Comments (4)
Yep, that's it.
Can you check now?
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It's working :) thank you, this crate saves so much pain.
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GetAsyncKeyState returns multiple key states: hold, was pressed after previous call to GetAsyncKeyState ("However, you should not rely on this last behavior" so I don't know if this is actually important in "safe" crate
I'd say this is important not only in the context of a safe crate: even in C++ code we shouldn't rely on that.
then most significant bit should be checked instead rather than comparing it with 0
You are correct. I fixed the implementation with example given in the documentation itself.
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I think it should be & 0x8000 != 0
or just < 0
(since its the sign bit), because with current version it will return true even if key is not held anymore (but was held in previous GetAsyncKeyState call):
use std::thread::sleep;
use std::time::Duration;
use winapi::um::winuser::{GetAsyncKeyState, VK_CONTROL};
fn main() {
println!("Hello, world!");
loop {
sleep(Duration::from_secs(5));
println!("state: {:?}", unsafe { GetAsyncKeyState(VK_CONTROL) & 0x01 });
}
}
Documentation example shows key press usage, it is kinda different - it reacts for key down and up.
idea64_6kzQ7gcIYb.mp4
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