Comments (14)
You could wrap the string in u8"..."
if that doesn't work maybe best way would be to use get all fields and cache the offset and read it directly.
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So I tried both, the u8 method throws the same error and getting all fields causes also a access violation writing location.
Within the GetFields method
return reinterpret_cast<Unity::il2cppFieldInfo * (IL2CPP_CALLING_CONVENTION)(void*, void**)>(Functions.m_ClassGetFields)(m_pClass, m_pIterator);
std::vector<Unity::il2cppFieldInfo*> fields;
playerInstance->FetchFields(&fields);
for (Unity::il2cppFieldInfo* field : fields) {
std::cout << field->m_pName << std::endl; // Just so I can add a breakpoint
}
Am I possibly accessing a class wrong? I am going to try and run it within a different application to see if it works there.
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Alright with a quick test on a different game I found the issue. It seems like
Unity::CComponent* playerInstance = Unity::Object::FindObjectOfType<Unity::CComponent>("Player");
returns an incorrect pointer. If I look at the debug information the m_pName is not equal to "Player" but rather equal to "ðžê—z�".
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And when I change the type to Unity::il2cppClass
it does contain the correct name. So I assume the definition of the Unity components are changed so I will look into that
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It also seems like the flag "UNITY_VERSION_2022_3_8F1" is an incorrect version I currently have traced it back to Unity 2021.3.27f1
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It also seems like the flag "UNITY_VERSION_2022_3_8F1" is an incorrect version I currently have traced it back to Unity 2021.3.27f1
this flag is used for unity version that higher than 2022.3.8, your problem can be solve by using field offset from target class.
seems you are trying to add a light component to camera, if the camera is the eye camera, you can try get the camera from static class Camera by calling Camera.get_current() or Camera.get_main()
from il2cpp_resolver.
Alright with a quick test on a different game I found the issue. It seems like
Unity::CComponent* playerInstance = Unity::Object::FindObjectOfType<Unity::CComponent>("Player");
returns an incorrect pointer. If I look at the debug information the m_pName is not equal to "Player" but rather equal to "ðžê—z�".
The problem might be that you are searching for the player, but the player is probably a GameObject
rather than being a Component
. They are different things in Unity. The former one has an instance and is an object in the hierarchy but a component is not.
from il2cpp_resolver.
Alright with a quick test on a different game I found the issue. It seems like
Unity::CComponent* playerInstance = Unity::Object::FindObjectOfType<Unity::CComponent>("Player");
returns an incorrect pointer. If I look at the debug information the m_pName is not equal to "Player" but rather equal to "ðžê—z�".
The problem might be that you are searching for the player, but the player is probably a
GameObject
rather than being aComponent
. They are different things in Unity. The former one has an instance and is an object in the hierarchy but a component is not.
I know the difference however in using Il2CppDumper it specifically mentions Player in the root namespace. The class also returns correctly with the corresponding class so yes it's a component.
from il2cpp_resolver.
It also seems like the flag "UNITY_VERSION_2022_3_8F1" is an incorrect version I currently have traced it back to Unity 2021.3.27f1
this flag is used for unity version that higher than 2022.3.8, your problem can be solve by using field offset from target class. seems you are trying to add a light component to camera, if the camera is the eye camera, you can try get the camera from static class Camera by calling Camera.get_current() or Camera.get_main()
I know its just accessing other classes causes the same error...
from il2cpp_resolver.
I know the difference however in using Il2CppDumper it specifically mentions Player in the root namespace. The class also returns correctly with the corresponding class so yes it's a component.
see
The problem might be that you are searching for the player, but the player is probably a
GameObject
rather than being aComponent
. They are different things in Unity. The former one has an instance and is an object in the hierarchy but a component is not.
game obfuscate doesn't affects system classes like gameobject, transform, camera ... etc, so when you get their classname, you should have non-obfuscate name or you messed up.
try get it as gameobject then get the component which is you need from the gameobject.
this step is literally same as you writing c# script for unity, just think it.
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also, own thread is not recommended, its very unstable and randomly crashes.
use https://sneakyevil.gitbook.io/il2cpp-resolver/callback/onupdate for instead
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May I ask, which game is this?
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also, own thread is not recommended, its very unstable and randomly crashes. use https://sneakyevil.gitbook.io/il2cpp-resolver/callback/onupdate for instead
Also tried this without any luck
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May I ask, which game is this?
Phasmophobia
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Related Issues (20)
- CallMethod results in a crash HOT 1
- Better W2S Function name? (Not fully tested) HOT 1
- Is this still working ? HOT 4
- closed HOT 2
- Improving the documentation HOT 6
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- Game crash when calling some methods HOT 11
- How can I obtain a singleton from a parent class HOT 7
- Problem with Unity version 2022 HOT 2
- Crash when try to access GetName() HOT 5
- Game deadlock on exit when using thread HOT 5
- Issue finding methods and method name HOT 3
- wish support android arm IL2CPP::Callback::Initialize
- Calling any of game functions?
- Dealing with Unicode obfuscated class names HOT 1
- Crash on GetTransform
- Crash On FindObjectsOfType HOT 5
- Android??
- Game crash on m_pObject->GetName() call. HOT 1
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