Comments (1)
There is nothing better comparing to already used method which allows you to even world to screen under different VR Eye.
Can't tell about performance wise but I think it will be similar besides small bit of performance hit on the compression of the eye value. Maybe it will be just wrapper of already used method with just hardcoded eye value. You could easily check unityplayer.dll inside ida. You can get pdb file for UnityPlayer.dll somewhere and use it to check exactly what the function does.
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Related Issues (20)
- CallMethod results in a crash HOT 1
- Is this still working ? HOT 4
- closed HOT 2
- Improving the documentation HOT 6
- How do I include this into my project? HOT 1
- Game crash when calling some methods HOT 11
- How can I obtain a singleton from a parent class HOT 7
- Problem with Unity version 2022 HOT 2
- Crash when try to access GetName() HOT 5
- Game deadlock on exit when using thread HOT 5
- Issue finding methods and method name HOT 3
- Access violation when trying to get field value HOT 14
- wish support android arm IL2CPP::Callback::Initialize
- Calling any of game functions?
- Dealing with Unicode obfuscated class names HOT 1
- Crash on GetTransform
- Crash On FindObjectsOfType HOT 5
- Android??
- Game crash on m_pObject->GetName() call. HOT 1
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