Comments (1)
Hi there, @Saadeddine09. You should be able to drag and drop the generated prefab into your scene. It sounds like what you are doing instead is trying to open it in the prefab editor.
BTW, if you're just starting off with Tiled2Unity then I recommend you use SuperTiled2Unity instead. I've stopped working on Tiled2Unity a year or so ago and it is now longer supported. In fact, it may not even work with the newer versions of Unity.
https://seanba.itch.io/supertiled2unity
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Related Issues (20)
- Error Report HOT 22
- Tileset file does not exist HOT 4
- Object reference not set as an instance while parsing layer data as Xml elements. HOT 3
- Tiled2Unity: “Object reference not set to an instance of an object” HOT 5
- After recent update: FileNotFoundException and NullReferenceException, import stalls forever
- Preview scale?
- Tiled2Unity doesn't import map with textures into Unity
- Error Finding Textures HOT 3
- Animations won't play on objects on Object Layers HOT 5
- Tiled2Unity exports only .xml and creates no prefab / Preview complains about index out of range HOT 2
- "The object you are trying to replace does not exist or is not a Prefab." HOT 6
- Unity Android and Tiled2Unity Blurred Textures Issue HOT 2
- ICustomTiledImporter not called
- Warning: Rectangle has no width/height HOT 2
- Importing map problem. Getting error missing texture HOT 4
- Issue HOT 2
- Vertex numbers in meshes changing into "Infinity" or "NaN" after export HOT 2
- How do i fix these compiler errors? HOT 1
- Tiled- why does it say it cant find my files
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