samclassicpatch / mod Goto Github PK
View Code? Open in Web Editor NEWSource code of the mod that comes with Serious Sam Classics Patch that fixes more intricate issues and expands gameplay possibilities.
License: GNU General Public License v2.0
Source code of the mod that comes with Serious Sam Classics Patch that fixes more intricate issues and expands gameplay possibilities.
License: GNU General Public License v2.0
This is caused by the new observer system and if you connect with prediction on (anything other than LAN network connection), then the game crashes.
Data/ClassicsPatch/Config.ini
and add CustomMod=0
line to it.For some reason windows from patched GameGUI (player appearance, console etc.) cannot be opened in any Serious Editor (vanilla or patched). And this isn't an issue with the patched editor because vanilla GameGUI windows open just fine.
WorldEditor
:
CustomMod = 1
- doesn't work (patched mod libraries)CustomMod = 0
- works (vanilla mod libraries)WorldEditor
:
CustomMod = 1
and FullAppIntegration = 0
- works (still using vanilla mod libraries due to integration limitations)CustomMod = 1
and FullAppIntegration = 1
- doesn't work (patched mod libraries)CustomMod = 0
and FullAppIntegration = 1
- works (vanilla mod libraries)Music never changes from heavy to medium. Only to peace once all enemies are killed. Can it be "patched" to turn from heavy to medium?
As for crossfade, looping the peace/medium/heavy tracks doesn't sound well. Custom crossfade would be a nice addon or if the current crossfade could be like when changing music.
It isn't game breaking at all, but it is weird and I'm wondering if it's fixable.
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