Comments (5)
This project is mainly done for x64 (64-bit) applications.
Simply attach debugger and check what is happening.
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That begs the question: are you even using it properly? Simply C+P'ing the Quick Example most likely won't work for whatever game you're trying to hack.
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First of all, thank you for your guidance! Maybe I used it incorrectly! It is found that the program crashes after running il2cpp:: class:: find,I'll try again
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IL2CPP::Initialize();
// Obtain list
Unity::il2cppArrayUnity::CGameObject** m_pObjects = Unity::Object::FindObjectsOfTypeUnity::CGameObject(UNITY_GAMEOBJECT_CLASS);
// Looping through list
for (uintptr_t u = 0U; m_pObjects->m_uMaxLength > u; ++u)
{
Unity::CGameObject* m_pObject = m_pObjects->m_pValues[u];
if (!m_pObject) continue; // Just in-case
// Obtaining object name and then converting it to std::string
std::string m_sObjectName = m_pObject->GetName()->ToString();
}
When I run this code, the program crashes. Now I don't know why
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You're trying to run il2cpp functions outside il2cpp thread, read docs and register your own OnUpdate function and run your stuff there.
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Related Issues (20)
- Better W2S Function name? (Not fully tested) HOT 1
- Is this still working ? HOT 4
- closed HOT 2
- Improving the documentation HOT 6
- How do I include this into my project? HOT 1
- Game crash when calling some methods HOT 11
- How can I obtain a singleton from a parent class HOT 7
- Problem with Unity version 2022 HOT 2
- Crash when try to access GetName() HOT 5
- Game deadlock on exit when using thread HOT 5
- Issue finding methods and method name HOT 3
- Access violation when trying to get field value HOT 14
- wish support android arm IL2CPP::Callback::Initialize
- Calling any of game functions?
- Dealing with Unicode obfuscated class names HOT 1
- Crash on GetTransform
- Crash On FindObjectsOfType HOT 5
- Android??
- Game crash on m_pObject->GetName() call. HOT 1
- Game Crashes at GetName function HOT 1
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