will pick it up
maybe containers that fail to open should be blacklisted? or just destroyed?
No response
[BUG]
You can mark Flockdrones and Flockbits as enemies.
They shouldn't be able to be designated as enemies.
No response
[BUG]
Flockdoor creation and destruction does not update the icons of connecting Flockwalls
The connecting Flockwalls should update their icons (connect to or disconnect from the Flockdoor).
No response
[BUG]
If someone is being caged, another Flockdrone can start its cage process of the person.
The person should only be caged by one Flockdrone.
No response
[FEATURE]
CHUI old, TGUI new and shiny
TGUI
No response
[BUG]
Beepsky can open Flockdoors
For Beepsky to not be able to move through them.
No response
[BUG]
You are able to spawn a flock rift in space and it flings your drones off to wander the edges of the station z for ever
Probably best if flock have to start on a station tile
No response
[BUG]
No icon for the depositing action
neat icon
No response
[BUG]
deck of cards causes runtime with flockdrones
I'm pretty sure the problem is that usr isn't defined somewhere where it should be
line 552 of playing_cards.dm
runtimes bad
No response
[BUG]
Flock structures can be destroyed fast when hitting them with an object.
For there to be a delay between attacks on the Flock structure.
No response
[BUG]
Flockdrones can floorrun through Flockwalls and Flockwindows
To not floorrun into the Flockwall or Flockwindow, or the first one to start with.
No response
[FEATURE]
Ghosts get spammed with message, they shouldn't
Just need a button for this - should be easy
No response
[BUG]
Drones seem to get stuck if they path through a door and then don't open it when they get there
They should open doors if they're closed (and they can), or else abandon behaviour they're stuck on
No response
[BUG]
Diffracting a drone deletes it and does nothing to the resources
Should drop a resource cube thingy
No response
[FEATURE]
There's no interaction with critters right now. We should eat them.
Eat the critter
Probably just make this a use case for the flockcage? It looks from comments in the code that this was intended but never implemented.
[BUG]
Flockdrones can damage Flock barricades.
For the barricade to not be damaged.
No response
[BUG]
Flockdrones can't see in the dark
Maybe they glow a bit? Or get teal mesons?
No response
[BUG]
Designating and undesignating someone as an enemy seems to take a few seconds to update.
The designation should be near instantaneous.
No response
[BUG]
Making a tile priority prevents you from clicking on stuff on it (namely drones)
To be able to click on things (namely drones) on that turf.
Clicking on the turf activates the intangible examine. The turf appears to be on top of everything. Should probably. not do that.
[FEATURE]
Oh no, I put a tealprint down wrong, whatever shall I do?
I'm not sure how this should happen exactly, but some way of cancelling construction and dropping any resources that were stored within
No response
[BUG]
Drones are just stood around, not shooting
A human surrounded by drones should be basically permastunned
I think this might be a new bug? It seemed to be working just fine before.
[BUG]
Breaking down a stack of items only gives the resources of one of the items.
Resources gained should include resources for all items in the stack.
No response
[BUG]
As Flockmind, if you click on a name link for a Flockdrone that has been deleted, you will be teleported to nowhere.
For you to not be teleported to any bad place.
No response
[FEATURE]
The button for designating an enemy only designates, it does not undesignate. The only way to undesignate an enemy is to go to the Flock Control panel which is a little inconvenient if you want to quickly remove someone.
It would be nice if the ability undesignated them.
No response
[BUG]
animate() call is glitched
sentinel:83 Exception has occurred: invalid object type 0:0
zap
No response
[BUG]
You have to switch intents off and back onto help intent to be able to deposit resources into a tealprint
Being able to do that
No response
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