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License: MIT License
there is a bug with the "FindEdge" method.
try with low mesh resolution like 0.05f and view angle 60f.
if it hits two object, it doesn't finds the gap between the two.
Thanks for tutorial.
Can some help me with generating polygons in addition to triangles
Hello,
Thanks a lot for your tutorial. It is very useful.
At the end of episode 2, you showed a condition to deal with the case of having two edges that aren't part of the same object. The condition that you wrote in the FindEdge function seems to be only for the case where the minViewCast is a hit. Example:
In other words, there are four cases:
minViewCast.hit = newViewCast.hit and distance is within threshold then new min
minViewCast.hit = newViewCast.hit and distance is not within threshold then new max
minViewCast.hit != newViewCast.hit and distance is within threshold then new max
minViewCast.hit != newViewCast.hit and distance is not within threshold then new min
The code from line 121 to 128 only covers the first three cases.
I will submit a PR and you do what you want with it :)
With scale -1 not working, how fix it?
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