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YahorPaulovich

Summary

I'm a Unity C# Developer and I am focused on creating maintainable and scalable solutions that meet the needs of OOP and SOLID principles & business goals. I specialize in writing clean code architecture using DI, applying design patterns, and implementing various gameplay mechanics.

I love to solve complicated problems in a simple and beautiful way and by giving a problem to me you can be sure I found a creative solution for it.

Your Name's GitHub Stats

⚡ Fun fact: until I was 12 years old, I had the straightest shoulders in the neighborhood (like in the textbook)

Where can I follow you?

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Yahor Paulovich's Projects

oop-lab-in-c-sharp_12 icon oop-lab-in-c-sharp_12

№13 Работа с потоковыми классами и файловой системой

oop-lab-in-c-sharp_3 icon oop-lab-in-c-sharp_3

№ 4 Перегрузка операций, методы расширения и вложенные типы

oop-lab-in-c-sharp_4 icon oop-lab-in-c-sharp_4

№ 5 Наследование , полиморфизм, абстрактные классы и интерфейсы

oop-lab-in-c-sharp_5 icon oop-lab-in-c-sharp_5

№ 6 Структуры, перечисления, классы контейнеры и контроллеры

quic.net icon quic.net

A .NET C# Implementation of QUIC protocol - Google's experimental transport layer.

ratel icon ratel

Ratel Engine – Multi-platform 2D game engine

videochatandmessenger icon videochatandmessenger

Topic of the course project on programming network applications in Java 'Mobile messenger development on Android, with video conferencing support'.

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