Comments (2)
I don't think this constant change of music is good. And it's rare to see it be used on custom maps, whereas classic campaigns are made in such a way that when the heavy music is activated, it's because an actual heavy battle has begun. Once the battle ends, it resets to normal gameplay. No need to manually activate constant heavy music in this case.
As for the crossfade, I'm currently not planning on enhancing any entities for the editor, only for the game.
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The constant music change is presented in Next Encounter and suits perfectly so that's why I suggested it. Could it be added as a seperate entity?
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Related Issues (5)
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