sammyfreg / unrealnetimgui Goto Github PK
View Code? Open in Web Editor NEWnetImgui plugin for Unreal 4
License: MIT License
netImgui plugin for Unreal 4
License: MIT License
Hey, do you see a way that the clients can request a port from the server? I mean I could also add a cmd line arg that specifies the port but you can't set per client startup args if you start a game from within UE4 with multiple clients^^
(I also could add my own handling by asking my server which ports to use) But maybe you have smth in mind that you could do on your side :D
I followed the instructions from the readme, added the dependencies in .build.cs and everything, but if I put the plugin folder in (Engine/Plugins) it gives this exact error:
1.
Expecting to find a type to be declared in a module rules named 'NetImgui' in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the 'ModuleRules' type defined by Unreal Build Tool.
If I put the plugin folder in (Project/Plugins):
If I put the plugin folder in (Engine/Plugins/Marketplace):
Even after I recompiled the plugin using RunUAT.
Making it impossible to use,
I tested 2 versions 1.10 and 1.09, the result was the same.
My unreal version is 5.0.3
During application shutdown there is a race between DestroyModule and the thread that runs CommunicationsHost.
There is a clumsy, temporary fix at #5 but it would be good to find something better. Perhaps there should be a mutex at the ClientInfo level?
Hey, I have a small server where I run some Game Servers. Since its nice for dev to be able to connect to them with ImGui I kept the dependency to ImGui etc. Since thise time the CPU consumption is above 100% and I think this comes from the fact, that each frame we try to connect smth. even if it is not present, and since I just have 2 Cores this blocks the full server. Do you think this can be improved? Like waiting non blocking on the connection, if this is possible, or would I need to disable ImNetImGui if I don't use it?
UE4 supports the hot-reloading of code by building and loading additional instances of DLLs. If the user builds to trigger a hot-reload, the first call to ImGui:: methods will crash as GImGui is null in that DLL.
#10 contains a change that allows users to fully support hot-reloading alongside UnrealNetImgui.
I have checked it in a console build. I changed it to use GEngine->GameViewport->ViewportConsole in the meantime so it works
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.