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Cameron Hart's Projects

bevy icon bevy

A refreshingly simple data-driven game engine built in Rust

bevy_flycam icon bevy_flycam

Basic first-person fly camera for the Bevy game engine

bx icon bx

Collection of .h snippets used across multiple projects (a.k.a. base library)

cgmath icon cgmath

A linear algebra and mathematics library for computer graphics.

cimgui icon cimgui

c-api for imgui (https://github.com/ocornut/imgui)

gl-rs icon gl-rs

An OpenGL function pointer loader for Rust

glam-rs icon glam-rs

A simple and fast linear algebra library for games and graphics

glfw icon glfw

Official repository of GLFW 3.0 and beyond

glfw-rs icon glfw-rs

GLFW3 bindings and idiomatic wrapper for Rust.

glium icon glium

Safe OpenGL wrapper for the Rust language.

glm-rs icon glm-rs

GLSL mathematics for Rust programming language.

gource icon gource

MSVC build fork of Gource. Includes VC2005 projects, compilation dependencies and compilation fixes for ease of MSVC build.

iced icon iced

A cross-platform GUI library for Rust, inspired by Elm

imgui icon imgui

Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies

llvm icon llvm

"Temporary" fork of LLVM for Rust

mathbench-rs icon mathbench-rs

Comparing performance of Rust math libraries for common 3D game and graphics tasks

nonius icon nonius

A C++ micro-benchmarking framework

polycode icon polycode

Polycode is a cross-platform framework for creative code. This branch is for bugfixes and experimental changes.

prodbg icon prodbg

Debugging the way it's meant to be done

raytracinginoneweekend icon raytracinginoneweekend

The source for the ebook Ray Tracing in One Weekend by Peter Shirley. This work is in the public domain.

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