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sneakyevil avatar sneakyevil commented on May 24, 2024 1

There is nothing better comparing to already used method which allows you to even world to screen under different VR Eye.
Can't tell about performance wise but I think it will be similar besides small bit of performance hit on the compression of the eye value. Maybe it will be just wrapper of already used method with just hardcoded eye value. You could easily check unityplayer.dll inside ida. You can get pdb file for UnityPlayer.dll somewhere and use it to check exactly what the function does.

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