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Five night at feddy

License: GNU Affero General Public License v3.0

DM 91.47% Python 1.01% CSS 0.03% JavaScript 5.72% HTML 0.19% Batchfile 0.06% Shell 0.10% C# 0.09% C++ 0.04% PowerShell 0.03% PHP 0.12% Dockerfile 0.01% VBScript 0.01% SCSS 0.41% TypeScript 0.73%
hacktoberfest hacktoberfest2022 roleplay roleplaying-game space spacestation13 ss13 hacktoberfest2023

s.p.l.u.r.t-station-13's Introduction

S.P.L.U.R.T. Station 13

Based and maintained from Sandstorm Station 13, which is based and maintained from Citadel, which is based and mantained from /tg/station. (yup)

CI Suite Percentage of issues still open Average time to resolve an issue

forthebadge forthebadge forthebadge forinfinityandbyond

/tg/station Information

Citadel Station (upstream) Information

Sandstorm Station (upstream) Information

S.P.L.U.R.T. Station Information

DOWNLOADING

There are a number of ways to download the source code. Some are described here, an alternative all-inclusive guide is also located at http://www.tgstation13.org/wiki/Downloading_the_source_code

Option 1: Follow this: http://www.tgstation13.org/wiki/Setting_up_git

Option 2: Download the source code as a zip by clicking the ZIP button in the code tab of https://github.com/tgstation/tgstation (note: this will use a lot of bandwidth if you wish to update and is a lot of hassle if you want to make any changes at all, so it's not recommended.)

Option 3: Download a pre-compiled nightly at https://tgstation13.download/nightlies/ (same caveats as option 2)

INSTALLATION

First-time installation should be fairly straightforward. First, you'll need BYOND installed. You can get it from https://www.byond.com/download. Once you've done that, extract the game files to wherever you want to keep them. This is a sourcecode-only release, so the next step is to compile the server files. Open tgstation.dme by double-clicking it, open the Build menu, and click compile. This'll take a little while, and if everything's done right you'll get a message like this:

saving tgstation.dmb (DEBUG mode)
tgstation.dmb - 0 errors, 0 warnings

If you see any errors or warnings, something has gone wrong - possibly a corrupt download or the files extracted wrong. If problems persist, ask for assistance in irc://irc.rizon.net/coderbus

Once that's done, open up the config folder. You'll want to edit config.txt to set the probabilities for different gamemodes in Secret and to set your server location so that all your players don't get disconnected at the end of each round. It's recommended you don't turn on the gamemodes with probability 0, except Extended, as they have various issues and aren't currently being tested, so they may have unknown and bizarre bugs. Extended is essentially no mode, and isn't in the Secret rotation by default as it's just not very fun.

You'll also want to edit config/admins.txt to remove the default admins and add your own. "Game Master" is the highest level of access, and probably the one you'll want to use for now. You can set up your own ranks and find out more in config/admin_ranks.txt

The format is

byondkey = Rank

where the admin rank must be properly capitalised.

This codebase also depends on a native library called rust-g. A precompiled Windows DLL is included in this repository, but Linux users will need to build and install it themselves. Directions can be found at the rust-g repo.

Finally, to start the server, run Dream Daemon and enter the path to your compiled tgstation.dmb file. Make sure to set the port to the one you specified in the config.txt, and set the Security box to 'Safe'. Then press GO and the server should start up and be ready to join. It is also recommended that you set up the SQL backend (see below).

UPDATING

To update an existing installation, first back up your /config and /data folders as these store your server configuration, player preferences and banlist.

Then, extract the new files (preferably into a clean directory, but updating in place should work fine), copy your /config and /data folders back into the new install, overwriting when prompted except if we've specified otherwise, and recompile the game. Once you start the server up again, you should be running the new version.

❗ How to compile ❗

On 2021-01-04 we have changed the way to compile the codebase.

Find Build.cmd in this folder, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile. If it closes, it means it has finished its job. You can then setup the server normally by opening tgstation.dmb in DreamDaemon.

Building tgstation in DreamMaker directly is now deprecated and might produce errors, such as 'tgui.bundle.js': cannot find file.

HOSTING

If you'd like a more robust server hosting option for tgstation and its derivatives. Check out our server tools suite at https://github.com/tgstation/tgstation-server

MAPS

/tg/station currently comes equipped with five maps.

All maps have their own code file that is in the base of the _maps directory. Maps are loaded dynamically when the game starts. Follow this guideline when adding your own map, to your fork, for easy compatibility.

The map that will be loaded for the upcoming round is determined by reading data/next_map.json, which is a copy of the json files found in the _maps tree. If this file does not exist, the default map from config/maps.txt will be loaded. Failing that, BoxStation will be loaded. If you want to set a specific map to load next round you can use the Change Map verb in game before restarting the server or copy a json from _maps to data/next_map.json before starting the server. Also, for debugging purposes, ticking a corresponding map's code file in Dream Maker will force that map to load every round.

If you are hosting a server, and want randomly picked maps to be played each round, you can enable map rotation in config.txt and then set the maps to be picked in the maps.txt file.

Anytime you want to make changes to a map it's imperative you use the Map Merging tools

AWAY MISSIONS

/tg/station supports loading away missions however they are disabled by default.

Map files for away missions are located in the _maps/RandomZLevels directory. Each away mission includes it's own code definitions located in /code/modules/awaymissions/mission_code. These files must be included and compiled with the server beforehand otherwise the server will crash upon trying to load away missions that lack their code.

To enable an away mission open config/awaymissionconfig.txt and uncomment one of the .dmm lines by removing the #. If more than one away mission is uncommented then the away mission loader will randomly select one the enabled ones to load.

SQL SETUP

The SQL backend requires a Mariadb server running 10.2 or later. Mysql is not supported but Mariadb is a drop in replacement for mysql. SQL is required for the library, stats tracking, admin notes, and job-only bans, among other features, mostly related to server administration. Your server details go in /config/dbconfig.txt, and the SQL schema is in /SQL/tgstation_schema.sql and /SQL/tgstation_schema_prefix.sql depending on if you want table prefixes. More detailed setup instructions are located here: https://www.tgstation13.org/wiki/Downloading_the_source_code#Setting_up_the_database

WEB/CDN RESOURCE DELIVERY

Web delivery of game resources makes it quicker for players to join and reduces some of the stress on the game server.

  1. Edit compile_options.dm to set the PRELOAD_RSC define to 0
  2. Add a url to config/external_rsc_urls pointing to a .zip file containing the .rsc.
    • If you keep up to date with /tg/ you could reuse /tg/'s rsc cdn at http://tgstation13.download/byond/tgstation.zip. Otherwise you can use cdn services like CDN77 or cloudflare (requires adding a page rule to enable caching of the zip), or roll your own cdn using route 53 and vps providers.
    • Regardless even offloading the rsc to a website without a CDN will be a massive improvement over the in game system for transferring files.

IRC BOT SETUP

Included in the repository is a python3 compatible IRC bot capable of relaying adminhelps to a specified IRC channel/server, see the /tools/minibot folder for more

CONTRIBUTING

Please see CONTRIBUTING.md

LICENSE

All code after commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU AGPL v3.

All code before commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU GPL v3. (Including tools unless their readme specifies otherwise.)

See LICENSE and GPLv3.txt for more details.

The TGS3 API is licensed as a subproject under the MIT license.

See the footers of code/__DEFINES/server_tools.dm, code/modules/server_tools/st_commands.dm, and code/modules/server_tools/st_inteface.dm for the MIT license.

tgui clientside is licensed as a subproject under the MIT license. Font Awesome font files, used by tgui, are licensed under the SIL Open Font License v1.1 tgui assets are licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.

s.p.l.u.r.t-station-13's People

Contributors

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s.p.l.u.r.t-station-13's Issues

[BOUNTY] Fix the lag issues ($30)

Pretty much everyone knows there are massive lag spikes every now and then in the new server for unknown reasons, so we'll be giving out 30 bucks to whoever manages to find out the cause of these spikes and fix it. Payment through Paypal.

Broken lathe and circuit imprinter on some maps

Round ID: 1051

Testmerges: None!

Reproduction: On some space ruins, maps, etc. you can find plate of protolathe or cicuit imprinter, they wont produce you anything. Go to KSS13, get the circuit plates from there, build machines. WHoosh! They wont work.

Dullahans are broken.

Round ID:

914

Testmerges:

#286

Reproduction:

Dullahan head mechanics don't work correctly. Vision works more or less as it should although you do have to toggle back and forth once to get the camera to track your head instead of your body, but hearing and speech are broken. The head does hear speech correctly, but the body hears sound effects and speech comes from the body as well. Easily reproducable by making a dullahan character, leaving your head on the floor, and talking/making sound effects at different distances from your head.

Vocal Barks tied to dna do not properly overwrite or remove previous barks aswell as mind transition

Round ID:

since mos turned on barks (june 11th)

Testmerges:

not a TM

Reproduction:

become cloned, use a dna syringe of your previous self, wail in agony at the sounds of the dammned
ling transformations
consciousness transference potions
basically anything that changes vv's of barks and dna enzymes
monkifying and unmonkifying

currently felix has written a small guide to a case by case fix basis: "aight to set someone's bark, open their variables menu, search 'bark', look at the sound ID thing (should be blue), click on it, then search for a .ogg reference. You can then replace it with any .ogg file you want, (size permitting)"

[BOUNTY] Misc Edward Bounties (Minesweeper, Hypnovisors, Modular Computer Dating App)

$5 - Port minesweeper to the new codebase. I love tetris, but I want to be able to sweep mines AND play Tetris. I'd up this to a $15 bounty if it came attached with a tablet version of the program similar to the Donksoft Arcade.
$10 - Port the hypno-visors from skyrat. Simple as, really.
$40 - Tablet/Laptop/Modular computer programme dating/hookup app. Bonus if it has an open chatroom option

All payments completed on PR, even if not merged, provided the code works. Payment via paypal.

[BOUNTY] $20 Oviposition/Egg-Laying and Pregnancy Framework

Contact:

Discord: Drayco#0739

About the Bounty

Looking for somebody to build a framework to allow egg insertions from other players and antags which are then carried for a time before they get laid as an egg object, or hatch into things. (Like xeno larva or cortical borers, for example.) Must be compatible with inflation mechanics (Growing and shrinking the belly as they're inserted or leave.) I do NOT expect this to allow birthing of humanoid characters or to be used as an emergency cloning method.
I am willing to pay more if difficulties arise due to the complexity of the system and the state of Byond's code mechanics.
Paypal is preferred as a method of paying out the bounty, but this is negotiable.

[BOUNTY]$70 Port tg Cooking and Drinks

Contact:

Halford Steel#5679

About the Bounty

For too long we have suffered eating microwaved and deep fryied food and now we need to rejoice in a new era of baked goods
oh we probably need to edit maps to have the machines too

to expand I would like a full port of the new tg cooking and drinks since it seems like much more interseting way to cook and it lincudes moth and lizard foods you will probably need the new plants too

[BOUNTY] $100 System to allow Oviposition/Pregnancy.

Contact:

Drayco#0739

About the Bounty

TGUI system to manage genitals

Essentially it would be a verb that allows you to interact with your genitals. It opens a TGUI menu that will have in the beginning a bar that will show how full of fluids the player's genitals or their linked genitals would be at that given point in time, letting you refresh if you'd like to. It would as well allow you to manage what equipment/toys are and can be stored in those genitals, put them in/out, etc. Which would come to replace the current verb to remove genital equipment. It's kind of supposed to emulate Skyrat's second inventory for toys and others but with better integrations for each specific genital in a way (It should also take in account the simulated "anus" genital).

It would also have toggles to configure if your genital in question can have eggs stuffed inside them or not, as well as allow for interaction with the egg(s) currently inside of it, like laying them out, renaming them, etc. (more about this in the next section.)

You should also be able to interact with other people's genitals. When interacting with those though, it shoud only work as a stripping menu to take toys/equipment out of them.

System to allow Oviposition/Pregnancy.

Process:
A fertile womb that has pregnancy/egg laying mechanics toggled on, upon receiving seminal fluid, would begin the pregnancy process. This results in belly expansion over time if Inflation is enabled and deflates the corresponding sizes once birth/egg happens. Inside the womb, an egg would slowly form and start its incubation process. Once it is completely formed and has remained inside a genital for the necessary period of time, the mother would receive a warning that states their egg is ready, probably showcasing some squirming inside their genital or something of the sort, and probably receive negative moodlets that will go away and be replaced by positive ones once the egg is released. The way to lay out an egg is by having their carrier climax it out of the respective genital. Or just by climaxing in any way if said genital cannot climax.
You should be able as well to lay out an egg before its incubation timer has reached its end, in which case it may come off of a smaller size. However, you will be able to shove it back into any of your genitals with the stuffing eggs option is turned on in them, or even better, you will be able to shove it inside OTHER PEOPLE'S genitals in case their corresponding toggles for it are on. When shoved back inside any of these, the incubation timer will restart from the point it was halted in, therefore allowing for its completion once again, and the genital will increase in size relative to the size of the egg, working the same as a womb while the egg grows in this regard. Cumming into someone with a certain genital that has an egg in them will transfer said egg into their targeted genital, or the belly by default in case no genital is targeted while cumming. In case the climax is outside of someone's body, then it should lay the egg on the ground.
Laying of a fully grown and incubated egg causes enough stamina damage to force the birther to remain immobile for some time afterwards. (This will be important when antags get involved.).
The egg can be picked up, or hatched by attacking it, when laid. Regardless of if it hatches before or after it's fully developed, it'll spawn the corresponding cracked decal for the egg. If the egg is fully grown when hatching however, a fully grown character with mixed traits of both its GENETIC mother and its GENETIC father after a few seconds of completion and laying. Including size, quirks, appearance, species, etc. If the egg has been labeled beforehand, then the name of the mob spawned shall be the same as this label.
The amount of eggs a genital can store are determined by both the full size of the character and the corresponding size of the genital in question. (not necessarily the size variable but the one that mainly handles the genital's size IC, like length for cock for example).
Bluespace-based pieces of clothing for maternity should also be introduced. Should the egg carrier be wearing any of these pieces when the incubation process ends, the egg then shall be teleported to a specialized section of centcom made for storing eggs, automatically doing the process of birth but without the stunning part. The message for when the egg finishes its incubation while wearing these clothes shall be different as well, and clarify that they feel as the egg inside has suddenly vanished or something of the sort. If player is gibbed, spawn extra gibs or cause no effect, do NOT spawn a fetus object BECAUSE OF the "dead baby humor" potential. If killed, remove the pregnancy and womb inflation effect.
You must not have the infertile quirk in order to be able to toggle on the egg generation mechanics on for your womb, and you should not be able to give yourself the infertile trait in case you've activated them. If a fertile womb without the mechanics is bred, fertility should work as it currently does, only giving them a moodlet.

Breeding integration for cloning/sec:
A new object(s) shall be introduced to the game that imitate chomp/vore's resleeving implants and resleeving implant machines. These will work like automatic milking machines that will grab the sex fluids of whichever person uses them and store them somewhere in Medical. If the character dies during the shift med will have the option to use this sample to create a cloning registry for them and use that in the cloning machine or bring them back by inseminating a womb able to bear eggs with the stored seminal fluids (femcum gets turned into synthetic semen that stores the same genetic information the femcum had). They'll then be put in a specialized incubation machine that will make the impregnated person go through the incubation process way more quickly and make sure that the resulting mob when the process finishes is a perfect to near-perfect clone of one of their genetic parents. Parent who will be chosen in the incubator's console before it is turned on after putting the egg carrier in.

This would also introduce a new job: Broodmother, a position in medical who can only be take by someone with a womb who has the egg mechanics turned on. They'll be the ones in charge of carrying out this new "cloning" alternative as long as they are in the shift. Should there be no broodmother, med could ask through comms if anyone wants to lend themselves for the process, or in the case of there being a perma prisoner with the toggles on, they could be forced into becoming the broodmother for the rest of the shift.

This would also require the addition of items that will automatically add wombs and vaginas able to carry eggs to people, in case they have the toggles on but not the organs.

Antags: (Primary Reason for system.)
Xeno oviposition spawns xeno larve as normal, except they don't kill the host unlike the normal gestation method.
Live Birth antags are birthed at 25% size and have a status effect (or spawn with chemicals.) that cause them to grow until they reach 100% sprite size.
Others will have to be reworked and added later. Foe example, there is talk of blobs being reworked into tentacles which could then make use of this system to spawn more tentacles, but we need this first before building other antags into it.

Prefs/Toggles (in the content section and prefs in the interaction menu):

  • Toggle for egg generation mechanics (it allows people to interact with the oviposition mechanics and generate eggs in their womb should they have any. Should also appear in their OOC text). Makes the following toggles appear:
    • Receive foreign eggs (You can have other people's/mobs eggs shoved inside you)
    • Impregnation by nonhuman antags (still player controlled)
    • Impregnation by NPCs

Prefs/Toggles (in the genital menu)

  • Egg stuffing (for the selected genital)

TODO things for another time (not necessarily part of this bounty):

  • The egg carrier shall keep themselves safe and healthy to make sure they have a good incubation. Should anything happen to them, this will reflect on their spawn as genetic defects such as random mutations, different characteristics, etc
  • Incubators for the eggs that play the function of a genital
  • The Accocheur job to handle eggs and their modifications

Oddballs:
Pregnant Slimes just make clones of themselves like when consuming toxins, but with cum instead. Males with Egg cum override womb type and host just drops a mini-slime sprite that grows like live birth antags.

[BOUNTY] Medical Toolset Sprite work (Many bounties!)

Contact:

Keetah#4226

About the Bounty

This post includes multiple bounties, and I want to keep them similar to the games current style. With this being a medical themed set white/blue are the main colors with some deviation like for the welding tool..

2/10 update a few of the bounties are complete, the welding tool doesn't have any progress on it yet.

Welding tool is another one, it would be a slow recharging one. (It would be terrible for everything except surgeries.) Think experimental welding tool, but more...precise? Maybe.. if you have an idea swing.

8$ Animated sprite


Wirecutters something like this..
https://s3.amazonaws.com/www.autowise.com/wp-content/uploads/2021/03/22200637/WGGE-Multi-Tool-Wire-Stripper-and-Cutter.jpg

5$ New sprite

Cyborg Advanced Plasma Cutter is in the wrong category: General instead of Mining

Round ID:

N/A (all)

Expected Result:

For Cyborg modules to be grouped in their appropriate category: Mining only equipment to be in the mining category, not general.

Actual Result:

Mining Only equipment (Advanced Cyborg Plasma Cutter) is listed as general use for all cyborgs, leading uninformed Roboticists and Cyborgs to print a module that can't be used (or recycled.)

Reproduction:

Research cyborg upgrade nodes.
Sync Exosuit Fabber.
Navigate to Cyborg Upgrade Tabs
Witness mining only module in General section of tab.

Possible Fix:

Inspect code where upgrade modules are, ensure Advanced Cyborg Plasma Cutter upgrade is properly labeled and flagged to go into mining section.

[BOUNTY] $35 add sprites for the I.P.C that make it look like a specter from Titanfall

TF|2 Spectre I.P.C sprites

Contact:

Halford Steel#5679

About the Bounty

I would like an option to change the limbs, head, and torso of the I.P.C into the BRD-01 Spectre from Titanfall 2 (the ones with the angled head https://static.wikia.nocookie.net/titanfall/images/3/30/Titanfall-SpectreDrone.jpg/revision/latest/scale-to-width-down/227?cb=20140504223015) the torso should be slightly bigger but not as big as human torso so it still gets that robot vibe

Help theres something wrong with my quirks

Issue reported from Round ID: 1936 (S.P.L.U.R.T.)

Reporting client version: 514.1585

Ive returned back to SS13 after awhile and I tried reconfiguring my quirks.
But I cant seem to remove old quirks nor add new ones. And its stuck to "quirk balance remaining: -3"
I cant seem to change it and I really dont want acouple of the quirks on my characters RN.
also for some reason If I try to make a new character... The same quirks are there too. So I cant really do anything.
image
image

[BOUNTY] Port over Vore/chomp's vore system and related things ($175+)

Contact:

Mossy#1471

About the Bounty

What the title says. Our current vore system is rather similar to that of these two stations, so in some way this bounty would be about updating and adding the remaining features that we currently don't have to this system, and updating it to match their optimizations and mechanics wherever possible.
Given that both vore's and chomp's systems have certain different mechanics and additions (slipvore and similar, etc.), the idea is taking vore's system (the most optimized one) and adding all of the extra things that chomp has added to it, liquid bellies and extra bellyt screens for example.

Besides their content, this bounty would also include some tweaks and additions that would be specific for our code:

  • Allowing you to link a genital with your belly, making it grow in size whenever you stuff prey inside of it and then making it decrease the corresponding sizes when the prey is removed from it, or stay added permanently in case they're absorbed/digested.
  • Making ripple sprites for our genitals that would work in the same way that their animated belly ripples work

There was a bounty on citadel that was basically this exact same thing but it was never completed. The idea of this one is bringing that bounty back to life. The code on it can probably be used as a base if needed, and this bounty on itself also includes adding all of the features that were to be added on cit's ould bounty but were never finished alongside the rest of their system.

The bounty in question: Citadel-Station-13/Citadel-Station-13#15388

If the pr is made directly to us, all I ask for is PLEASE make it as modular as possible, if that's even possible of course.

If you'd like to discuss the features and additions more in depth feel free to add me on discord! I can pay through paypal and you'll receive the payment once the code is merged into the main code. I'm also willing to discuss how much the payment will be, especially given other players would also like to chip in! I may also be able to help with the spriting

cyborg typing indicators disappear too quickly

After a second or so Cyborg typing indicators just disappear.
Debugging shows that this is not due to clear_typing_indicators being called too early. The mutable appearance is still there when clear_typing_indicators gets called again, but the indicator has long since disappeared visually.
Problem already exists in January this year at revision 847edc8

Skeleton race completely broken.

Reproduction:

I am not sure if that is a feature or not, but it's quite non-logical.
Skeletons need to eat, drink, breathe. They take damage from pressure, hazard atmos, temperature and stuff. They also able to get syringed and process reagents, also showing on med scanners as alive. So they are just visually modified humans, without specific mechanics, except milk healing them.

[BOUNTY] $5 Re-coding Chemical Ex and Moth in Chief drinks to have more substantial effects.

Contact:

ReturnToZender#3590

About the Bounty

$5 using paypal, amount is negotiable up to $15.
As-is, Chemical Ex and Moth in Chief are tough drinks to make, each one involving a significant amount of work. Pulls with details where they were added are here:
#392
#394

This code-bounty will seek to do three things:
-Shrink the sprite size of the existing sprites for Heart of Gold, Moth in Chief, Isolation Cell and Chemical Ex to more adequately match other drinks (Just code in the smaller sprites, I should have them)
-Properly code in the effects of Chemical Ex, allowing for it to be used for its intended purpose, date rape, while also preventing its abuse by coding in a minimum amount of drink allowed to be included.
(Details will need to be discussed, at minimum the drink needs the effect of MKUltra and a knockout or stun implemented properly.)
-edit Isolation Cell's hard version (not soft) to be more in line with its role as a weaker version of Chemical Ex. (Optional)
-Properly code in the effects of the Moth in Chief, allowing its effect of providing significant courage and mood to really be felt. (Details will need to be discussed, at minimum I believe a speed boost and mood boost are in order)

Synthetic Anthromorph Character Appearence unable to select Tails, snouts, and tauric bodies.

Round ID:

878

Testmerges:

#286

Reproduction:

Synthetic Anthromorphs are incapable of selecting tails, snouts, and tauric bodies. Go onto the server, select Synthetic Anthromorph as your species, attempt to modify tail, snout, and tauric body. Instead of showing options, all it shows is "none".

I was able to modify these before, but now I cannot. You can get around it by switching to an anthromorph, selecting what you want, and then switching back and then back or simply already having these features.

Crew Monitoring Console does not recognize alt titles

If someone uses an alt title(such as "Armory Manger" instead of "Warden") the Crew Monitoring console will not handle them correctly.
Suggestion: Build an assoc list at(right after, really) startup ONCE, keys are job titles, entries are departments or whatever the crew monitoring console needs. Most performant way I can think of to fix it.

[BOUNTY] Veymed Limbs

Contact: ARandomHyena#2077

About the Bounty

5 Dollar bounty to port Veymed limbs from Citadel, look identical to normal non-prosthetic limbs but are healed like prosthetics. The Prosthetics look ugly and I want a better looking alternate.

[BOUNTY - COMPLETE!] $100 Chastity system--to include cages, belts, chemicals, and possibly other factors

Contact:

Cleric#2145

Completed by Aypa#2682!

About the Bounty

Available for partial completion, preferably 'External' items first. Porting of Skyrat assets and code is recommended.
Price negotiable contingent on speed and unexpected complexity.

Necessary resources:

  • Code
  • Sprites
  • Sex Mechanics Integration
  • Flavor text
  • UI Elements preferred
  • Possibly Chem recipes

Premise:

  • Two types of chastity, External and Internal. Available in Kinkmate machines, some only after hacking.
  • ($40) External include devices; chastity cages, chastity belts. Physically prevent touching of the sexual organ, prevent penises from becoming erect (?) and both provide flavor text on a regular basis regarding their discomfort or embarrassing nature. Potentially an easy implementation by forcing genitals to 'Never Visible' and locking chastity clothing in place. When aroused or sexually interacted with, flavor text becomes more explicit and frequent before fading over time with arousal. Comes with keys, goes in underwear slot? Would be preferable to fit below underwear and 'replace' genital appearance while worn, and ideally prevent players from using "Always Visible" to bypass.
  • ($60) Internal includes chemicals or hypno (This may be more work than expected, depending on timeframe and amount of required work, could be spread into a second bounty in favor of finishing External Chastity first.) These allow touching of the organs, but changes how the genitals can produce arousal or appear aroused. Provides flavor text about being unable to orgasm and remaining frustrated. Ideally can designate certain methods of orgasm. For instance, one chemical prevents penis orgasm, another prevents nipple, etc.

Proposed External Items ($40):

  • Chastity Cage: Standard Cages, prevents use/stimulation of penis. Ideally polychromic, otherwise pink, purple, black. Can be removed with key or with wirecutters (possible feature.)
  • Metal Cage: Metal cage, different sprite, small chance of flavor text about "Player jingles slightly as they move." Chance rises with move speed? Requires welding tool to remove w/o key (possible feature.)
  • E-Stim Cage (Hacked Kinkmate): (May be more effort, willing to discuss) Plastic Cage, requires wirecutters w/o key(poss.) Links to signaler frequency. Possibly can be switched between stimulation and shock. Shock reduces arousal (except for masochists), causes shaking and gasp/whimper/etc. with painful flavor text. Stimulation increases arousal with blush/moan/etc. Possibility of dedicated remote item (like mind collar) that would provide UI with all the above options and strength of effect. (High power shock could essentially work like shock collar, low is purely anti-arousal. High power stim is like two high power large vibrators, low is like one egg on low.)
  • Chastity Belt: Requires welder to remove w/o key(?) and can individually toggle block for vagina, penis, testicles, or anus prior to attachment. Blocked genitals will also lock in place other equipment (buttplugs, vibrators, etc.). Portal panties optimistically could be locked in place as well?

Proposed Internal Items ($60):

  • [UI] Genital Arousal Permission (GAP) Menu: General UI window to choose hypno settings for each genital (Similar layout to the visibility selection menu) Could also be integrated to existing hypno devices.

Hyper-Sensitive - Genital multiplies arousal gains by 3x (Makes you cum quickly from that genital)
Full-orgasm - Genital behaves normally
Disappointing Orgasm - Genital produces 0.75x arousal, orgasm has embarrassing flavor text and produces 0.5x fluid.
Edge Only - Genital produces 0.5x arousal, cannot raise above 80% of orgasm arousal. (Negotiable if coding is troublesome.)
Unarousable - Genital produces no arousal, no sensation, cannot display aroused state, when exposed will produce embarrassing flavor text when trying to stimulate, and when orgasm occurs (for penis and vagina primarily.)

  • [Hypno] Hypnotic Chastity Magazine (Hacked Kinkmate): Can simply use existing sprites colored pink for simplicity. First use opens the GAP menu. Once choices locked in, magazine turns into a renamable lewd adult magazine for trickery purposes (still asks for hypno consent. Without hypno perms or with declined hypno offer, just provides flavor text similar to "You skim the magazine, but the images seem oddly covered by twisting spirals that cover the 'most interesting' bits. You were only reading it for the articles anyways...")

  • [Hypno] Hypnotic Chastity Watch: Same as standard Mesmatron (or perhaps just an additional option on the normal watch), possibly reskinned to be silver? Instead of free-text prompt during hypnotism, will open the GAP menu for the hypnotised party.

  • [Chem] Penis Purity (Chastity Draft+Camphor): Disables arousal/orgasm from penis/testicle use, slow decay in body. Comes in 30u bottle, purple fluid.

  • [Chem] Virtuous Vagina (Modesty Milk+Camphor): Disables arousal/orgasm from penis/testicle use, slow decay in body. Comes in 30u bottle, pink fluid.

  • [Chem] Anal Allure (Hacked KinkMate or Hexacrocin+Chastity Draft): Significantly increases arousal gain from anus. Possibly decreases gain from vagina/penis/testicles? Dark Red Fluid 30u

  • [Chem] Breast Buzzer (Hacked or Hexacrocin+Succ Milk): Significantly increases arousal gain from nipples/breast. Possibly decreases gain from vagina/penis/testicles? Light Pink Fluid 30u

  • [Chem] Hexacamphor (Existing chem, modified/made available.): Simply make Hexacamphor available in Kinkmates. In contrast to Hexacrocin, will potently reduce/prevent arousal gain and orgasm. If 30u or greater is in a mob's system, they become equivalently 'addicted' and receive reduced arousal from all sources to scale with overdose, craves more in order to continue being a good boy/girl/slave. Perhaps reversible (and reverses) with hexacrocin, i.e. cancel out each other? If you've taken 60u of Hexacro, all effects (except brain damage) can be cancelled out by 60u of Hexacam with no effects of the Hexacam overdose (since they effectively neutralize each other like acids/bases.)

  • [Chem] Chastity Draft/Modesty Milk (Hacked Vendor) - Growth serums already present. Why not add dinky shrinkies and titty tamers?

[BOUNTY]20$ condenser implant

Contact:

Halford Steel#5679

About the Bounty

The Condecer is an implant that reduces the size of each genital to one you set. When you activate it, it brings up a TgUI menu that lets you select what genitals you want to condense. You can also toggle it on and off to grow them back their natural size

[BOUNTY] $10 Port over the TGstation moth food

Contact:

ReturnToZender#3590

About the Bounty

$10 via Paypal, negotiable up to $15
The premise is simple: Bring all the moth food listed here to SPLURTstation: https://tgstation13.org/wiki/Guide_to_food

The bounty would require the following:
-Bring every listed piece of moffic cuisine to SPLURT's menu (through the crafting menu or otherwise)
-Bring all the necessary ingredients to produce said cuisine to the menu as well (if it's not already available, it will need to be made available)
-You to pat a moth.

[BOUNTY] $10 Port over Tgstation Moth Drinks

Contact:

ReturnToZender#3590

About the Bounty

$10 paid over paypal, amount negotiable up to $15.
To celebrate moth week, I'd like to see my fellow moth chads well-loved. This bounty is asking for a port of the moth drinks on the TGstation wiki (see here: https://tgstation13.org/wiki/Guide_to_drinks#Mothic_Drinks)

This code bounty will require:
-The implementation of all moth drinks (Admiralty, Dark and Stormy, Long John Silver, Longhaul, Salt and swell, Tich Toch, Tiltaellen, and Tropical Storm)
-The moth-drink specific ingredients available in the bartending vendor if they are not yet available (Toechtauese syrup, Navy rum, curacao, et cetera)
-You to pat a moth.
Feel free to message me for details!

Lavaland no pressure

Round ID:2035

Testmerges:

Reproduction:

So the miners had a tough time this round because they apparently had to borrow hardsuits..
I had to double check to make sure when they said 0KPA they Meant 0kpa walked out with an analyzer to check... it is true for some reason this round had A lavaland with no pressure which also meant that dead roles couldnt do anything

(BOUNTY) The addition of a new role! "Stowaway" (35$ USD)

Contact:

Discord Solaire#1337
And CKEY Sammy nekos

About the Bounty

This NEW role would be a fun and hopefully engaging way for players to add more to roleplay in a non destructive means but at the same time being able to have more interesting interactions with security.
This new role consists of being a as the title would suggest a Stowaway on the station that is there illegally. HOWEVER this is a NON antag role that allows them to get captured or run from security giving the willing officers something to do aswell as a fluid and easy transition to the entire AP punishment system we have implemented

Effectively it would be a round start only job that admins could add more slots to much akin to perma inmates with far more intractability as they would receive no ID or radio and be stuck in maintance only with some basic tools to hack doors and move about. Relying on the kindness of other maintance dwellers or running from the watch full security members. When the round spawns they get the same form of perma inmate text making it VERY clear that they are not a Antag and to NOT break server rules.
And per request I am adding a small addendum and context. When joining as a perma inmate currently you get big BOLD red text telling you the player not to break the server rules and not attempt break outs. For this role we simalarly could use the same system to CLEARLY state "You are a stowaway. You should NOT be starting fights or attempting to fight security for any reason. At best you should be actively on the run from them as you are on the station illegally

[BOUNTY] $62 Introducing Belly Riding (for Taurs and other characters)

Contact: ReturnToZender#3590

About the Bounty

Bounty is for $62, using Paypal, feel free to ask for details. Rate is calculated based on $10.25/hr pay for roughly 6 hours of work.

Belly-riding is a concept that many of you may be familiar with, where a character is worn on the chest or under a taur character for... well, I'm sure you're well aware what purpose for. If you're still not sure, see here for a plethora of examples: https://e621.net/posts?tags=belly_riding
(I don't take responsibility for what you see there)

SPLURT already has an interaction that allows for a character to be rode: If you aggressive grab someone and then they climb onto you, they can ride on your back. This bounty is asking for two things relating to this interaction:

  1. A way for the person involved to position themselves relative to the sprite of the person they're being carried by. (My idea is just for sprite shifts to not be reset when they're moving in this case, but any ideas are welcome)
  2. An interaction for the person carrying (aka the dom) to automatically trigger a verb when they move one tile. (I.e., each step does the "fucks pussy" verb.) [optional]

Undead species players have no way of repleneshing blood.

As the title says, I've tested multiple ways, by injecting blood, drinking, eating brainz, using iron and blood restoring drinks, but nothing works except adminidrazine (don't know if I spelt it right, but it's the admin healing chemical). All the blood you inject or take just goes to the "integrating" part, but never gets absorbed by the body, and so it's never used.

[BOUNTY] Dullahan Neck fire sprite work into a working marking/pr offer 20usd

Contact: Dullahan neck fire marking sprite Code 20 usd

The Immovable Saint#0001 Ckey MagpieMayhem

About the Bounty

<! I will provide the sprite work (feel free to contact me about this because it won't let me upload it here), I just need someone to code it so the sections work with the custom colors, or the first, second, third marking color system. I also need it added as a PR once it works properly. If possible would be cool if the marking could glow in the dark since it is a flame (kinda like how eyes glow in the dark with the luminate eyes perk) Willing to tip extra on a job well done>

Synths and beards

Issue reported from Round ID: 1505 (S.P.L.U.R.T.)

Reporting client version: 514.1584

Any kind of beard is pickable at synth creation, but does not shows or appear ingame.

Size Mechanics Borked

Round ID: 139

Testmerges:

None

Reproduction:

So I went in and tested most of the size mechanics I know of and found a few issues that are in relation to the mechanics not working properly. Starting with the most basic one: smaller mobs being able to walk through turfs with bigger mobs on them and vice versa.

It used to be that size meant you could walk through other players without shuffling them. Additionally, smaller players relative to you would not be able to block you. Additionally, stepping on smaller players with no shoes worn AND being on grab intent meant you could pick them up that way.

Instead, smaller players can now shuffle players on help intent. When going to any other intent, they can pass right through like before, but now they block tiles. Additionally, while you can try to pick up smaller players through the foot method, it only displays the message now.

As for the pick up mechanic, that does not work at all. Picking up smaller players worked before with alt+click. Now it does nothing. Additionally, this means that putting them in pockets, storage items, in shoes, and on heads also no longer are available options. Whether or not they work is impossible to test at the moment.

[BOUNTY] Saving progress of Skill system

Contact:

DrNuke№1220

About the Bounty

I want to make the skill progress persist from round to round, and thus the progress is not reset to zero. In the form that the skill system is now, it is meaningless, since in one shift you can have time to pump blacksmithing by 10% at best.

Important!!! The system must be made in a way that it's easy to add new skills to the game and make them work with it if necessary. This system shall as well be dependant on a config to toggle it on and off in case of wanting to revert to the current system

I will pay $ 10 for this, paypal preferable.

[BOUNTY] $5 Make tables crawl underable

Contact:

Discord: CinKro#1001

About the Bounty

Basically following the ideas of suggestions 1116, 922, and 431
Giving tables the ability to be crawled under, for that tropey action of sucking dick and licking clit while the someone does something important. Would be fantastic for any RP with important people doing things where they are just standing next to a table. Also if the coding involved is much more complicated than I realize I am willing to increase the amount paid. Will be over preferred method of payment.

Discord link is broken.

Round ID: didn't even joined the round.

Testmerges:

Reproduction: Failed to join discord server. The discord support said that link is outdated. Please, make a new working link.

[BOUNTY] 50$ to fix wendigos

Contact:

Mossy#1471

About the Bounty

Wendigos have been virtually broken since the moment they were ported over here. This mostly in part because in their original codebase the development on them was never finished to begin with, leaving it as a half-assed antag prototype that was never really fully finished.

So what this bounty is for is to properly develop them in the way they were intended to, but adding up quirks and changes that seem good for our station, esentially making them fully working mobs and lewd antags that can be thrown in the game. Payment via paypal, willing to discuss the pay.

[BOUNTY] 20$usd New Quirk dumb4cum

Contact: Halford Steel#5679

About the Bounty

a Quirk called dumb4cum that makes you need to ingest cum regularly 15 every minutes maybe or else your mood tanks and you become unable to hurt people and use any computers or similar. When you do drink it you get a massive mood boost. It might make it easier to do this if you steal code from the illiterate Quirk on TG tgstation/tgstation#66648

When I mean ingest cum I mean just ingest cum all you need is just to get the semen regent in you don't need to fuck for it (but if you can get it so being came in counts as ingesting, extra 10$ for your trouble and like i want the main bit first so if you get the main bit good and come back for the extra after that's excellent) just like drink some out a cup

the quirk should not affect ERP because I have had 2 hour sessions before anyone came so i don't want to have to break session

this whole quirk is based on the perk from Trials In Tainted Space of the same name where you get an intelligence boost when you drink cum but loose intelligence and become a bimbo when you go without

PAYMENT ON PAYPAL 20$ + 10$ bonus that can be collected for extra work

[BOUNTY] $5 Add cuddling as an ERP verb

Contact:

Slugcat#1724 (Felix Caito)

About the Bounty

Make it so you can verbspam cuddling people. I promise this is a feature we want.
Suggestions for cuddling messages:
X nuzzles Y fondly.
X cuddles Y.
X caresses Y in a soft embrace.

I'm sure there's other cute cuddle messages you can come up with, be creative!

Reward: $5
PayPal only

Deadline: April 30th

[BOUNTY] 20$ Port a skyrat character accessory/addon

Contact:

Aphast#7266 on discord

About the Bounty

So fer 20 bucks ill pay for someone to port an old donor thing of mine, a sylveon neck and head bow from SR, unsure if it will require a shitton of work or not but presumably they can both be added to the decorative wings slot, the exact code for them is here with sprites being here ayo bt-dubbs dont make it a donor item only as that wasnt my intention with it in SR in the first place, theoretically it could also be used in a wing-slot as a new type instead of being an accessory, paypal aswell and deadline is i dont give a shid, amount paid might very depending on speed but not below 20

[BOUNTY] $20 Porting Cortical Borers (negotiable)

Contact:

CinKro#1001

About the Bounty

Porting the Cortical Borers from 2017 tg station, the wiki entry for them is still up and I think it would be a great antag to have access to for RP and ERP purposes. Would basically be the version of Cortical Borers before TG removed them in 2017 with the addition of hexacrocin and crocin injection as well as reproduction no longer leaving vomit on the ground. Payment is negotiable if it ends up taking longer than expected.

[BOUNTY] Mutation pill's in quirk system or loadout (15$)

Contact:

Discord: DrNuke№1220

About the Bounty

The main task of this bounty is to create an opportunity for all players to play for unique subraces that were previously available through the admin shitspawn or very difficult, almost impossible methods.

It will be very difficult to fit each race into the appearance preferences, so I suggest solving the problem through "mutation toxins". Some races in the game already have their own "mutation toxins" (Eg. Zombie, skeleton, golems, androids, abductors, podpersons etc. Check other_reagents.dm file)

bounty's task is to create such toxins for the rest of the races from the list below (synth), and give the opportunity to get these toxins for characters who want to play for certain races. The toxin dispensing method can be implemented either as a pill through the "loadout" menu, or through the zero cost quirk system of your choice.

  1. Skeleton
  2. Synth
  3. Zombie (COMMON! NOT INFECTIOUS!)
  4. Shadow
  5. Pod
  6. Dullahan (Pumpkinhead)
  7. Angel
  8. Android
  9. Abductor
  10. Golem (random)

I'll pay $ 15 for all the work (PayPal is preferable)

[BOUNTY] Genital growth/shrink cap and rework of the genital manager ($50)

Contact:

About the Bounty

This bounty consists of two main requests:

  1. The original idea I had in mind for the genital manager added in the pregnancy mechanics was to have a verb in the IC tab (or that you can write in the text bar of course) that would let you select which genital you want to open the manager of. When selecting your desired genital, it would open an different TGUI window with all of the options proposed to edit and manage your genitals in-game. Seeing their fluid levels and current size, their equipment, manage toggles like the egg insertion, etc. Besides that, currently the info displayed by the genital info bars is rather broken for every genital but breasts given the weird way linked organs and genital flags work in the code. So I propose the following:
  • Create these tgui menus that allow you to interact in different ways with your genitals in-game, allowing you to see the information and manage them as intended, as to remove the changes to the interaction panel itself made in #349 and rely them to these new proposed panels instead. If possible making the part that manages the items stored in a genital kind of both look and work like backpacks so the icons can be seen
  • Fix the routing of the variables and info sent from genitals so they actually showcase the true genital levels corresponding to genitals that need it relative to their last climax. I'll gladly help more in-depth with doing this as the changes are made.
  • Reorganize the changes to the character creation menu a little bit. Remove the egg stuffing toggles from it and make them rely entirely in the respective buttons inside the aforementioned genital panels, making them save after each modification to them like the preferences found under the preferences tab of the interaction panel. If possible, also move over the pregnancy options column so it looks like this
    image
  1. Add growth/shrink caps to genitals that support it. These would also be configured only inside the specific genital's manager menu, and would save automatically whenever edited so it can be carried through rounds. The growth and shrink caps would have respectively INFINITY and -INFINITY as selectable choices for each, and upon either of these being chosen, the game should essenitally ignore the cap checks and just go on with the size modification as it currently does. These values would then be the default option for both of them in order to avoid conflicts or issues with players unaware of this new system. Likewise, in order to avoid conflicts and confusion, we should allow people to choose genital sizes that go over the caps in the character creation, essenitally making these new size caps only take effect when the modify_size() procs of the genitals are called. It will most likely need to create a specialized cap selection system for each genital, given that the sizes of these are handled in different ways, especially breast sizes.

Contact: Mossy#1471

[BOUNTY] $30 Create a Rapid Tile Layer

Contact:

Looking4bros#4511 I am also Craig Smith in game and as my discord server nickname.

About the Bounty

The idea is to duplicate the Quality of Life improvement the Rapid Cable Layer brought to wiring solars, to tiling maint, and other new construction places. Requirements of the tool consist of, being able to dispense more tiles than a single stack, accepting Metal as a source of fuel/ammo, and for it to lay tile as you walk, without having to click on each section of plating, as the Rapid Cable Layer does. The Rapid Cable layer only lays cable automatically when wielded, that kind of distinction would be preferred, but a activate in hand on/off would be acceptable.

  • Dispense/hold more than 60 tiles (240 would be fantastic, as that is the same ratio that the Rapid Cable layer has with it's capacity)
  • Accept metal sheets as a means to refill the tool
  • Automatically lay tiles as you walk, toggled either by wielding it, or activating it in hand.

I am willing and able to pay 30 United States Dollars, via Paypal. or... some other convenient way of getting money to you. shrugs

[BOUNTY] DULLAHAN SPECIES IMPROVEMENTS 75 usd (negotiable)

Contact: DULLAHAN IMPROVEMENTS BOUNTY 75 USD

Hit me up, at The Immovable Saint#0001 my discord. My Ckey is MagpieMayhem

About the Bounty

Dullahan race is cool and good but they're severely hindered for a lot of things, making work with them very hard. They can't wear anything on their head, hats, welding helmets (They do get blinded by the spark), HUDs, not even headsets. Could this be fixed maybe? Allow the Dullahans to wear these things? Maybe letting them equip headgear for their mechanical purposes but making them invisible so it doesn't look like the equipment is floating in the air? Or maybe just allow heads to equip stuff.
Also, they speak from their body, that should be changed so they speak from their head instead, would be funny to see a head on the floor like, "Hey, have you seen my body?" and it would make more sense than a headless body talking.

  • Modular head
    Able to have 'slots' to put things onto their head sprite, goggles hats ect

-Speaks from the head
can hear me and subtle/ghost subtle from head, talks from the head, hears/sees from the head. Make it harder to see when head is in a bag of holding, but add a harness option maybe to make holding onto the head easier

-feels from the body
When in body cam can see /me and /subtle but is unable to hear "so and so is talking but you cant hear it" more inducive for rp if the head gets seperated from the body.

  • positive points in traits for being a dullahan. Because holding the head is a handicap. make sight worse in a bag, should get some points to balence it out like +2 or 3

-Usable head
for erp purpouses one should be able to use the head 'item' like a fleshlight if lewd verbs are allowed if targeting groin, should also be able to 'kiss' them if targeting face

I'm open to Ideas on how to impliment things and I'm great at communication, you just need to messege me on discord.
I'm willing to up the bounty reward if the work exceeds that of 75 usd's worth.
Anything with this that needs sprited I can sprite (ex the harness)

EDIT: May need to add new ways to revive from death, not having a brain means one can't be Defibbed or SR-ed

Item slots broken&others

Verify everything in the Merge remote-tracking branch 'upstream/master' commit. [54aec9b]

Alot of things from current defines are not properly pasted in the last sandpoot/sandstorm update.

eg:
/// Right Pocket slot
#define ITEM_SLOT_RPOCKET (1<<17)
// -- Sandstorm edit --
/// Underwear slot
#define ITEM_SLOT_UNDERWEAR (1<<17)

[BOUNTY] $30 (Hexa)Crocin Pumps

Contact: Drayco#0739

About the Bounty

Kinky Chem Pumps based on the Nutriment Pump or Nutriment Pump Plus only focused on Crocin and Hexacrocin and able to be injected instead of requiring surgery, like the mind shields or slave implant with the ability to adjust the maximum amount that will remain in the body. The following is the list of features each item should have...

Process:
Crocin Pump
-Can be gotten from a regular Kinkmate vendor.
-Functions like the Nutriment Pump in keeping a maximum amount of Crocin inside the subject's body at all times.
-Maximum amount can be adjusted by item activation, screwdriver, or multitool and increases in increments of 5 like most containers to a maximum of 50u before resetting back down to 5u. (Item activation is preferred and yes, I'm aware that an overdose is 30u.)
-Can be drawn into a syringe and then injected into the recipient, like a mind shield or slave implant at which point it starts generating crocin inside the host body at the same rate as a nutriment pump.
-Official use is for the treatment of Prudism, but is more frequently used to make crocin-addicted bimbos and prostitutes.

Hexacrocin Pump
-Can be gotten from a hacked Kinkmate vendor.
-Functions like the Nutriment Pump in keeping a maximum amount of Hexacrocin inside the subject's body at all times.
-Maximum amount can be adjusted by item activation, screwdriver, or multitool and increases in increments of 5 like most containers to a maximum of 50u before resetting back down to 5u. (Item activation is preferred and yes, I'm aware that an overdose is 30u.)
-Can be drawn into a syringe and then injected into the recipient, like a mind shield or slave implant at which point it starts generating hexacrocin inside the host body at the same rate as a nutriment pump.
-Official use is for the treatment of severe Prudism, but is more frequently used to make hexacrocin-crazed bimbos and prostitutes.

The bounty amount is low as most of the features already exist in other items which should make the coding process easier, but the amount is negotiable in case of unseen difficulties. Amount is for both items, or $15 each. However, once one of these items has been worked out, it should be a simple matter to duplicate the code and adjust it to use the other acquisition method and chemical.

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