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game of life based sequencer for monome norns
As reported by lines user SPIKE:
trying to slave Zellen to MIDI clock and no luck.
i was trying other scripts with clock and was having trouble with Fairplay and Foulplay so i tried LOOM which is working but i moved onto Zellen and itβs not reacting to clock for me.
clock is set to external.
switching back to internal everything plays as it should.
The playing indicator displays on the parameters screen while a sequence is running, caused by calling screen.update() outside of redraw(). This also might have led to a freeze on the parameters screen (https://llllllll.co/t/approaching-norns/13236/2395).
It's a c3, while in params a c4 is set initially.
Use X, Y, and combined coordinates to play chords.
Or, maybe better: Use born, reborn, and ghost mode values for polyphony.
Idea by lines user swhic: https://llllllll.co/t/zellen/21107/58
Allow users to define their own scales
With a manual step mode the player can press KEY2 to advance one step in the current generation. KEY3 advances the generation.
Add a play mode selection:
Find new and more interesting ways for calculating note values. Currently it's just X+Y.
Make the board wrap around on the edges. Should be configurable in params.
Split zellen.lua into smaller, more manageable files.
Add a parameters for selecting a scale (using mark_eats/musicutil scales) and a selecting a root note.
Feature addition, adding item mostly so I have an appropriate place to ask related questions.
Entails the addition of a linked list that holds the board values appended as we move through the generations.
Add a play indicator that displays when a sequence is running and which play direction is active.
Add a parameter setting for play direction:
Idea by lines user swhic: https://llllllll.co/t/zellen/21107/62
Provide an option to save the current state of the sequencer (parameters + board). Maybe use KEY2 + KEY3 for saving.
Add MIDI output
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