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field-of-view's Issues

Generating polygons

Thanks for tutorial.
Can some help me with generating polygons in addition to triangles

FindEdge does not cover all the cases

Hello,

Thanks a lot for your tutorial. It is very useful.

At the end of episode 2, you showed a condition to deal with the case of having two edges that aren't part of the same object. The condition that you wrote in the FindEdge function seems to be only for the case where the minViewCast is a hit. Example:
133854023_220955489588541_7483533040303299661_n

In other words, there are four cases:
minViewCast.hit = newViewCast.hit and distance is within threshold then new min
minViewCast.hit = newViewCast.hit and distance is not within threshold then new max
minViewCast.hit != newViewCast.hit and distance is within threshold then new max
minViewCast.hit != newViewCast.hit and distance is not within threshold then new min

The code from line 121 to 128 only covers the first three cases.

I will submit a PR and you do what you want with it :)

Scale -1

With scale -1 not working, how fix it?

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