Levent EREN's Projects
A visual tool that allows you to create animated sequences of tweens and tweak them on editor time.
This is the project used in my tutorial on creating a Bullet Time effect in Unity.
2d Delaunay triangulation with mesh refinement for Unity with Burst compiler
Clean Code Tips from: https://github.com/sampaiodias/unity-clean-code
Specify actions in the inspector to be performed on collision
Unity 3D's Gradient is a handy data type but comes with some limitations: for example you cannot set more than 8 color keys in its editor and RGB is the only color space available. ColorBand data type offers an alternative with less limitations. Creating ColorBands is fun and easy; they are stored as assets and can be accessed from code through an Evaluate method to get the color at time t, as for Gradient. RGB (or HSV) values are described by individual curves, allowing a better control over how the color function evolves between your points. Color bands are used in all kinds of applications including games, data visualization and other fields.
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
Pure CSS Lightbox
A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awesome!
A basic implementation of flow field path-finding in unity
Generates a mesh based where the shadow of a specific object lays
ScriptableObject architecture with small, easy-to-expand codebase, and simple UI.
A multi-threaded GOAP system for Unity
Vertigo Games
Hyper Casual games colour palette
Allow you to record the transform of any objects to replay it
Motion Blur for Unity's Universal Render Pipeline.
Unity component that allows looking at other objects
Extremely fast tween library implemented with Unity ECS