Comments (5)
Hi there. Can you send me your exported [your-map-name].tiled2unity.xml file? It sounds like you found a bug.
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Of course. Here's a Drive link: https://goo.gl/wXFTvM
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Thanks, Dalmin, I have confirmed that all animation frames were, for some reason, exported as the exact same frame. Do you mind sending me your Tiled files (TMX, TSX, texture)? Thanks.
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Of course! I don't have any TSX files though since I checked the "Embed in map" checkmark.
Here's a Drive link to a ZIP file containing the TMX file and the tilesets: https://goo.gl/3CC9VU
Edit: Oh, and if it helps: I'm using Tiled v1.1.5, and Tiled2Unity 1.0.13.2
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Hi Dalmin, sorry for the late reply. I've starting looking into this and hope to have some news on it although it may take a couple of days (sorry, super busy at work). I suspect the problem may be that your animated cameras have different frame timings and that is confusing the animator. I hope to know more soon.
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Related Issues (20)
- Error Report HOT 22
- Tileset file does not exist HOT 4
- Object reference not set as an instance while parsing layer data as Xml elements. HOT 3
- Tiled2Unity: “Object reference not set to an instance of an object” HOT 5
- After recent update: FileNotFoundException and NullReferenceException, import stalls forever
- Preview scale?
- Tiled2Unity doesn't import map with textures into Unity
- Error Finding Textures HOT 3
- Tiled2Unity exports only .xml and creates no prefab / Preview complains about index out of range HOT 2
- "The object you are trying to replace does not exist or is not a Prefab." HOT 6
- Unity Android and Tiled2Unity Blurred Textures Issue HOT 2
- ICustomTiledImporter not called
- Warning: Rectangle has no width/height HOT 2
- Importing map problem. Getting error missing texture HOT 4
- Issue HOT 2
- Vertex numbers in meshes changing into "Infinity" or "NaN" after export HOT 2
- After i export a map with tiled i find it on prefab HOT 1
- How do i fix these compiler errors? HOT 1
- Tiled- why does it say it cant find my files
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