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rodrigocfd avatar rodrigocfd commented on May 24, 2024 1

Actually, you're leaking a GDI resource when doing this, because CreateSolidBrush creates a new GDI resource in memory, which should be freed with DeleteObject. That's why CreateSolidBrush is generally used ony with WM_PAINT handling.

If you just want to give the window a background brush, you should use HBRUSH::from_sys_color, which will instruct Windows to create and manage a brush for you, what is also slightly faster. Under the hood, what it does is to use a trick of the WNDCLASSEX struct, where you pass the color constant plus 1 to the hbrBackground member.

Win32 API has lots of tricks.

from winsafe.

GirkovArpa avatar GirkovArpa commented on May 24, 2024

I found the solution in an old respository of mine:

let color = COLORREF::new(0xff, 0x00, 0x00);
let brush = HBRUSH::CreateSolidBrush(red).unwrap();

To change the window background to red:

let wnd = gui::WindowMain::new(gui::WindowMainOpts {
    class_bg_brush: winsafe::gui::Brush::Handle(brush),
    ..Default::default()
});

from winsafe.

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