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2d-platformer's Issues

More Advanced Cover

To compensate for the desired heavy feel it would probably be advisable to implement some sort of a cover system that lets the player traverse and get behind cover seamlessly. There currently is a vault of sorts for the player allowing him to get over obstacles but a better option would probably be, the player going in front of the obstacles and emerging on the other side.

Cover currently doesn't help much as the robots can shoot the player in the head. An option could be to make the accuracy of the robots decrease when the player is behind cover or outright disable bullet collision the player head.

Pause Menu

A pause menu that is opened with the escape button that has rudimentary options would be nice. Currently to close the game you need to Alt+F4 from it.

Different Crosshairs Per Weapon

A different crosshair per weapon could make the weapons feel even more unique. Indicating weapon recoil with the crosshairs could also be a good idea. There are already multiple crosshair assets in the project but for now, only one is used.

Move To Input System

Move to the Unity Input System instead of the old one. The package is already linked.

Messed Up Physics In Build

Physics freaks out in builds. At first, I thought it was PlayerMoveSystem not running in the simulation group. So I added that also the automatic delta time provided by the ECS system was not providing the fixed time, so I fixed that as well. In Editor it's running fine but in builds the player is just jerking around and movement and jumping are next to impossible.

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