Comments (6)
currently we are working on it
from il2cpp_resolver.
currently we are working on it
`
<Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="entities" DisplayMethod="Unsigned Integer">
<Structure Name="Autocreated from 1C9CCA13FA0" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
<Elements>
<Element Offset="16" Vartype="Pointer" Bytesize="8" OffsetHex="00000010" Description="_buckets" DisplayMethod="Unsigned Integer"/>
<Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" Description="_slots" DisplayMethod="Unsigned Integer"/>
<Element Offset="32" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000020" Description="_count" DisplayMethod="Unsigned Integer"/>
<Element Offset="36" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000024" Description="_lastIndex" DisplayMethod="Unsigned Integer"/>
<Element Offset="40" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000028" Description="_freeList" DisplayMethod="Unsigned Integer"/>
<Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="_comparer" DisplayMethod="Unsigned Integer"/>
<Element Offset="56" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000038" Description="_version" DisplayMethod="Unsigned Integer"/>
<Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="_siInfo" DisplayMethod="Unsigned Integer"/>
</Elements>
</Structure>
</Element>
</Elements>
`
from il2cpp_resolver.
template <typename T> struct Il2CppArray { void* klass; void* monitor; void* bounds; int max_length; void* vector [1]; int getLength() { return max_length; } T getPointer() { return (T)vector; } }; template<typename K, typename V> struct Il2CppDictionary { void* klass; void *unk1; Il2CppArray<int **> *table; Il2CppArray<void **> *linkSlots; Il2CppArray<K> *keys; Il2CppArray<V> *values; int touchedSlots; int emptySlot; int size; K *getKeys() {
Rename everything and put it here as yours without giving credit to whoever wrote it, very bad behavior.
This struct written by caoyin, this link to the original file.
from il2cpp_resolver.
```c++ template <typename T> struct Il2CppArray { void* klass; void* monitor; void* bounds; int max_length; void* vector [1]; int getLength() { return max_length; } T getPointer() { return (T)vector; } }; template<typename K, typename V> struct Il2CppDictionary { void* klass; void *unk1; Il2CppArray<int **> *table; Il2CppArray<void **> *linkSlots; Il2CppArray<K> *keys; Il2CppArray<V> *values; int touchedSlots; int emptySlot; int size; K *getKeys() {Rename everything and put it here as yours without giving credit to whoever wrote it, very bad behavior.
This struct written by caoyin, this link to the original file.
that wasn't made by me here's my own:
https://github.com/Rednick16/IL2Cpp-Dictionary
from il2cpp_resolver.
its been 1 year,thank you all, added to pr, close later
from il2cpp_resolver.
Added in latest commit: 3967263
from il2cpp_resolver.
Related Issues (19)
- How does that work ? And how to make it work in Code::Block ? HOT 2
- Unresolved external? HOT 1
- What software did you use ? How did you build the .dll ? HOT 2
- Trying to get value from field HOT 4
- (Question) About private fields. HOT 17
- this program not support x64 applications HOT 5
- CallMethod results in a crash HOT 1
- Better W2S Function name? (Not fully tested) HOT 1
- Is this still working ? HOT 4
- closed HOT 2
- Improving the documentation HOT 6
- How do I include this into my project? HOT 1
- Game crash when calling some methods HOT 11
- How can I obtain a singleton from a parent class HOT 7
- 86 Crashes HOT 2
- IL2CPP::ResolveCall return zero HOT 4
- Docs probably outdated, example throws pointer error HOT 3
- Custom iL2CPP Thread il2pp_thread_attach HOT 9
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